Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-03-26 | Merging latest changes for normalized blinn-phong. | Jonathan Goodman | |
2012-03-20 | added debug tools for visualizating texel density at various discard levels ↵ | Richard Linden | |
(current, requested, full) | |||
2012-03-19 | MAINT-771 Add RenderAutoHideSurfaceAreaLimit debug setting for protecting ↵ | Dave Parks | |
against sculpt based crashers. | |||
2012-01-25 | SH-2565 Move resetVertexBuffer operation to a consistent location (also ↵ | Dave Parks | |
avoid redundant resetting of vertex buffers on detail switches). Change assertion to a warning with count info. Fix bytes pooled debug display. Remove unused static vertex buffer. | |||
2012-01-20 | SH-2889 Add visual auto-muting controls | Dave Parks | |
2011-11-23 | SH-2713 FIX -- modified code to call LLPipeline::refreshCachedSettings only ↵ | Leslie Linden | |
when settings that could affect it are modified. Reviewed by davep. | |||
2011-11-21 | SH-2708 Fix for broken shadows on alpha objects | Dave Parks | |
2011-11-10 | SH-2666 Tweak depth of field optimizations based on resident feedback. | Dave Parks | |
2011-11-04 | SH-2652 Better DoF combine foo | Dave Parks | |
2011-11-02 | merge | Dave Parks | |
2011-10-19 | storm-1622: fix viewer-side wind turbulence simulation | Oz Linden | |
2011-10-11 | SH-2240 WIP on removing lots of string comparisons that were added to deal ↵ | Dave Parks | |
with exploding amounts of non-built-in GL state | |||
2011-10-07 | SH-2031 Profile guided optimization of matrix ops | Dave Parks | |
- don't use F64 except where needed (should really factor out calls to gluProject) - get rid of sorting by texture in favor of sorting by matrix (no sort needed, geometry is already matrix sorted as a result of frustum cull tree traversal order) - unroll matrix sync inner loop and cache MVP and normal matrices | |||
2011-10-04 | SH-2447, SH-2525, SH-2276 Strip out defunct global illumination code, add ↵ | Dave Parks | |
accounting for how much memory is taken up by LLRenderTarget, fix crash on login in bindGLIndices (work around driver bug that doesn't respect VAO state WRT to index buffers), remove some unused render targets, remove some unused shaders, make it possible to run a fullscreen session | |||
2011-09-26 | merge | Dave Parks | |
2011-09-13 | merge | Dave Parks | |
2011-09-06 | merge | Brad Payne (Vir Linden) | |
2011-08-31 | Merge | Xiaohong Bao | |
2011-08-15 | merging latest viewer-mesh into nyx's sidebranch | Nyx (Neal Orman) | |
2011-08-11 | SH-2242 FXAA support instead of unreliable multisample textures (done here ↵ | Dave Parks | |
because it's a smaller change than integrating glVertexAttrib with FSAA pipe). Shader integration with LLDynamicTexture subclasses. | |||
2011-08-08 | SH-2242 Work in progress migrating to glVertexAttrib everywhere | Dave Parks | |
2011-07-26 | merge with latest mesh-dev | Nyx (Neal Orman) | |
2011-07-20 | SH-1838 Add error handling for allocation of off screen render targets. | Dave Parks | |
Reviewed by Leslie | |||
2011-07-15 | Merge from viewer-development | Xiaohong Bao | |
2011-06-10 | Fix for show object updates not working (and crashing, and behaving badly). | Dave Parks | |
2011-05-26 | SH-1359 General octree tune-up -- increase maximum capacity of an octree ↵ | Dave Parks | |
node and rework requested octree node sizes for minimum triangles per frame and maximum triangles per drawing call. | |||
2011-05-19 | SH-469 WIP -- get rid of LLMultiSampleBuffer and use ↵ | Dave Parks | |
GL_ARB_texture_multisample instead. | |||
2011-05-17 | merging up latest mesh-development to nyx-mesh-development | Nyx (Neal Orman) | |
2011-05-09 | fix for SH-Render Metadata Physics Shapes on Development Client Gives Black ↵ | Xiaohong Bao | |
Screen | |||
2011-04-08 | merging mesh-development into nyx's mesh development | Nyx (Neal Orman) | |
2011-04-08 | SH-1320 Fix for flickering objects in water distortion/reflection maps. | Dave Parks | |
2011-03-31 | Automated merge up from viewer-development into mesh-development | Loren Shih | |
2011-03-22 | initial effort to enable a debug display to show render complexity. | Nyx (Neal Orman) | |
Using for internal demo, will get it code reviewed if it merges in. | |||
2011-03-04 | SH-998 Fix for improper LoD when an object is first rezzed. | Dave Parks | |
2011-02-23 | Merge: Backed out changes for STORM-336 for merge due to complexity, will ↵ | Loren Shih | |
need to apply these manually. | |||
2011-02-23 | STORM-1019 Add ability to display beacons for Media on a Prim objects | Robin Cornelius | |
Changes merged into viewer 2 by Jonathan Yap | |||
2011-02-23 | Automated merge up from viewer-development into mesh-development | Loren Shih | |
2011-02-23 | Merge from viewer-development | Xiaohong Bao | |
2011-02-22 | SH-874 Better VBO usage hints, most notably don't use VBOs for occlusion ↵ | Dave Parks | |
queries if GL is set to not use VBOs for stream draw. | |||
2011-02-15 | partial fix for SH-895/STORM-336: memory leaking. fixed vertex buffer caused ↵ | Xiaohong Bao | |
leaking. | |||
2011-01-26 | SH-641 Fix for some objects not properly switching LoD under some situations. | Dave Parks | |
Fix for redundant calls to stateSort(LLDrawable*...) Put back "Build Queue" info display. | |||
2011-01-19 | SH-571 Fix for shadows disappearing for a frame whenever an object switches ↵ | Dave Parks | |
octree nodes. Regressed EXT-7155 so fix for regression included. | |||
2011-01-14 | Automated merge up from viewer-development | Loren Shih | |
2010-12-16 | Dummy placeholder code for ER-414: Add object update type debug rendering view | Don Kjer | |
2010-12-03 | first iteration of memory pool code | Xiaohong Bao | |
2010-12-01 | Automated merge up from viewer-development | Loren Shih | |
2010-11-30 | Make importer use 3-light setup all the time | Dave Parks | |
2010-10-27 | Automated merge up from viewer-development | Loren Shih | |
2010-10-27 | merge from viewer-development. | Tofu Buzzard | |
2010-10-26 | STORM-416 : merge with viewer-development | Merov Linden | |