diff options
author | Dave Houlton <euclid@lindenlab.com> | 2020-01-24 17:26:20 -0700 |
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committer | Dave Houlton <euclid@lindenlab.com> | 2020-01-29 10:18:51 -0700 |
commit | 18cdf4d2693c0b859a5378e251b1368975f62395 (patch) | |
tree | 51c652ff8233c74954874eafaac6a8524cebf724 /indra/newview/pipeline.cpp | |
parent | 195f69f603613c3270050169c6a42f84307f8163 (diff) |
SL-12594, remove Basic Shader checks
Remove checks for Vertex Shader capability and UI selection of no
Basic Shaders.
Diffstat (limited to 'indra/newview/pipeline.cpp')
-rw-r--r-- | indra/newview/pipeline.cpp | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 0395bf1a71..349f2a761c 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -1407,12 +1407,9 @@ void LLPipeline::restoreGL() bool LLPipeline::canUseVertexShaders() { - static const std::string vertex_shader_enable_feature_string = "VertexShaderEnable"; - if (sDisableShaders || !gGLManager.mHasVertexShader || !gGLManager.mHasFragmentShader || - !LLFeatureManager::getInstance()->isFeatureAvailable(vertex_shader_enable_feature_string) || (assertInitialized() && mVertexShadersLoaded != 1) ) { return false; |