Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-05-03 | DRTVWR-559 WIP - optimize ARC calculation et al. | RunitaiLinden | |
2023-05-02 | DRTVWR-559 Optimization pass, make it so profileAvatar can read back GPU ↵ | RunitaiLinden | |
timer without a frame stall. | |||
2023-05-01 | SL-19656 Rewrite avatar and attachment render metrics to not interfere with ↵ | RunitaiLinden | |
render pipe and be representative of actual render cost instead of driver synchronization time. * SL-19656 Rewrite avatar and attachment render metrics to not interfere with render pipe and be representative of actual render cost instead of driver synchronization time. * SL-19656 Remove now dead code (trackAttachments et al). * SL-19656 Fix for crash on GL <= 3.2 | |||
2023-04-26 | Merge remote-tracking branch 'origin/DRTVWR-539' into DRTVWR-559-merge-539 | Brad Linden | |
2023-04-20 | Merge branch 'DRTVWR-559' into DRTVWR-583 | Jonathan "Geenz" Goodman | |
2023-04-20 | SL-19598: Fix shadows not having textures for PBR/non-rigged/alpha blended prims | Cosmic Linden | |
2023-04-14 | Move mipmap generation into LLRenderTarget. | Jonathan "Geenz" Goodman | |
DRTVWR-583 | |||
2023-04-13 | SL-19573: Fix alpha mask prims not rendering in HUD | Cosmic Linden | |
2023-04-12 | Fixed DoF | Jonathan "Geenz" Goodman | |
2023-04-12 | Combine glow in a separate shader. | Jonathan "Geenz" Goodman | |
DRTVWR-559 SL-19524 SL-19513 | |||
2023-04-10 | Get DoF moved into its own method | Jonathan "Geenz" Goodman | |
Still broken, figuring out what's up with depth. DRTVWR-559 SL-19524 SL-19513 | |||
2023-04-08 | Start moving our post process into methods. | Jonathan "Geenz" Goodman | |
Lets make post processing make sense again. DRTVWR-559 SL-19524 SL-19513 | |||
2023-04-05 | SL-19538 Followup -- fix for dynamic exposure having large gaps in it… (#157) | RunitaiLinden | |
* SL-19538 Followup -- fix for dynamic exposure having large gaps in its luminance sampling. * SL-19538 Followup -- review feedback changes. | |||
2023-03-29 | DRTVWR-559 Dynamic exposure followup -- stochastic sampling, weight based on ↵ | Dave Parks | |
luminance and distance to center of screen, rebalance night, don't rely on blending not clamping R16F. | |||
2023-03-28 | DRTVWR-559 Dynamically adjust exposure. | Dave Parks | |
2023-03-24 | SL-19321 Optimization pass -- Remove another shadow split from probe render, ↵ | Dave Parks | |
incidental decruft. | |||
2023-03-10 | DRTVWR-559 Fix for assert in LLVertexBuffer, incidental decruft. | Dave Parks | |
2023-02-27 | DRTVWR-559 Fix for occlusion culling going off the rails when settings ↵ | Dave Parks | |
change -- remove LLPipeline::resetVertexBuffers and add a sanity check to how long we wait for a query to be "available". | |||
2023-02-21 | DRTVWR-559 WIP -- occlusion culling for reflection probes -- has a defect ↵ | Dave Parks | |
for objects close to the camera at some angles and leaks query objects, will follow up. | |||
2023-02-14 | SL-18762 Fix for broken local lights on alpha when wearing a HUD attachment. ↵ | Dave Parks | |
Also fix stuck sun/moon and incidental decruft. | |||
2023-02-09 | SL-19181 Modulate "glow" by PBR emissive. | Dave Parks | |
2023-02-07 | SL-19147 Water quality pass. Remove gl_FragDepth writes from sky rendering ↵ | Dave Parks | |
(optimization). Incidental decruft. | |||
2023-02-03 | SL-19148 Decruft followthrough -- decruft shader tree and some remaining ↵ | Dave Parks | |
forward rendering code. | |||
2023-02-03 | SL-19148 Decruft some forward shaders and drawpools. Fix HUDs being in ↵ | Dave Parks | |
wrong color space. | |||
2023-02-01 | SL-19000 Fix various 3D UI components not respecting depth buffer. ↵ | Dave Parks | |
Incidental decruft. Do I get a prize for 1000th jira? | |||
2023-01-27 | SL-19203 et al -- Integrate SSR with reflection probes, tweak probe ↵ | RunitaiLinden | |
blending. (#63) * SL-19203 WIP -- Integrate SSR with reflection probes. Decruft LLRenderTarget. * SL-19203 WIP -- Re-integrate SSR. Incidental decruft. * SL-19203 WIP -- SSR frame delta correction (still broken for Z) * SL-19203 WIP -- SSR frame delta Z fix * SL-19203 WIP -- Make SSR toggleable again and disable SSR in cube snapshots. * SL-19203 WIP -- Soften sphere probe transitions and fix reflections on void water (make fallback probe a simple terrain+water+sky probe). Remove parallax correction for automatic probes to reduce artifacts. * SL-19203 Tune probe blending. * SL-19203 Cleanup. | |||
2023-01-23 | SL-19015 Fix for spot light shadows. | Dave Parks | |
2023-01-20 | SL-18869 GL 3 compatibility pass and minor decruft. | Dave Parks | |
2023-01-19 | Optimizations, decruft, and intel compatibility pass (#53) | RunitaiLinden | |
SL-18869, SL-18772 Overhaul VBO management, restore occlusion culling, intel compatibility pass, etc | |||
2023-01-10 | SL-18869 Optimizations -- Bring back water plane clipping for above/below ↵ | Dave Parks | |
water where applicable. | |||
2023-01-09 | SL-18869 Optimizations -- Decruftify LLRenderTarget, use a shader to copy ↵ | Dave Parks | |
color/depth instead of glCopyTexSubImage or glBlitFrameBuffer | |||
2023-01-09 | SL-18869 Optimizations -- decruftify LLVertexBuffer and make an optimal ↵ | Dave Parks | |
"renderShadowSimple" utility function for pushing vertex buffers only. | |||
2023-01-02 | Refactor post processing a smidge | Jonathan "Geenz" Goodman | |
Fixes SL-18484. | |||
2022-12-16 | SL-18852 Refactor GLTF material rendering to not be special compared to ↵ | Dave Parks | |
other types. Hook GLTF alpha masking up to highlight transparent. | |||
2022-12-14 | SL-18782 WIP -- stub for reflection probe display. | Dave Parks | |
2022-12-13 | Merge branch 'main' into DRTVWR-539 | Mnikolenko Productengine | |
# Conflicts: # doc/contributions.txt # indra/newview/llappviewer.cpp # indra/newview/skins/default/colors.xml | |||
2022-12-12 | Merge remote-tracking branch 'origin/main' into DRTVWR-559 | Brad Linden | |
2022-12-06 | SL-18784 Refactor physics shape display to not require its own render ↵ | Dave Parks | |
target. Remove "Hover Glow Objects" to free up a superfluous render target. | |||
2022-11-18 | SL-18669 Fix for broken lighting on transparent faces. Optimize handling of ↵ | Dave Parks | |
"bindDeferredShader" and shadow map setup. | |||
2022-11-16 | SL-18154 Profile guided optimizations vs release viewer. Trim some unused ↵ | Dave Parks | |
abilities and remove some more fast timers. | |||
2022-11-14 | Merged in SL-18332 (pull request #1194) | Jonathan Goodman | |
First pass of Screen Space Reflections Approved-by: Dave Parks | |||
2022-10-28 | SL-18453 WIP -- Use GLTF draw pool to render shadows. Still need a GLTF ↵ | Dave Parks | |
specific shadow shader to multiply alpha. | |||
2022-10-27 | SL-18459 WIP -- fix for assert in setGLTFMaterial | Dave Parks | |
2022-10-12 | SL-18190 Remove water reflection detail combo box and reimplement ↵ | Dave Parks | |
"Transparent Water" checkbox. | |||
2022-10-10 | SL-18190 Fix alpha not playing nice with water surface by split ↵ | Dave Parks | |
LLDrawPoolAlpha into two passes, one above water, one below water, and clip against water plane. Currently brute forces two complete alpha passes, still need to cull against water plane and add support for fullbright shaders. | |||
2022-10-07 | SL-18190 Temporarily disable occlusion culling by default -- not compatible ↵ | Dave Parks | |
with depth buffer management changes. | |||
2022-10-05 | SL-18190 WIP - Add refraction to water without splitting scene between above ↵ | Dave Parks | |
and below water | |||
2022-09-26 | SL-18190 WIP - Windlight to linear space proof of concept, better parity ↵ | Dave Parks | |
between release viewer and materials viewer when reflections disabled. Avoid run-away probe ambiance. | |||
2022-09-23 | SL-18202 remove old autofps | Mnikolenko Productengine | |
2022-09-22 | SL-17705 Backwards compatibility pass. Support OpenGL pre-4.0 by disabling ↵ | Dave Parks | |
reflection probes and anti-aliasing. Get render parity with current release viewer when reflection probes are disabled. |