Age | Commit message (Collapse) | Author |
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users when they attempt to contact a person in do not disturb mode.
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Busy has been replaced with Do Not Disturb. And both status options have been switched to be indicated with a check rather than alternating text.
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conversation list with different conversation showing in message panel): implemented the stub panel and a control of it's visibility
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panel
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refers to it as Do Not Disturb mode.
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Notifications spec. The functionality for the new preferences is not yet implemented.
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the participants panel was not. By one have only resizable this prevented both panels from being resized. Solution: Now set the participants panel to be user/auto resizable as well.
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Reviewed by Kelly
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is dependent upon getIndentation() instead of modifying avatar icon's left value.
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in the torn off dialog.
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created a custom string in string.xml. The reasoning for this is because some languages may not use the parenthesis or perhaps even use brackets if needed...basically allows for flexibility.
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that already opened in separated floater. Changed to non-tearable menu.
Reviewed by Kelly
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<Some User>' displays only when the text input field is empty.
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option because it is does work well in the case of the torn-off menu mode.
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of the region's navmesh.
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in-world context menu options.
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active group
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Kept the code around.
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instead of Communicate.BlockList
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participant/conversation will open the 'Chat history' dialog when selected.
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"Communicate > Voice settings" and the FUI button (headphones) from the Toybox (Toolbox). I left a floater in the project to be able to reconnect it to a different location.
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stays in UI. Removed it. Reviewed by Kelly
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