Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-07-09 | Test Hg coding policy hooks. | Graham Linden | |
2018-07-09 | Test Hg coding policy hooks. | Graham Linden | |
2018-06-29 | MAINT-8817 remove automatic update of inv_proj matrix so sunLightF which ↵ | Graham Linden | |
expects it not to match the projection mat works again Fix misspellinging in missing settings asset notification string Fix moon quat conversion to get proper directional rotation Add early out so attempting to set parcel env settings doesn't crash | |||
2018-06-12 | Fix env panel forward action. | Graham Linden | |
Make env panel update environment when jumping frame to frame. Add separate funcs for sun/moon vectors in various coord systems. Make haze glow only pay attention to sun (i.e. fix sun glow when moon is near horizon in daytime). | |||
2018-06-01 | Fix mis-merge of LLSettingsBase and remove optimize pragmas. | Graham Linden | |
2018-06-01 | Merge to 5.1.6 | Graham Linden | |
2018-06-01 | Modify use of sky settings, reduce complexity, and name funcs to indicate ↵ | Graham Linden | |
coord systems in use. Fix class2 softenLightF shader. | |||
2018-05-31 | Merge | Rider Linden | |
2018-05-23 | Merge | Graham Linden graham@lindenlab.com | |
2018-05-18 | Make nighttime elev constant _SIN, since it uses a sin value. | Graham Linden graham@lindenlab.com | |
Put that constant in sky settings and eliminate dups. Fix up logic around when to use heavenly bodies (fix broken moon in basic sky). Remove unnecessary clip to horizon. Put in temp code to ena/dis sun/moon based on LLEnvironment::getIsDaytime(). | |||
2018-05-01 | Le Merge | Graham Linden graham@lindenlab.com | |
2018-03-08 | Rename getFogColor from water and sky settings to getWaterFogColor and ↵ | Graham Linden graham@lindenlab.com | |
getSkyFogColor. | |||
2018-03-07 | Merge | Rider Linden | |
2018-02-22 | Add settings/validations for new advanced atmo settings. | Graham Linden graham@lindenlab.com | |
2018-02-18 | Atmospherics WIP | Graham Linden graham@lindenlab.com | |
libatmosphere integrated in indra/llrender/llatmosphere.cpp Still working on runtime shaders to use libatmosphere precomputed atmospherics textures | |||
2017-11-30 | Merge | Rider Linden | |
2017-11-29 | DRTVWR-418: Merge from latest viewer-release | Nat Goodspeed | |
2017-11-13 | Remove the old wl environment code. | Rider Linden | |
2017-11-09 | MAINT-47 [PUBLIC]WindLight: Special overlays (including property lines and ↵ | ruslantproductengine | |
hilights for beacons) aren't visible in shader water FIXED | |||
2017-11-09 | MAINT-47 [PUBLIC]WindLight: Special overlays (including property lines and ↵ | ruslantproductengine | |
hilights for beacons) aren't visible in shader water FIXED | |||
2017-11-01 | MAINT-7228 Vertex buffer allocation failure handling | andreykproductengine | |
2017-10-26 | MAINT-7213 Shared media (media as a texture) unusable with transparent mesh | ruslantproductengine | |
New outline selection around mesh objects. | |||
2017-10-13 | Watter settings active and start of new joystick button type. | Rider Linden | |
2017-09-27 | No longer 'goth windlight only', sky parameters passed from settings object. | Rider Linden | |
2017-01-24 | MAINT-6645 - Improvement - Agents that render as jelly dolls should have ↵ | ruslantproductengine | |
their attachments render at 0 LoD to prevent loading higher LoD complexity in memory thus deterring crashes. Comments: - Fix based on "RenderAutoMuteByteLimit" setting. - File indra/llxml/llcontrol.h - add all signals to 0 group. It garanty that handlers (in indra/newview/llviewercontrol.cpp) will be called last. | |||
2016-12-27 | MAINT-3027 remove CameraAspectRatio from Debug Settings | Mnikolenko Productengine | |
2016-12-15 | Backed out changeset: b1a30962dd54 | AndreyL ProductEngine | |
2016-12-15 | Backed out changeset: f73be0eb9d00 | AndreyL ProductEngine | |
2016-12-15 | Backed out changeset: ebe10b4b1197 | AndreyL ProductEngine | |
2016-12-12 | MAINT-6125 - Mesh avatar deforms constantly | ruslantproductengine | |
MAINT-6910 - [MAINT-RC] Some mesh turns invisible when camera is moved on the Maint-RC viewer only - caused by fix for MAINT-6125. Commulative fix. Fixed for booth ticket's in indra/newview/llvovolume.cpp Remained fixed, it's a small code improvements which is not related to MAINT-6125, MAINT-6910 | |||
2016-12-12 | MAINT-6125 - Mesh avatar deforms constantly | ruslantproductengine | |
MAINT-6910 - [MAINT-RC] Some mesh turns invisible when camera is moved on the Maint-RC viewer only - caused by fix for MAINT-6125. Commulative fix. Fixed for booth ticket's in indra/newview/llvovolume.cpp Remained fixed, it's a small code improvements which is not related to MAINT-6125, MAINT-6910 | |||
2016-11-16 | MAINT-6872 Account for CTRL+0 zoom when mesh LOD is calculated | Mnikolenko Productengine | |
2017-11-09 | MAINT-6917 Setting one avatar to "Do not render" causes all avatars to ↵ | AndreyL ProductEngine | |
become imposters | |||
2017-03-06 | Automated merge with ssh://bitbucket.org/lindenlab/viewer-release | Nat Goodspeed | |
2017-02-03 | Automated merge with ssh://bitbucket.org/lindenlab/viewer-release | Nat Goodspeed | |
2016-12-20 | DRTVWR-418: Rationalize LLPipeline API. | Nat Goodspeed | |
Someone evidently figured every static LLPipeline method should have at least one void* parameter. There were methods requiring void* parameters that were completely ignored. More to the point, there were methods whose callers have a U32 in hand -- and which want to use a U32 -- but which bizarrely forced callers to cast to void* just so the method could cast back to U32. In a 64-bit compile, this isn't merely pointless, it's erroneous. Change all such methods to accept U32; remove (void*) casts from call sites. While at it, fix LLPipeline API to use bool, true, false rather than their obsolete all-caps predecessors. Once you eat that first potato chip... :-P | |||
2016-11-16 | MAINT-6872 Account for CTRL+0 zoom when mesh LOD is calculated | Mnikolenko Productengine | |
2016-11-14 | Merged in lindenlab/viewer-cleanup | AndreyL ProductEngine | |
2016-11-09 | MAINT-6917 Setting one avatar to "Do not render" causes all avatars to ↵ | Mnikolenko Productengine | |
become imposters | |||
2016-08-30 | Automated merge with ssh://bitbucket.org/lindenlab/viewer-release | Nat Goodspeed | |
2016-04-04 | merge with 4.0.3-release | Oz Linden | |
2016-03-17 | Merge | Rider Linden | |
2016-03-16 | merge changes for DRTVWR-417 | Oz Linden | |
2016-03-07 | merge DRTVWR-398 build cleanup fixes | Oz Linden | |
2016-03-02 | MAINT-5700 [QuickGraphics-RC] Blocked avatars should always be derendered | ruslantproductengine | |
2016-02-24 | MAINT-5893 Issue with muted agent's attached lighting still rendering. | Mnikolenko ProductEngine | |
2016-01-15 | merge changes for 4.0.1-release | Oz Linden | |
2016-01-15 | Merge VR | Rider Linden | |
2015-11-24 | MAINT-5893 FIXED Issue with muted agent's attached lighting still rendering. | Mnikolenko ProductEngine | |
2016-01-15 | merge changes for 4.0.1-release | Oz Linden | |