Age | Commit message (Collapse) | Author | |
---|---|---|---|
2024-03-06 | #681 Add probe blending for mirrors. | Jonathan "Geenz" Goodman | |
2024-02-27 | #681 More generalization of falloff. | Jonathan "Geenz" Goodman | |
2024-02-27 | #681 Make our sampling code for probes a good deal more generic to make sure ↵ | Jonathan "Geenz" Goodman | |
all probes can benefit from the same blending functions. | |||
2024-02-26 | #681 Start adding blending boilerplate. | Jonathan "Geenz" Goodman | |
2024-02-26 | Make sure to check if we're a hero probe before attempting to register with ↵ | Jonathan "Geenz" Goodman | |
the hero probe manager. If we're already in the list, this will return false. | |||
2024-02-26 | #682 Further tweak the conservative update mechanism. | Jonathan "Geenz" Goodman | |
2024-02-26 | #890 Make sure we're doing the correct distance check. | Jonathan "Geenz" Goodman | |
#682 Improve the conservative update functionality for mirror faces. Make it attenuate depending on how much the camera is facing that specific cubemap face. | |||
2024-02-25 | #889 Start removing mDrawable references. These may be null. | Jonathan "Geenz" Goodman | |
2024-02-25 | #682 Add a low priority path for conservative probe face updates. This will ↵ | Jonathan "Geenz" Goodman | |
update the "low priority" faces at half of the the probe update rate. Useful for less planar reflection geometry. | |||
2024-02-23 | Merge remote-tracking branch 'origin/release/materials_featurette' into ↵ | Jonathan "Geenz" Goodman | |
geenz/mirrors-optimization-pass-1 | |||
2024-02-23 | Merge branch 'brad/avatar_eye_fix' into 'release/materials_featurette' (#883) | Brad Linden | |
2024-02-23 | Fix for deferred avatar eyes shader failing to link on Intel GPU. | Brad Linden | |
2024-02-23 | Fixes for some shader compilation failures on mac. | Brad Linden | |
* conditional compilation should use #ifdef * layout keywords need to be lowercase | |||
2024-02-21 | secondlife/viewer-issues#72: Fix clang warnings (virtual override) | Cosmic Linden | |
2024-02-21 | secondlife/viewer-issues#72: Fix material preview affecting exposure on main ↵ | Cosmic Linden | |
screen | |||
2024-02-21 | #682 Add an update rate parameter to help throttle mirror updates. | Jonathan "Geenz" Goodman | |
So far 4 seems like a good balance for performance and quality. 2 is great for quality, with 6 or 8 being for higher performance. Also bring back the gaussian filter - may end up adding the FXAA filter though instead. | |||
2024-02-20 | #682 Separate out the radiance gen. | Jonathan "Geenz" Goodman | |
2024-02-20 | secondlife/viewer-issues#72: Clean up material preview when hidden or ↵ | Cosmic Linden | |
floater closed | |||
2024-02-16 | secondlife/viewer-issues#72: Don't dirty depth in ↵ | Cosmic Linden | |
LLViewerDynamicTexture::updateAllInstances | |||
2024-02-16 | secondlife/viewer-issues#72: Material preview shouldRender should return ↵ | Cosmic Linden | |
false if no render needed | |||
2024-02-15 | #682 Do conservative updates on probes. | Jonathan "Geenz" Goodman | |
2024-02-09 | secondlife/viewer#773: Fix RenderTerrainPBREnabled requiring restart and ↵ | Cosmic Linden | |
respect simulator feature PBRTerrainEnabled | |||
2024-02-09 | https://github.com/secondlife/jira-archive-internal/issues/70847 Fix for ↵ | RunitaiLinden | |
more inaccurate than usual alpha sorting (#781) | |||
2024-02-09 | Merge branch 'release/materials_featurette' into release/gltf-maint2 | Brad Linden | |
2024-02-09 | Put PBR material swatch behind feature flag (#775) | cosmic-linden | |
* secondlife/viewer#771: Put PBR material swatch behind feature flag * secondlife/viewer#771: Make viewer respect PBRMaterialSwatchEnabled from SimulatorFeatures | |||
2024-02-08 | secondlife/viewer-issues#67: Fix Windows release build warning | Cosmic Linden | |
2024-02-08 | Merge pull request #768 from secondlife/vi-67 | cosmic-linden | |
Improve PBR terrain loading robustness | |||
2024-02-08 | secondlife/viewer-issues#67: Improve PBR terrain loading robustness | Cosmic Linden | |
2024-02-08 | Update softenLightF.glsl | Jonathan "Geenz" Goodman | |
2024-02-08 | #671 Nudge RenderMirrors and clear shader cache as needed based on ↵ | RunitaiLinden | |
SimulatorFeatures | |||
2024-02-08 | Merge branch 'release/materials_featurette' into materials_featurette/mirrors | RunitaiLinden | |
2024-02-08 | Fix for crash in LLHeroProbeManager | RunitaiLinden | |
2024-02-08 | #671 Setup the viewer to respect the MirrorsEnabled simulator feature. | Jonathan "Geenz" Goodman | |
2024-02-08 | Make the UI conditional. | Jonathan "Geenz" Goodman | |
2024-02-07 | Merge pull request #755 from sldevel/pbr-hdr-auto-adjust-fix | RunitaiLinden | |
Confusion between light diffuse and light color in HDR auto-adjust mode | |||
2024-02-07 | Confusion between light diffuse and light color in HDR auto-adjust mode | Henri Beauchamp | |
While the SUNLIGHT_COLOR uniform is initialized with getSunlightColor() when not auto-adjusting for HDR, it is overwritten with getSunDiffuse()*auto_adjust_factor when auto-adjusting, causing very bad lighting discrepancies in the latter mode (especially when not at midday or midnight). Let's use getSunlightColor() everywhere, shall we ?... | |||
2024-02-07 | secondlife/viewer#711: Bump featuretable | Cosmic Linden | |
2024-02-07 | secondlife/viewer#711: Reduce PBR terrain textures at low graphics settings | Cosmic Linden | |
2024-02-07 | secondlife/viewer#711: Add more options to drop textures from terrain, not ↵ | Cosmic Linden | |
yet used | |||
2024-02-07 | secondlife/viewer#711: More thoroughly clamp terrain PBR detail | Cosmic Linden | |
2024-02-07 | Merge branch 'materials_featurette/mirrors' of ↵ | RunitaiLinden | |
https://github.com/secondlife/viewer into materials_featurette/mirrors | |||
2024-02-07 | Merge branch 'release/materials_featurette' into materials_featurette/mirrors | RunitaiLinden | |
2024-02-07 | Merge pull request #751 from secondlife/davep/655 | cosmic-linden | |
#665 Make viewer respect MaxTextureResolution from SimulatorFeatures | |||
2024-02-07 | secondlife/viewer#67: (debug) Add temporary setting to force-load PBR terrain | Cosmic Linden | |
2024-02-07 | #665 Make viewer respect MaxTextureResolution from SimulatorFeatures | RunitaiLinden | |
2024-02-07 | Merge branch 'materials_featurette/mirrors' into geenz/mirror-masking | Jonathan "Geenz" Goodman | |
2024-02-06 | #677 Fix for mac build | RunitaiLinden | |
2024-02-06 | #740 Make sure we evaluate if the probe is a mirror probe or not. | Jonathan "Geenz" Goodman | |
#682 Re-enable gaussian filtering, and reduce the mirror resolution back to 1024. Also just generally clean up the code a bit. | |||
2024-02-06 | #679 Add mirror update params to the volume floater. | Jonathan "Geenz" Goodman | |
#740 Add support for FLAG_MIRROR in the viewer for mirror probes. | |||
2024-02-05 | #677 Add hero probes to blinn-phong surfaces | RunitaiLinden | |