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path: root/indra/newview/pipeline.cpp
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2020-04-21Merge branch 'master' into DRTVWR-482Andrey Lihatskiy
# Conflicts: # indra/newview/app_settings/shaders/class1/objects/previewV.glsl # indra/newview/lldynamictexture.cpp # indra/newview/llfloatermodelpreview.cpp
2020-04-20Fixed merge conflictsAndrey Kleshchev
2020-04-20Restored SL-12732 after merge conflictAndrey Kleshchev
2020-04-20Merge branch 'master' into DRTVWR-497Andrey Lihatskiy
2020-04-08SL-12996 - replace checks of VisualMuteSettings with OverallAppearanceBrad Payne (Vir Linden)
2020-03-30Update falloff fix with changes requested in review.Rye Mutt
2020-03-30Fix light falloff being corrupted when editing value via build floater spinnerRye Mutt
2020-03-27SL-12902 Better fix for light color values in color swatch not matching ↵Runitai Linden
light color values inworld.
2020-03-26SL-12902 Fix for doing the technically correct but compatibility wrong thing ↵Runitai Linden
WRT light color values.
2020-03-12SL-12781 Fix Upload 3D Preview not using z-bufferPtolemy
2020-02-06Merge branch 'master' into DRTVWR-497Andrey Lihatskiy
2020-02-05Merge branch 'master' into DRTVWR-482Andrey Lihatskiy
2020-02-03Merge branch 'master' into DRTVWR-482Andrey Lihatskiy
2020-01-29SL-12594, remove conditional checks for VertexShaderEnable settingsDave Houlton
2020-01-29SL-12594, remove Basic Shader checksDave Houlton
Remove checks for Vertex Shader capability and UI selection of no Basic Shaders.
2020-01-28DRTVWR-440, merge in latest from 6.3.7 releaseDave Houlton
2020-01-08SL-12505 Projectros fixandreykproductengine
2020-01-06Merged in viewer-releaseAndreyL ProductEngine
2019-12-16Merge viewer-release 6.3.6 into viewwer-eep repoDave Houlton
2019-11-12Downstream merge from 494-maint-wassailAndreyL ProductEngine
2019-10-29SL-12196 Crash at updateMeshTexturesandreykproductengine
2019-09-30SL-8191 RenderUseVAO with Basic Shaders turned off caused textures not to showruslantproductengine
- Disable VAO for fixed pipeline + UI
2019-10-25SL-12026, SL-1232 and SL-11614andreykproductengine
2019-10-25SL-12014 Animesh is now a separate rendering typeandreykproductengine
2019-10-25Backed out changeset: cb9915554e9f (SL-1232/SL-11614)andreykproductengine
2019-09-20SL-6531 Objects rotating with llTargetOmega now "vibrate" on spin axis when ↵ruslantproductengine
the camera is focused on them
2019-09-17SL-11779 Resolved perfomance drop with negative RenderShadowResolutionScaleandreykproductengine
2019-09-10Merged in lindenlab/viewer-releaseAndreyL ProductEngine
2019-09-10Merged in lindenlab/viewer-releaseAndreyL ProductEngine
2019-09-10Merge viewer-release 6.3.2Graham Linden
2019-09-09SL-1144Graham Linden
The un-water-fogged gap area was rendering while we were still above water, but the water surface was being near culled. I've re-enabled preculling water objects (which also fixes issues with water culling vs spinning the camera) and it seems to behave correctly.
2019-09-06Mac buildfixAndreyL ProductEngine
2019-08-28SL-11772Graham Linden
Modify behavior of culling while doing reflection/refraction passes.
2019-08-27SL-11519Graham Linden
Remove code for fixing 11370. We *do* want objects in distortion map in Low-Mid after all.
2019-08-27SL-11055Graham Linden
Remedy cloud_shadow and hack halving being done twice to ambient in some cases (i.e. artificial dimunition of necessary bullshit factor).
2019-08-27SL-11782 FIXED Light is still visible when it's out of the draw distancemaxim_productengine
2019-08-23SL-11778Graham Linden
Make RenderShadowResolutionScale work again, also decoupling shadow buffer alloc/release/resize from screen buffer resize function.
2019-08-22SL-11779Graham Linden
Make changing shadow res scale not instantly drop/realloc buffers but wait until display gets to it.
2019-08-09SL-11614 Rotating objects flicker if Render type Avatar is disabledruslantproductengine
SL-1232 Derendering Avatar type also derenders some rezzed mesh objects SL-10357 [LOVE ME RENDER] Screen Artifacts in Specific Region(s) - Fixed
2019-07-24SL-10625Graham Linden
2019-07-24SL-10698Graham Linden
Reduce effect of refScale again to eliminate sampling beyond the correct area in the distortion map and getting the water fog color on the shoreline.
2019-07-24SL-11610Graham Linden
Revert attempted fix for 10625.
2019-07-23SL-11621Graham Linden
Remove all references to unused shader var global_gamma. Remove many unused decls for gamma from shaders. Make post-deferred gamma correction use display_gamma. Make setting display_gamma use the correct RenderDeferredDisplayGamma setting.
2019-07-16SL-11610Graham Linden
Give bake its own RT to avoid issues with sharing the water distortion map. Use glFinish to insure RTs will be complete.
2019-07-12SL-11109Graham Linden
Make shadowAlphaMask shader ignore vertex alpha before discards iff we're a fullbright object. Keep llappearance from stuffing dangling pointers into the alpha cache (crash iff you're using nSight debugging and disable readbacks).
2019-07-12SL-11370Graham Linden
Prevent Low/Low-mid from including things in the distortion map render it should not.
2019-06-28SL-11519Graham Linden
Make refraction map include objects for all reflection detail levels.
2019-06-18SL-10829 the 2ndGraham Linden
Made pointLightF use correct colorspace as multiPoint already was.
2019-06-18SL-10969Graham Linden
Remove ambiance handling from alpha and blended materials objects for now. Still too many setups where they get blown out due to attenuation mismatches with deferred.
2019-06-12SL-11370Graham Linden
Take another pass at fixing up refraction map culling across render modes.