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path: root/indra/newview/pipeline.cpp
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2020-02-06Merge branch 'master' into DRTVWR-497Andrey Lihatskiy
2020-01-08SL-12505 Projectros fixandreykproductengine
2020-01-06Merged in viewer-releaseAndreyL ProductEngine
2019-11-12Downstream merge from 494-maint-wassailAndreyL ProductEngine
2019-10-29SL-12196 Crash at updateMeshTexturesandreykproductengine
2019-09-30SL-8191 RenderUseVAO with Basic Shaders turned off caused textures not to showruslantproductengine
- Disable VAO for fixed pipeline + UI
2019-10-25SL-12026, SL-1232 and SL-11614andreykproductengine
2019-10-25SL-12014 Animesh is now a separate rendering typeandreykproductengine
2019-10-25Backed out changeset: cb9915554e9f (SL-1232/SL-11614)andreykproductengine
2019-09-20SL-6531 Objects rotating with llTargetOmega now "vibrate" on spin axis when ↵ruslantproductengine
the camera is focused on them
2019-09-17SL-11779 Resolved perfomance drop with negative RenderShadowResolutionScaleandreykproductengine
2019-09-10Merged in lindenlab/viewer-releaseAndreyL ProductEngine
2019-09-06Mac buildfixAndreyL ProductEngine
2019-08-27SL-11782 FIXED Light is still visible when it's out of the draw distancemaxim_productengine
2019-08-09SL-11614 Rotating objects flicker if Render type Avatar is disabledruslantproductengine
SL-1232 Derendering Avatar type also derenders some rezzed mesh objects SL-10357 [LOVE ME RENDER] Screen Artifacts in Specific Region(s) - Fixed
2019-04-30Fix spurious assert from using highlights without binding highlight shader.Graham Linden
Only affects devs, but could have downstream consequences for rendering.
2019-03-20Backed out changeset: 29f763ea2f9bAndreyL ProductEngine
The fix caused SL-10357
2018-12-14Merged in lindenlab/viewer-releaseAndreyL ProductEngine
2018-11-14Merged in lindenlab/viewer-releaseAndreyL ProductEngine
2018-11-14Merged in lindenlab/axonAndreyL ProductEngine
2018-11-02Merge SL-10005 fixGraham Linden
2018-11-02SL-10005Graham Linden
Make set of copied bits (depth and/or stencil) match those present in the source and dest. May avoid driver crash on Intel HD graphics.
2018-10-10SL-9849 - color tweaks for dynamic bounding box. show impostor extents ↵Brad Payne (Vir Linden)
varies line thickness depending on how recently impostor was generated
2018-10-10SL-9849 - debug option for show impostor extentsBrad Payne (Vir Linden)
2018-09-17SL-1503 MAINT Objects do not rendering under waterruslantproductengine
Fixed.
2018-09-06MAINT-9077 FIXED Jellydolled avatar attachments can emit light.maxim_productengine
2019-05-01Merged in lindenlab/viewer-bearAndreyL ProductEngine
2019-04-22SL-10828 [Dev tools] Scroll for fast timerandreykproductengine
2018-06-29MAINT-8335 Derendering Avatar type also derenders some rezzed mesh objectsruslantproductengine
Fixed
2018-06-05mergeBrad Payne (Vir Linden)
2018-01-17Fix for 64-bit pointers in some llformat statementsBrad Payne (Vir Linden)
2018-01-17mergeBrad Payne (Vir Linden)
2017-12-04SL-704 - animated object debug logging cleanupBrad Payne (Vir Linden)
2017-12-01SL-704, SL-759 - support for impostoring of animated objects, comment and ↵Brad Payne (Vir Linden)
code cleanup
2017-11-29mergeBrad Payne (Vir Linden)
2017-11-29DRTVWR-418: Merge from latest viewer-releaseNat Goodspeed
2017-11-16SL-704 - first pass cleaning up comments. Also added ↵Brad Payne (Vir Linden)
LLControlAvatar::initInstance() as a potential hook for optimizations.
2017-11-09MAINT-47 [PUBLIC]WindLight: Special overlays (including property lines and ↵ruslantproductengine
hilights for beacons) aren't visible in shader water FIXED
2017-11-06SL-830 - more diagnostics and possible fixes around corrupted graphics stateBrad Payne (Vir Linden)
2017-11-01MAINT-7228 Vertex buffer allocation failure handlingandreykproductengine
2017-10-26MAINT-7213 Shared media (media as a texture) unusable with transparent meshruslantproductengine
New outline selection around mesh objects.
2017-01-24MAINT-6645 - Improvement - Agents that render as jelly dolls should have ↵ruslantproductengine
their attachments render at 0 LoD to prevent loading higher LoD complexity in memory thus deterring crashes. Comments: - Fix based on "RenderAutoMuteByteLimit" setting. - File indra/llxml/llcontrol.h - add all signals to 0 group. It garanty that handlers (in indra/newview/llviewercontrol.cpp) will be called last.
2016-12-27MAINT-3027 remove CameraAspectRatio from Debug SettingsMnikolenko Productengine
2016-12-15Backed out changeset: b1a30962dd54AndreyL ProductEngine
2016-12-15Backed out changeset: f73be0eb9d00AndreyL ProductEngine
2016-12-15Backed out changeset: ebe10b4b1197AndreyL ProductEngine
2016-12-12MAINT-6125 - Mesh avatar deforms constantlyruslantproductengine
MAINT-6910 - [MAINT-RC] Some mesh turns invisible when camera is moved on the Maint-RC viewer only - caused by fix for MAINT-6125. Commulative fix. Fixed for booth ticket's in indra/newview/llvovolume.cpp Remained fixed, it's a small code improvements which is not related to MAINT-6125, MAINT-6910
2016-12-12MAINT-6125 - Mesh avatar deforms constantlyruslantproductengine
MAINT-6910 - [MAINT-RC] Some mesh turns invisible when camera is moved on the Maint-RC viewer only - caused by fix for MAINT-6125. Commulative fix. Fixed for booth ticket's in indra/newview/llvovolume.cpp Remained fixed, it's a small code improvements which is not related to MAINT-6125, MAINT-6910
2016-11-16MAINT-6872 Account for CTRL+0 zoom when mesh LOD is calculatedMnikolenko Productengine
2017-11-09MAINT-6917 Setting one avatar to "Do not render" causes all avatars to ↵AndreyL ProductEngine
become imposters