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authorruslantproductengine <ruslantproductengine@lindenlab.com>2016-12-12 18:24:46 +0200
committerruslantproductengine <ruslantproductengine@lindenlab.com>2016-12-12 18:24:46 +0200
commit65161e6b393a6df6fa0a932aeb940fb7ac7ea084 (patch)
tree1b407c208c19a3a2f7dce39abd2f6e36ead37baa /indra/newview/pipeline.cpp
parentfef70f8f1c75c724871216b0af672c569b56334b (diff)
MAINT-6125 - Mesh avatar deforms constantly
MAINT-6910 - [MAINT-RC] Some mesh turns invisible when camera is moved on the Maint-RC viewer only - caused by fix for MAINT-6125. Commulative fix. Fixed for booth ticket's in indra/newview/llvovolume.cpp Remained fixed, it's a small code improvements which is not related to MAINT-6125, MAINT-6910
Diffstat (limited to 'indra/newview/pipeline.cpp')
-rw-r--r--indra/newview/pipeline.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index b136cba0aa..1777fcc0f2 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -10118,7 +10118,7 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera
}
LLPipeline::sShadowRender = true;
- U32 types[] = {
+ static const U32 types[] = {
LLRenderPass::PASS_SIMPLE,
LLRenderPass::PASS_FULLBRIGHT,
LLRenderPass::PASS_SHINY,