Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-05-05 | SL-12743 Unified code | Andrey Kleshchev | |
Fade out for deferred, fixed distance, reused non-deferred logic, fixed flicker | |||
2020-05-04 | Merge branch 'master' into DRTVWR-482 | Andrey Lihatskiy | |
2020-05-04 | Merge branch 'master' into DRTVWR-497 | Andrey Lihatskiy | |
2020-04-22 | Merge remote-tracking branch 'origin/master' into SL-12995 | Brad Payne (Vir Linden) | |
Merge | |||
2020-04-21 | Merge branch 'master' into DRTVWR-482 | Andrey Lihatskiy | |
# Conflicts: # indra/newview/app_settings/shaders/class1/objects/previewV.glsl # indra/newview/lldynamictexture.cpp # indra/newview/llfloatermodelpreview.cpp | |||
2020-04-20 | Fixed merge conflicts | Andrey Kleshchev | |
2020-04-20 | Restored SL-12732 after merge conflict | Andrey Kleshchev | |
2020-04-20 | Merge branch 'master' into DRTVWR-497 | Andrey Lihatskiy | |
2020-04-08 | SL-12996 - replace checks of VisualMuteSettings with OverallAppearance | Brad Payne (Vir Linden) | |
2020-03-30 | Update falloff fix with changes requested in review. | Rye Mutt | |
2020-03-30 | Fix light falloff being corrupted when editing value via build floater spinner | Rye Mutt | |
2020-03-27 | SL-12902 Better fix for light color values in color swatch not matching ↵ | Runitai Linden | |
light color values inworld. | |||
2020-03-26 | SL-12902 Fix for doing the technically correct but compatibility wrong thing ↵ | Runitai Linden | |
WRT light color values. | |||
2020-03-12 | SL-12781 Fix Upload 3D Preview not using z-buffer | Ptolemy | |
2020-02-06 | Merge branch 'master' into DRTVWR-497 | Andrey Lihatskiy | |
2020-02-05 | Merge branch 'master' into DRTVWR-482 | Andrey Lihatskiy | |
2020-02-03 | Merge branch 'master' into DRTVWR-482 | Andrey Lihatskiy | |
2020-01-29 | SL-12594, remove conditional checks for VertexShaderEnable settings | Dave Houlton | |
2020-01-29 | SL-12594, remove Basic Shader checks | Dave Houlton | |
Remove checks for Vertex Shader capability and UI selection of no Basic Shaders. | |||
2020-01-28 | DRTVWR-440, merge in latest from 6.3.7 release | Dave Houlton | |
2020-01-08 | SL-12505 Projectros fix | andreykproductengine | |
2020-01-06 | Merged in viewer-release | AndreyL ProductEngine | |
2019-12-16 | Merge viewer-release 6.3.6 into viewwer-eep repo | Dave Houlton | |
2019-11-12 | Downstream merge from 494-maint-wassail | AndreyL ProductEngine | |
2019-10-29 | SL-12196 Crash at updateMeshTextures | andreykproductengine | |
2019-09-30 | SL-8191 RenderUseVAO with Basic Shaders turned off caused textures not to show | ruslantproductengine | |
- Disable VAO for fixed pipeline + UI | |||
2019-10-25 | SL-12026, SL-1232 and SL-11614 | andreykproductengine | |
2019-10-25 | SL-12014 Animesh is now a separate rendering type | andreykproductengine | |
2019-10-25 | Backed out changeset: cb9915554e9f (SL-1232/SL-11614) | andreykproductengine | |
2019-09-20 | SL-6531 Objects rotating with llTargetOmega now "vibrate" on spin axis when ↵ | ruslantproductengine | |
the camera is focused on them | |||
2019-09-17 | SL-11779 Resolved perfomance drop with negative RenderShadowResolutionScale | andreykproductengine | |
2019-09-10 | Merged in lindenlab/viewer-release | AndreyL ProductEngine | |
2019-09-10 | Merged in lindenlab/viewer-release | AndreyL ProductEngine | |
2019-09-10 | Merge viewer-release 6.3.2 | Graham Linden | |
2019-09-09 | SL-1144 | Graham Linden | |
The un-water-fogged gap area was rendering while we were still above water, but the water surface was being near culled. I've re-enabled preculling water objects (which also fixes issues with water culling vs spinning the camera) and it seems to behave correctly. | |||
2019-09-06 | Mac buildfix | AndreyL ProductEngine | |
2019-08-28 | SL-11772 | Graham Linden | |
Modify behavior of culling while doing reflection/refraction passes. | |||
2019-08-27 | SL-11519 | Graham Linden | |
Remove code for fixing 11370. We *do* want objects in distortion map in Low-Mid after all. | |||
2019-08-27 | SL-11055 | Graham Linden | |
Remedy cloud_shadow and hack halving being done twice to ambient in some cases (i.e. artificial dimunition of necessary bullshit factor). | |||
2019-08-27 | SL-11782 FIXED Light is still visible when it's out of the draw distance | maxim_productengine | |
2019-08-23 | SL-11778 | Graham Linden | |
Make RenderShadowResolutionScale work again, also decoupling shadow buffer alloc/release/resize from screen buffer resize function. | |||
2019-08-22 | SL-11779 | Graham Linden | |
Make changing shadow res scale not instantly drop/realloc buffers but wait until display gets to it. | |||
2019-08-09 | SL-11614 Rotating objects flicker if Render type Avatar is disabled | ruslantproductengine | |
SL-1232 Derendering Avatar type also derenders some rezzed mesh objects SL-10357 [LOVE ME RENDER] Screen Artifacts in Specific Region(s) - Fixed | |||
2019-07-24 | SL-10625 | Graham Linden | |
2019-07-24 | SL-10698 | Graham Linden | |
Reduce effect of refScale again to eliminate sampling beyond the correct area in the distortion map and getting the water fog color on the shoreline. | |||
2019-07-24 | SL-11610 | Graham Linden | |
Revert attempted fix for 10625. | |||
2019-07-23 | SL-11621 | Graham Linden | |
Remove all references to unused shader var global_gamma. Remove many unused decls for gamma from shaders. Make post-deferred gamma correction use display_gamma. Make setting display_gamma use the correct RenderDeferredDisplayGamma setting. | |||
2019-07-16 | SL-11610 | Graham Linden | |
Give bake its own RT to avoid issues with sharing the water distortion map. Use glFinish to insure RTs will be complete. | |||
2019-07-12 | SL-11109 | Graham Linden | |
Make shadowAlphaMask shader ignore vertex alpha before discards iff we're a fullbright object. Keep llappearance from stuffing dangling pointers into the alpha cache (crash iff you're using nSight debugging and disable readbacks). | |||
2019-07-12 | SL-11370 | Graham Linden | |
Prevent Low/Low-mid from including things in the distortion map render it should not. |