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2024.09-ExtraFPS
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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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indra
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pipeline.cpp
Age
Commit message (
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Author
2022-11-17
SL-18641 fix for 'Always display friends in full detail' setting
Maxim Nikolenko
2022-10-21
Merge branch 'master' into DRTVWR-539
Mnikolenko Productengine
2022-09-27
SL-18202 impostor too slow avatars and add autotune settings button to Prefer...
Mnikolenko Productengine
2022-09-23
SL-18202 remove old autofps
Mnikolenko Productengine
2022-09-22
SL-18202 WIP merging autotune contribution and updating UI #2
Mnikolenko Productengine
2022-08-04
Merge branch 'master' into DRTVWR-539
Mnikolenko Productengine
2022-08-04
Merge branch 'master' into DRTVWR-548-maint-N
Andrey Lihatskiy
2022-06-29
Merge branch 'master' into DRTVWR-539
Mnikolenko Productengine
2022-06-29
Merge branch 'master' into DRTVWR-548-maint-N
Andrey Lihatskiy
2022-06-29
Merge branch 'master' into DRTVWR-561-maint-O
Andrey Lihatskiy
2022-06-21
SL-17590 Telehub beacon sometimes renders black
Andrey Kleshchev
2022-06-02
SL-17505 Preview should be displaying rigged attachments only
Andrey Kleshchev
2022-05-26
SL-17473 Viewer not clearing all Vertex Buffers in some cases
Andrey Kleshchev
2022-05-26
Merge branch 'master' into DRTVWR-539
Mnikolenko Productengine
2022-05-18
SL-17449 Fix for Alexa's hair
Dave Parks
2022-04-26
Merge branch 'DRTVWR-546' into DRTVWR-539
Mnikolenko Productengine
2022-04-11
SL-17194 Impostor quality pass 2 (and fix for fully transparent rigged attach...
Dave Parks
2022-03-29
SL-16811 Shape preview images do not display all of the attachments #2
Andrey Kleshchev
2022-03-02
Merge branch 'DRTVWR-546' into DRTVWR-539
Mnikolenko Productengine
2022-03-02
Merge branch 'master' into DRTVWR-539
Mnikolenko Productengine
2022-03-01
Merge branch 'master' (DRTVWR-557) into DRTVWR-546
Andrey Kleshchev
2022-02-18
SL-16811 Shape preview images do not display all of the attachments.
Andrey Kleshchev
2022-02-18
SL-16627 water reflection detail settings should be affected by auto-adjustment
Mnikolenko Productengine
2022-02-18
SL-16841 Disable shadow splits one by one to improve FPS instead of disabling...
Mnikolenko Productengine
2022-02-17
SL-16815 Remove frame stalls from occlusion queries, bumpmap updates, and que...
Dave Parks
2022-02-14
SL-16841 Skip rendering shadows when decreasing shadow detail setting to avoi...
Mnikolenko Productengine
2022-02-01
SL-16714 and SL-16750 Break rigged alpha into its own pass (restore release l...
Dave Parks
2022-01-28
SL-16696 Hacky fix for disappearing underwater objects.
Runitai Linden
2022-01-24
SL-16627 AutoFPS first pass
Mnikolenko Productengine
2022-01-21
Revert "SL-14717 Ability to trigger left clicks (and more) on animesh objects"
Andrey Lihatskiy
2022-01-14
Merge branch 'DRTVWR-546' of ssh://bitbucket.org/lindenlab/viewer into DRTVWR...
Runitai Linden
2022-01-14
SL-16544 Fix for small rigged meshes disappearing at short distances (for rea...
Runitai Linden
2022-01-14
SL-16606: Add profiler category UI
Ptolemy
2022-01-14
SL-16606: Add profiler category PIPELINE
Ptolemy
2022-01-14
SL-16606: Add profiler category DRAWPOOL
Ptolemy
2022-01-14
SL-16606: Add profiler category DRAWABLE
Ptolemy
2022-01-13
SL-16544 Fix for rigged mesh bounding boxes
Dave Parks
2021-12-08
SL-16469 Fix for reflection/refraction passes breaking occlusion queries.
Runitai Linden
2021-12-07
SL-16462 Fix for broken water clip plane during water reflection/refraction m...
Runitai Linden
2021-12-06
SL-16202 Put Multi-threaded GL behind a feature flag and update featuretable ...
Dave Parks
2021-12-03
SL-16436 and SL-16327 Fix for RenderDebugGL test failures and fix for grey te...
Dave Parks
2021-11-30
SL-16386 consolidate all VertexShader capability checks to a single LLPipelin...
Dave Houlton
2021-11-30
SL-16386 remove references to (const true) LLPipeline::mVertexShadersEnabled
Dave Houlton
2021-11-30
SL-16386 remove references to (const true) LLGLSLShader::sNoFixedFunction
Dave Houlton
2021-11-30
SL-16369 Remove Hardware Skinning setting
Mnikolenko Productengine
2021-11-25
SL-16408 Fix for crashing on disconnect
Mnikolenko Productengine
2021-11-23
SL-16401 Fix for rendering above water things into the water refraction rende...
Dave Parks
2021-11-20
SL-16289 Rigged mesh rendering overhaul
Dave Parks
2021-11-12
SL-14895, point light atten should move inversely light radius
Dave Houlton
2021-11-12
SL-11678 Avatar is reflecting on the under side of water surface
Andrey Kleshchev
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