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authorTodd Stinson <stinson@lindenlab.com>2012-07-23 19:21:34 -0700
committerTodd Stinson <stinson@lindenlab.com>2012-07-23 19:21:34 -0700
commit4feef5af63f6294249aa50e37fba712cd9ddec91 (patch)
treed288ba7c65611f95762c20b6a7c244d7348bcec8 /indra/newview/pipeline.h
parente7e0e514fdc3b522787e18fddee89b9f9fbbe834 (diff)
parent364566924188c7aed5d391bf9a226fc4779ba020 (diff)
Pull and merge from ssh://hg@bitbucket.org/lindenlab/viewer-release.
Diffstat (limited to 'indra/newview/pipeline.h')
-rw-r--r--indra/newview/pipeline.h8
1 files changed, 8 insertions, 0 deletions
diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h
index 0987faa283..ef1fd3279d 100644
--- a/indra/newview/pipeline.h
+++ b/indra/newview/pipeline.h
@@ -163,6 +163,7 @@ public:
void markRebuild(LLSpatialGroup* group, BOOL priority = FALSE);
void markRebuild(LLDrawable *drawablep, LLDrawable::EDrawableFlags flag = LLDrawable::REBUILD_ALL, BOOL priority = FALSE);
void markPartitionMove(LLDrawable* drawablep);
+ void markMeshDirty(LLSpatialGroup* group);
//get the object between start and end that's closest to start.
LLViewerObject* lineSegmentIntersectInWorld(const LLVector3& start, const LLVector3& end,
@@ -551,6 +552,9 @@ public:
//utility buffer for rendering post effects, gets abused by renderDeferredLighting
LLPointer<LLVertexBuffer> mDeferredVB;
+ //utility buffer for rendering cubes, 8 vertices are corners of a cube [-1, 1]
+ LLPointer<LLVertexBuffer> mCubeVB;
+
//sun shadow map
LLRenderTarget mShadow[6];
std::vector<LLVector3> mShadowFrustPoints[4];
@@ -602,6 +606,7 @@ public:
BOOL mVertexShadersEnabled;
S32 mVertexShadersLoaded; // 0 = no, 1 = yes, -1 = failed
+ U32 mTransformFeedbackPrimitives; //number of primitives expected to be generated by transform feedback
protected:
BOOL mRenderTypeEnabled[NUM_RENDER_TYPES];
std::stack<std::string> mRenderTypeEnableStack;
@@ -659,6 +664,9 @@ protected:
LLSpatialGroup::sg_vector_t mGroupQ1; //priority
LLSpatialGroup::sg_vector_t mGroupQ2; // non-priority
+ LLSpatialGroup::sg_vector_t mMeshDirtyGroup; //groups that need rebuildMesh called
+ U32 mMeshDirtyQueryObject;
+
LLDrawable::drawable_list_t mPartitionQ; //drawables that need to update their spatial partition radius
bool mGroupQ2Locked;