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2013-08-27broke out llunit.h into llunittype.h and llunits.h for unit declarationsRichard Linden
2013-08-26Automated merge with http://bitbucket.org/lindenlab/viewer-interestingRichard Linden
2013-08-26removed some unecessary template parameters from LLUnit member functionsRichard Linden
2013-08-23Automated merge with https://bitbucket.org/lindenlab/viewer-interestingRichard Linden
2013-08-23fixed issue with poor framerate after clearing cacheRichard Linden
2013-08-23temporary fix for rendering starts late when running on pdp stationXiaohong Bao
2013-08-23more fix for SH-4400: Interesting: Side effect 1 of unloading culled objects.Xiaohong Bao
2013-08-22fix for SH-4400: Interesting: Side effect 1 of unloading culled objects.Xiaohong Bao
2013-08-21Automated merge with http://bitbucket.org/lindenlab/viewer-interestingXiaohong Bao
2013-08-21SH-4433 WIP Interesting: Statistics > Ping Sim is always 0 msRichard Linden
2013-08-21fix some objects not rendered when login process is very longXiaohong Bao
2013-08-19Automated merge with http://bitbucket.org/lindenlab/viewer-interestingRichard Linden
2013-08-19BUILDFIX: removed consideration of some bad overloads in return type evaluationRichard Linden
2013-08-19Automated merge with http://bitbucket.org/lindenlab/viewer-interestingXiaohong Bao
2013-08-19MergeXiaohong Bao
2013-08-19increment viewer version to 3.6.4Oz Linden
2013-08-19BUILDFIX: fixed some units errorsRichard Linden
2013-08-19mergeRichard Linden
2013-08-18SH-4433 WIP: Interesting: Statistics > Ping Sim is always 0 msRichard Linden
2013-08-16Automated merge with http://bitbucket.org/lindenlab/viewer-interestingXiaohong Bao
2013-08-16fix for SH-4297: interesting: viewer-interesting starts loading cached scene ...Xiaohong Bao
2013-08-16SH-4433 WIP: Interesting: Statistics > Ping Sim is always 0 msRichard Linden
2013-08-15removed bad XUI that was generating warningsRichard Linden
2013-08-15moved unit types out of LLUnits namespace, since they are prefixedRichard Linden
2013-08-14BUILDFIX: converted platform-specific files over to new LL_INFOS, etc macrosRichard Linden
2013-08-14Automated merge with http://bitbucket.org/lindenlab/viewer-interestingRichard Linden
2013-08-14Automated merge with http://bitbucket.org/lindenlab/viewer-interestingXiaohong Bao
2013-08-14enable far clip plane culling on object cache view cullingXiaohong Bao
2013-08-14remove some code which has nagetive impact on memory footprint.Xiaohong Bao
2013-08-14BUILDFIX: added header for numeric_limits support on gccRichard Linden
2013-08-13SH-4346 FIX Interesting: some integer Statistics are displayed as floating po...Richard Linden
2013-08-12Backed out changeset: ed09997b4652Richard Linden
2013-08-12mergeRichard Linden
2013-08-12disable scene load timing info by defaultRichard Linden
2013-08-12SH-4399 FIX: Interesting: Texture console MB Bound 0/384 and texture queue bo...Richard Linden
2013-08-09second phase summer cleaningRichard Linden
2013-08-09SH-4374 FIX Interesting: Statistics Object cache hit rate is always 100%Richard Linden
2013-08-09fix for SH-4394: Interesting: viewer culls lights behind the camera, changing...Xiaohong Bao
2013-08-08fix for SH-4402: interesting: lower FPS with lots of objects in viewXiaohong Bao
2013-08-07more fix for SH-4397: Object cache occlusion culling results are not always c...Xiaohong Bao
2013-08-07more fix for SH-4397: Object cache occlusion culling results are not always c...Xiaohong Bao
2013-08-06fix for SH-4398: Interesting: viewer crash in LLVOCacheEntry::updateParentBou...Xiaohong Bao
2013-08-06revert some LLUnit changes to temporarily fix SH-4399: Interesting: Texture c...Xiaohong Bao
2013-08-05fix for SH-4397: Object cache occlusion culling results are not always correctXiaohong Bao
2013-08-05Merge viewer-release with Vivox codesimon
2013-08-05increment viewer version to 3.6.3Oz Linden
2013-08-01MAINT-2958 : "Mute Particle Owner" should be "Block Particle Owner"simon
2013-08-01MAINT-2949 : Objects across the sim border do not render when approached. Addedsimon
2013-08-01mergeRichard Linden
2013-08-01SH-4374 WIP Interesting: Statistics Object cache hit rate is always 100%Richard Linden