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authorDave Parks <davep@lindenlab.com>2011-07-20 16:06:04 -0500
committerDave Parks <davep@lindenlab.com>2011-07-20 16:06:04 -0500
commit26568d5c984699b75cae209a652c43cb2303ba5f (patch)
tree36d828fc61054b10e936ccfbb09d739e55f4bef0 /indra/newview/pipeline.h
parent76249c58f64beec0d426ab37397159feeafca2d6 (diff)
SH-1838 Add error handling for allocation of off screen render targets.
Reviewed by Leslie
Diffstat (limited to 'indra/newview/pipeline.h')
-rw-r--r--indra/newview/pipeline.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h
index e9da25e544..28e6526acd 100644
--- a/indra/newview/pipeline.h
+++ b/indra/newview/pipeline.h
@@ -113,9 +113,11 @@ public:
void resetVertexBuffers();
void resizeScreenTexture();
void releaseGLBuffers();
+ void releaseScreenBuffers();
void createGLBuffers();
void allocateScreenBuffer(U32 resX, U32 resY);
+ bool allocateScreenBuffer(U32 resX, U32 resY, U32 samples);
void allocatePhysicsBuffer();
void resetVertexBuffers(LLDrawable* drawable);