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path: root/indra/newview/pipeline.cpp
AgeCommit message (Expand)Author
2022-08-25SL-18019 Sometimes rigged meshes don't show in preview thumbnailsAndrey Kleshchev
2022-08-04Merge branch 'master' into DRTVWR-565-maint-PAndrey Lihatskiy
2022-07-16SL-17473 Viewer not clearing all Vertex Buffers #2Andrey Kleshchev
2022-07-15SL-17473 Viewer not clearing all Vertex Buffers in some casesAndrey Kleshchev
2022-07-11SL-17752 Crash at removeMutedAVsLightsAndrey Kleshchev
2022-06-29Merge branch 'master' into DRTVWR-561-maint-OAndrey Lihatskiy
2022-06-21SL-17590 Telehub beacon sometimes renders blackAndrey Kleshchev
2022-06-02SL-17505 Preview should be displaying rigged attachments onlyAndrey Kleshchev
2022-05-18SL-17449 Fix for Alexa's hairDave Parks
2022-04-11SL-17194 Impostor quality pass 2 (and fix for fully transparent rigged attach...Dave Parks
2022-03-29SL-16811 Shape preview images do not display all of the attachments #2Andrey Kleshchev
2022-03-01Merge branch 'master' (DRTVWR-557) into DRTVWR-546Andrey Kleshchev
2022-02-18SL-16811 Shape preview images do not display all of the attachments.Andrey Kleshchev
2022-02-17SL-16815 Remove frame stalls from occlusion queries, bumpmap updates, and que...Dave Parks
2022-02-01SL-16714 and SL-16750 Break rigged alpha into its own pass (restore release l...Dave Parks
2022-01-28SL-16696 Hacky fix for disappearing underwater objects.Runitai Linden
2022-01-21Revert "SL-14717 Ability to trigger left clicks (and more) on animesh objects"Andrey Lihatskiy
2022-01-14Merge branch 'DRTVWR-546' of ssh://bitbucket.org/lindenlab/viewer into DRTVWR...Runitai Linden
2022-01-14SL-16544 Fix for small rigged meshes disappearing at short distances (for rea...Runitai Linden
2022-01-14SL-16606: Add profiler category UIPtolemy
2022-01-14SL-16606: Add profiler category PIPELINEPtolemy
2022-01-14SL-16606: Add profiler category DRAWPOOLPtolemy
2022-01-14SL-16606: Add profiler category DRAWABLEPtolemy
2022-01-13SL-16544 Fix for rigged mesh bounding boxesDave Parks
2021-12-08SL-16469 Fix for reflection/refraction passes breaking occlusion queries.Runitai Linden
2021-12-07SL-16462 Fix for broken water clip plane during water reflection/refraction m...Runitai Linden
2021-12-06SL-16202 Put Multi-threaded GL behind a feature flag and update featuretable ...Dave Parks
2021-12-03SL-16436 and SL-16327 Fix for RenderDebugGL test failures and fix for grey te...Dave Parks
2021-11-30SL-16386 consolidate all VertexShader capability checks to a single LLPipelin...Dave Houlton
2021-11-30SL-16386 remove references to (const true) LLPipeline::mVertexShadersEnabledDave Houlton
2021-11-30SL-16386 remove references to (const true) LLGLSLShader::sNoFixedFunctionDave Houlton
2021-11-30SL-16369 Remove Hardware Skinning settingMnikolenko Productengine
2021-11-25SL-16408 Fix for crashing on disconnectMnikolenko Productengine
2021-11-23SL-16401 Fix for rendering above water things into the water refraction rende...Dave Parks
2021-11-20SL-16289 Rigged mesh rendering overhaulDave Parks
2021-11-12SL-14895, point light atten should move inversely light radiusDave Houlton
2021-11-12SL-11678 Avatar is reflecting on the under side of water surfaceAndrey Kleshchev
2021-11-12SL-15993 Disabling transparent water should not disable advanced lightingAndrey Kleshchev
2021-11-12SL-13561 When ALM is enabled, disabling water rendering breaks the skyAndrey Kleshchev
2021-11-09SL-16330 Clean up vertical sync handling, add to UIMnikolenko Productengine
2021-11-04SL-14098 re-enable occlusion culling during reflection passDave Houlton
2021-11-04SL-13565 occlusion/reflection tracy markupDave Houlton
2021-10-28SL-16148 SL-16244 SL-16270 SL-16253 Remove most BlockTimers, remove LLMemTrac...Dave Parks
2021-10-22mergeBrad Payne (Vir Linden)
2021-10-19SL-14469 Difficulties clicking objects that are close to the bodyAndrey Kleshchev
2021-10-19SL-16197 Optimize LLEnvironment handling of shader uniforms. Instrument LLSD...Dave Parks
2021-10-12SL-16166 Optimization pass on LLRenderPass::pushBatchRunitai Linden
2021-10-06SL-16138 remove checks for now-mandatory capabilitiesDave Houlton
2021-09-29SL-15999 - don't create floaters in noninteractive modeBrad Payne (Vir Linden)
2021-09-28SL-15999 - draw no objects when noninteractiveBrad Payne (Vir Linden)