Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-07-31 | Merge in viewer-development | simon@Simon-PC.lindenlab.com | |
2012-07-24 | merge to viewer-developmento | Oz Linden | |
2012-07-23 | Pull and merge from ssh://hg@bitbucket.org/lindenlab/viewer-release. | Todd Stinson | |
2012-06-28 | Merge | Dave Parks | |
2012-06-28 | merge | Dave Parks | |
2012-06-22 | Pull and merge from ssh://hg@bitbucket.org/lindenlab/viewer-release. | Todd Stinson | |
2012-06-22 | merge | Dave Parks | |
2012-06-15 | Merge with tip | callum | |
2012-06-15 | Merge | Dave Parks | |
2012-06-15 | MAINT-1151 FIX [crashhunters] crash on startup in LLPipeline::init() | callum | |
Reviewed by CB | |||
2012-06-01 | MAINT-646 Faster traversal of render batch lists. | Dave Parks | |
2012-05-31 | WIP:Displaying physics capsule for a character - it is currently disabled. | prep | |
2012-05-25 | Pull and merge from ssh://hg@bitbucket.org/lindenlab/viewer-release. | Todd Stinson | |
2012-05-25 | Merge pull from lindenlab/viewer-development as requested by Oz for DRTVWR-148 | simon@Simon-PC.lindenlab.com | |
2012-05-23 | MAINT-616 Much faster rendering of local lights when Lighting and Shadows ↵ | Dave Parks | |
enabled | |||
2012-05-22 | merge changes for DRTVWR-149 | Oz Linden | |
2012-05-21 | MAINT-616 Factor out calls to glGenFoo where possible, add setting to ↵ | Dave Parks | |
control synchronizing strategy WRT occlusion queries, add experimental transform feedback driven LoD update | |||
2012-05-09 | Added support to disable a draw pool. When the movable option checkbox is ↵ | prep | |
selected we will now also cull the terrain draw pool. | |||
2012-05-02 | merge viewer-release to drano | Brad Payne (Vir Linden) | |
2012-05-01 | Made restorePermanentObjects() api const correct. | prep | |
2012-05-01 | Path-494: Added support for culling permanent objects from the pathfinding ↵ | prep | |
window. | |||
2012-04-21 | STORM-1819: Ternary/graded shadow support | Adam Moss | |
Coalesced patchset. | |||
2012-04-13 | merge changes for drtvwr-135 | Oz Linden | |
2012-03-26 | Merging latest changes for normalized blinn-phong. | Jonathan Goodman | |
2012-03-20 | added debug tools for visualizating texel density at various discard levels ↵ | Richard Linden | |
(current, requested, full) | |||
2012-03-19 | MAINT-771 Add RenderAutoHideSurfaceAreaLimit debug setting for protecting ↵ | Dave Parks | |
against sculpt based crashers. | |||
2012-01-25 | SH-2565 Move resetVertexBuffer operation to a consistent location (also ↵ | Dave Parks | |
avoid redundant resetting of vertex buffers on detail switches). Change assertion to a warning with count info. Fix bytes pooled debug display. Remove unused static vertex buffer. | |||
2012-01-20 | SH-2889 Add visual auto-muting controls | Dave Parks | |
2011-11-23 | SH-2713 FIX -- modified code to call LLPipeline::refreshCachedSettings only ↵ | Leslie Linden | |
when settings that could affect it are modified. Reviewed by davep. | |||
2011-11-21 | SH-2708 Fix for broken shadows on alpha objects | Dave Parks | |
2011-11-10 | SH-2666 Tweak depth of field optimizations based on resident feedback. | Dave Parks | |
2011-11-04 | SH-2652 Better DoF combine foo | Dave Parks | |
2011-11-02 | merge | Dave Parks | |
2011-10-19 | storm-1622: fix viewer-side wind turbulence simulation | Oz Linden | |
2011-10-11 | SH-2240 WIP on removing lots of string comparisons that were added to deal ↵ | Dave Parks | |
with exploding amounts of non-built-in GL state | |||
2011-10-07 | SH-2031 Profile guided optimization of matrix ops | Dave Parks | |
- don't use F64 except where needed (should really factor out calls to gluProject) - get rid of sorting by texture in favor of sorting by matrix (no sort needed, geometry is already matrix sorted as a result of frustum cull tree traversal order) - unroll matrix sync inner loop and cache MVP and normal matrices | |||
2011-10-04 | SH-2447, SH-2525, SH-2276 Strip out defunct global illumination code, add ↵ | Dave Parks | |
accounting for how much memory is taken up by LLRenderTarget, fix crash on login in bindGLIndices (work around driver bug that doesn't respect VAO state WRT to index buffers), remove some unused render targets, remove some unused shaders, make it possible to run a fullscreen session | |||
2011-09-26 | merge | Dave Parks | |
2011-09-13 | merge | Dave Parks | |
2011-09-06 | merge | Brad Payne (Vir Linden) | |
2011-08-31 | Merge | Xiaohong Bao | |
2011-08-15 | merging latest viewer-mesh into nyx's sidebranch | Nyx (Neal Orman) | |
2011-08-11 | SH-2242 FXAA support instead of unreliable multisample textures (done here ↵ | Dave Parks | |
because it's a smaller change than integrating glVertexAttrib with FSAA pipe). Shader integration with LLDynamicTexture subclasses. | |||
2011-08-08 | SH-2242 Work in progress migrating to glVertexAttrib everywhere | Dave Parks | |
2011-07-26 | merge with latest mesh-dev | Nyx (Neal Orman) | |
2011-07-20 | SH-1838 Add error handling for allocation of off screen render targets. | Dave Parks | |
Reviewed by Leslie | |||
2011-07-15 | Merge from viewer-development | Xiaohong Bao | |
2011-06-10 | Fix for show object updates not working (and crashing, and behaving badly). | Dave Parks | |
2011-05-26 | SH-1359 General octree tune-up -- increase maximum capacity of an octree ↵ | Dave Parks | |
node and rework requested octree node sizes for minimum triangles per frame and maximum triangles per drawing call. | |||
2011-05-19 | SH-469 WIP -- get rid of LLMultiSampleBuffer and use ↵ | Dave Parks | |
GL_ARB_texture_multisample instead. |