Age | Commit message (Collapse) | Author |
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added copy constructor to periodic recording to allow snapshot generation
in fast timer view
fixed build errors
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entries and new expected OpenGL versions
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converted fast timer view over to new lltrace mechanisms
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loading group members
* Fix one race condition that could dereference a dangling pointer.
reviewed with Simon and Baker.
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started moving fast timer historical stats over to LLTrace periodic
recording
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fixed scale of reported times
moved reset calls to happen at same time so we don't show partial results
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fixed crash when sending viewer asset stats
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allocation failure occurs when enabling lighting and shadows.
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fixed precision of fast timer counts
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hunting down bad values and crashes
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enabled.
Reviewed by VoidPointer
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setGraphicsLevel
Reviewed by Simon
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pixel differences
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fixes to merge
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between frames.
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differences
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got new fast timer code to compile and run
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solution is to clamp the update_period to a reasonable number of frames (32).
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Given that third-party libraries (such as Boost) can and do use those names,
properly namespace-scoped, it's unpardonable to break any such innocent usage
with a macro. Given the pervasiveness of the need, introduce a header file
with the requisite #undef directives.
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eliminated min and max macros from windows.h
got rest of viewer to compile against llfasttimer changes
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