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path: root/indra/newview/pipeline.h
AgeCommit message (Expand)Author
2012-05-01Path-494: Added support for culling permanent objects from the pathfinding wi...prep
2012-04-21STORM-1819: Ternary/graded shadow supportAdam Moss
2012-04-13merge changes for drtvwr-135Oz Linden
2012-03-26Merging latest changes for normalized blinn-phong.Jonathan Goodman
2012-03-20added debug tools for visualizating texel density at various discard levels (...Richard Linden
2012-03-19MAINT-771 Add RenderAutoHideSurfaceAreaLimit debug setting for protecting aga...Dave Parks
2012-01-25SH-2565 Move resetVertexBuffer operation to a consistent location (also avoid...Dave Parks
2012-01-20SH-2889 Add visual auto-muting controlsDave Parks
2011-11-23SH-2713 FIX -- modified code to call LLPipeline::refreshCachedSettings only w...Leslie Linden
2011-11-21SH-2708 Fix for broken shadows on alpha objectsDave Parks
2011-11-10SH-2666 Tweak depth of field optimizations based on resident feedback.Dave Parks
2011-11-04SH-2652 Better DoF combine fooDave Parks
2011-11-02mergeDave Parks
2011-10-19storm-1622: fix viewer-side wind turbulence simulationOz Linden
2011-10-11SH-2240 WIP on removing lots of string comparisons that were added to deal wi...Dave Parks
2011-10-07SH-2031 Profile guided optimization of matrix opsDave Parks
2011-10-04SH-2447, SH-2525, SH-2276 Strip out defunct global illumination code, add acc...Dave Parks
2011-09-26mergeDave Parks
2011-09-13mergeDave Parks
2011-09-06mergeBrad Payne (Vir Linden)
2011-08-31MergeXiaohong Bao
2011-08-15merging latest viewer-mesh into nyx's sidebranchNyx (Neal Orman)
2011-08-11SH-2242 FXAA support instead of unreliable multisample textures (done here be...Dave Parks
2011-08-08SH-2242 Work in progress migrating to glVertexAttrib everywhereDave Parks
2011-07-26merge with latest mesh-devNyx (Neal Orman)
2011-07-20SH-1838 Add error handling for allocation of off screen render targets.Dave Parks
2011-07-15Merge from viewer-developmentXiaohong Bao
2011-06-10Fix for show object updates not working (and crashing, and behaving badly).Dave Parks
2011-05-26SH-1359 General octree tune-up -- increase maximum capacity of an octree node...Dave Parks
2011-05-19SH-469 WIP -- get rid of LLMultiSampleBuffer and use GL_ARB_texture_multisamp...Dave Parks
2011-05-17merging up latest mesh-development to nyx-mesh-developmentNyx (Neal Orman)
2011-05-09fix for SH-Render Metadata Physics Shapes on Development Client Gives Black S...Xiaohong Bao
2011-04-08merging mesh-development into nyx's mesh developmentNyx (Neal Orman)
2011-04-08SH-1320 Fix for flickering objects in water distortion/reflection maps.Dave Parks
2011-03-31Automated merge up from viewer-development into mesh-developmentLoren Shih
2011-03-22initial effort to enable a debug display to show render complexity.Nyx (Neal Orman)
2011-03-04SH-998 Fix for improper LoD when an object is first rezzed.Dave Parks
2011-02-23Merge: Backed out changes for STORM-336 for merge due to complexity, will nee...Loren Shih
2011-02-23STORM-1019 Add ability to display beacons for Media on a Prim objectsRobin Cornelius
2011-02-23Automated merge up from viewer-development into mesh-developmentLoren Shih
2011-02-23Merge from viewer-developmentXiaohong Bao
2011-02-22SH-874 Better VBO usage hints, most notably don't use VBOs for occlusion quer...Dave Parks
2011-02-15partial fix for SH-895/STORM-336: memory leaking. fixed vertex buffer caused ...Xiaohong Bao
2011-01-26SH-641 Fix for some objects not properly switching LoD under some situations.Dave Parks
2011-01-19SH-571 Fix for shadows disappearing for a frame whenever an object switches o...Dave Parks
2011-01-14Automated merge up from viewer-developmentLoren Shih
2010-12-16Dummy placeholder code for ER-414: Add object update type debug rendering viewDon Kjer
2010-12-03first iteration of memory pool codeXiaohong Bao
2010-12-01Automated merge up from viewer-developmentLoren Shih
2010-11-30Make importer use 3-light setup all the timeDave Parks