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authorDave Parks <davep@lindenlab.com>2022-10-28 11:19:43 -0500
committerDave Parks <davep@lindenlab.com>2022-10-28 11:19:43 -0500
commit81553613551ffc7c8253d67a3fb3a24137d19d51 (patch)
treed143b41a68fe94757d6b0dd3cef63f599d383253 /indra/newview/pipeline.h
parent0451d51f4da9780e2f650b67672a29b3d07cb386 (diff)
SL-18453 WIP -- Use GLTF draw pool to render shadows. Still need a GLTF specific shadow shader to multiply alpha.
Diffstat (limited to 'indra/newview/pipeline.h')
-rw-r--r--indra/newview/pipeline.h5
1 files changed, 3 insertions, 2 deletions
diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h
index 3b41d60356..7bad1cbe87 100644
--- a/indra/newview/pipeline.h
+++ b/indra/newview/pipeline.h
@@ -475,6 +475,7 @@ public:
RENDER_TYPE_INVISIBLE = LLDrawPool::POOL_INVISIBLE,
RENDER_TYPE_VOIDWATER = LLDrawPool::POOL_VOIDWATER,
RENDER_TYPE_WATER = LLDrawPool::POOL_WATER,
+ RENDER_TYPE_GLTF_PBR = LLDrawPool::POOL_GLTF_PBR,
RENDER_TYPE_ALPHA = LLDrawPool::POOL_ALPHA,
RENDER_TYPE_ALPHA_PRE_WATER = LLDrawPool::POOL_ALPHA_PRE_WATER,
RENDER_TYPE_ALPHA_POST_WATER = LLDrawPool::POOL_ALPHA_POST_WATER,
@@ -535,8 +536,8 @@ public:
RENDER_TYPE_PASS_NORMSPEC_MASK_RIGGED = LLRenderPass::PASS_NORMSPEC_MASK_RIGGED,
RENDER_TYPE_PASS_NORMSPEC_EMISSIVE = LLRenderPass::PASS_NORMSPEC_EMISSIVE,
RENDER_TYPE_PASS_NORMSPEC_EMISSIVE_RIGGED = LLRenderPass::PASS_NORMSPEC_EMISSIVE_RIGGED,
- RENDER_TYPE_PASS_PBR_OPAQUE = LLRenderPass::PASS_PBR_OPAQUE,
- RENDER_TYPE_PASS_PBR_OPAQUE_RIGGED = LLRenderPass::PASS_PBR_OPAQUE_RIGGED,
+ RENDER_TYPE_PASS_GLTF_PBR = LLRenderPass::PASS_GLTF_PBR,
+ RENDER_TYPE_PASS_GLTF_PBR_RIGGED = LLRenderPass::PASS_GLTF_PBR_RIGGED,
// Following are object types (only used in drawable mRenderType)
RENDER_TYPE_HUD = LLRenderPass::NUM_RENDER_TYPES,
RENDER_TYPE_VOLUME,