Age | Commit message (Collapse) | Author |
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changed unit declarations macros to make a lot more sense
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forced unit conversion code to inline
unit conversion now no longer converts all the way to base and back, but tries
to find equivalent units as early as possible
fixed another llinfos instance
scene monitor now outputs n/a for invalid samples
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made getPrimaryAccumulator return a reference since it was an
always non-null pointer
changed unit conversion to perform lazy division in order to avoid truncation
of timer values
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of unit operators
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continued conversion to units system
made units perform type promotion correctly and preserve type in arithmetic
e.g. can now do LLVector3 in units
added typedefs for remaining common unit types, including implicits
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late
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converted many values over to units system in effort to track down
source of 0 ping
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added convenience types for units F32Seconds, etc.
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point after crossing region boundary
fine-tuned heuristics for switching between mean and current values in stat bar display
added comments to LLUnits unit test
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bounces once per second
SH-4346 FIX: Interesting: some integer Statistics are displayed as floating point after crossing region boundary
made llerrs/infos/etc properly variadic wrt tags
LL_INFOS("A", "B", "C") works, for example
fixed unit tests
remove llsimplestat
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replace llinfos, lldebugs, etc with new LL_INFOS(), LL_DEBUGS(), etc.
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moved object cache sampling code so that it actually gets executed
default values for stats are NaN instead of 0 in many cases
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changing the scene lighting
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correct
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correct
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LLVOCacheEntry::updateParentBoundingInfo
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console MB Bound 0/384 and texture queue bounces once per second
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missing code block from previous change as per Dave P's advice
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