Age | Commit message (Collapse) | Author |
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entries and new expected OpenGL versions
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loading group members
* Fix one race condition that could dereference a dangling pointer.
reviewed with Simon and Baker.
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of other object
* Keep the buy-contents floater subscribed to inventory changes on the object.
reviewed with Simon
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allocation failure occurs when enabling lighting and shadows.
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to update their drivers.
Reviewed by Simon
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enabled.
Reviewed by VoidPointer
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enabled.
Reviewed by VoidPointer
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setGraphicsLevel
Reviewed by Simon
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setGraphicsLevel
Reviewed by Simon
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Reviewed by Stinson.
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Reviewed by Stinson.
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performance
Reviewed by Simon.
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solution is to clamp the update_period to a reasonable number of frames (32).
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Given that third-party libraries (such as Boost) can and do use those names,
properly namespace-scoped, it's unpardonable to break any such innocent usage
with a macro. Given the pervasiveness of the need, introduce a header file
with the requisite #undef directives.
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accidentally left some debug output on, turned it back off for merge to trunk
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LLUI::setupPaths() went away with DRTVWR-210.
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