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authorNat Goodspeed <nat@lindenlab.com>2016-12-20 11:44:16 -0500
committerNat Goodspeed <nat@lindenlab.com>2016-12-20 11:44:16 -0500
commit6bc9504248e03d7a290b7a3b440bde8bcc215f68 (patch)
treefb70d631020553b954e6be532a37119a73c51bcf /indra/newview/pipeline.cpp
parentbcb4f2900bba09412e2f3f29ae7b343b6b89dfb3 (diff)
DRTVWR-418: Rationalize LLPipeline API.
Someone evidently figured every static LLPipeline method should have at least one void* parameter. There were methods requiring void* parameters that were completely ignored. More to the point, there were methods whose callers have a U32 in hand -- and which want to use a U32 -- but which bizarrely forced callers to cast to void* just so the method could cast back to U32. In a 64-bit compile, this isn't merely pointless, it's erroneous. Change all such methods to accept U32; remove (void*) casts from call sites. While at it, fix LLPipeline API to use bool, true, false rather than their obsolete all-caps predecessors. Once you eat that first potato chip... :-P
Diffstat (limited to 'indra/newview/pipeline.cpp')
-rw-r--r--indra/newview/pipeline.cpp395
1 files changed, 194 insertions, 201 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index c6bbfb1c8f..7553ddff63 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -129,26 +129,26 @@
bool gShiftFrame = false;
//cached settings
-BOOL LLPipeline::RenderAvatarVP;
-BOOL LLPipeline::VertexShaderEnable;
-BOOL LLPipeline::WindLightUseAtmosShaders;
-BOOL LLPipeline::RenderDeferred;
+bool LLPipeline::RenderAvatarVP;
+bool LLPipeline::VertexShaderEnable;
+bool LLPipeline::WindLightUseAtmosShaders;
+bool LLPipeline::RenderDeferred;
F32 LLPipeline::RenderDeferredSunWash;
U32 LLPipeline::RenderFSAASamples;
U32 LLPipeline::RenderResolutionDivisor;
-BOOL LLPipeline::RenderUIBuffer;
+bool LLPipeline::RenderUIBuffer;
S32 LLPipeline::RenderShadowDetail;
-BOOL LLPipeline::RenderDeferredSSAO;
+bool LLPipeline::RenderDeferredSSAO;
F32 LLPipeline::RenderShadowResolutionScale;
-BOOL LLPipeline::RenderLocalLights;
-BOOL LLPipeline::RenderDelayCreation;
-BOOL LLPipeline::RenderAnimateRes;
-BOOL LLPipeline::FreezeTime;
+bool LLPipeline::RenderLocalLights;
+bool LLPipeline::RenderDelayCreation;
+bool LLPipeline::RenderAnimateRes;
+bool LLPipeline::FreezeTime;
S32 LLPipeline::DebugBeaconLineWidth;
F32 LLPipeline::RenderHighlightBrightness;
LLColor4 LLPipeline::RenderHighlightColor;
F32 LLPipeline::RenderHighlightThickness;
-BOOL LLPipeline::RenderSpotLightsInNondeferred;
+bool LLPipeline::RenderSpotLightsInNondeferred;
LLColor4 LLPipeline::PreviewAmbientColor;
LLColor4 LLPipeline::PreviewDiffuse0;
LLColor4 LLPipeline::PreviewSpecular0;
@@ -168,8 +168,8 @@ S32 LLPipeline::RenderGlowResolutionPow;
S32 LLPipeline::RenderGlowIterations;
F32 LLPipeline::RenderGlowWidth;
F32 LLPipeline::RenderGlowStrength;
-BOOL LLPipeline::RenderDepthOfField;
-BOOL LLPipeline::RenderDepthOfFieldInEditMode;
+bool LLPipeline::RenderDepthOfField;
+bool LLPipeline::RenderDepthOfFieldInEditMode;
F32 LLPipeline::CameraFocusTransitionTime;
F32 LLPipeline::CameraFNumber;
F32 LLPipeline::CameraFocalLength;
@@ -190,7 +190,7 @@ F32 LLPipeline::RenderEdgeDepthCutoff;
F32 LLPipeline::RenderEdgeNormCutoff;
LLVector3 LLPipeline::RenderShadowGaussian;
F32 LLPipeline::RenderShadowBlurDistFactor;
-BOOL LLPipeline::RenderDeferredAtmospheric;
+bool LLPipeline::RenderDeferredAtmospheric;
S32 LLPipeline::RenderReflectionDetail;
F32 LLPipeline::RenderHighlightFadeTime;
LLVector3 LLPipeline::RenderShadowClipPlanes;
@@ -200,7 +200,7 @@ F32 LLPipeline::RenderFarClip;
LLVector3 LLPipeline::RenderShadowSplitExponent;
F32 LLPipeline::RenderShadowErrorCutoff;
F32 LLPipeline::RenderShadowFOVCutoff;
-BOOL LLPipeline::CameraOffset;
+bool LLPipeline::CameraOffset;
F32 LLPipeline::CameraMaxCoF;
F32 LLPipeline::CameraDoFResScale;
F32 LLPipeline::RenderAutoHideSurfaceAreaLimit;
@@ -215,9 +215,9 @@ extern S32 gBoxFrame;
extern BOOL gDisplaySwapBuffers;
extern BOOL gDebugGL;
-BOOL gAvatarBacklight = FALSE;
+bool gAvatarBacklight = false;
-BOOL gDebugPipeline = FALSE;
+bool gDebugPipeline = false;
LLPipeline gPipeline;
const LLMatrix4* gGLLastMatrix = NULL;
@@ -358,45 +358,45 @@ void display_update_camera();
S32 LLPipeline::sCompiles = 0;
-BOOL LLPipeline::sPickAvatar = TRUE;
-BOOL LLPipeline::sDynamicLOD = TRUE;
-BOOL LLPipeline::sShowHUDAttachments = TRUE;
-BOOL LLPipeline::sRenderMOAPBeacons = FALSE;
-BOOL LLPipeline::sRenderPhysicalBeacons = TRUE;
-BOOL LLPipeline::sRenderScriptedBeacons = FALSE;
-BOOL LLPipeline::sRenderScriptedTouchBeacons = TRUE;
-BOOL LLPipeline::sRenderParticleBeacons = FALSE;
-BOOL LLPipeline::sRenderSoundBeacons = FALSE;
-BOOL LLPipeline::sRenderBeacons = FALSE;
-BOOL LLPipeline::sRenderHighlight = TRUE;
+bool LLPipeline::sPickAvatar = true;
+bool LLPipeline::sDynamicLOD = true;
+bool LLPipeline::sShowHUDAttachments = true;
+bool LLPipeline::sRenderMOAPBeacons = false;
+bool LLPipeline::sRenderPhysicalBeacons = true;
+bool LLPipeline::sRenderScriptedBeacons = false;
+bool LLPipeline::sRenderScriptedTouchBeacons = true;
+bool LLPipeline::sRenderParticleBeacons = false;
+bool LLPipeline::sRenderSoundBeacons = false;
+bool LLPipeline::sRenderBeacons = false;
+bool LLPipeline::sRenderHighlight = true;
LLRender::eTexIndex LLPipeline::sRenderHighlightTextureChannel = LLRender::DIFFUSE_MAP;
-BOOL LLPipeline::sForceOldBakedUpload = FALSE;
+bool LLPipeline::sForceOldBakedUpload = false;
S32 LLPipeline::sUseOcclusion = 0;
-BOOL LLPipeline::sDelayVBUpdate = TRUE;
-BOOL LLPipeline::sAutoMaskAlphaDeferred = TRUE;
-BOOL LLPipeline::sAutoMaskAlphaNonDeferred = FALSE;
-BOOL LLPipeline::sDisableShaders = FALSE;
-BOOL LLPipeline::sRenderBump = TRUE;
-BOOL LLPipeline::sBakeSunlight = FALSE;
-BOOL LLPipeline::sNoAlpha = FALSE;
-BOOL LLPipeline::sUseTriStrips = TRUE;
-BOOL LLPipeline::sUseFarClip = TRUE;
-BOOL LLPipeline::sShadowRender = FALSE;
-BOOL LLPipeline::sWaterReflections = FALSE;
-BOOL LLPipeline::sRenderGlow = FALSE;
-BOOL LLPipeline::sReflectionRender = FALSE;
-BOOL LLPipeline::sImpostorRender = FALSE;
-BOOL LLPipeline::sImpostorRenderAlphaDepthPass = FALSE;
-BOOL LLPipeline::sUnderWaterRender = FALSE;
-BOOL LLPipeline::sTextureBindTest = FALSE;
-BOOL LLPipeline::sRenderFrameTest = FALSE;
-BOOL LLPipeline::sRenderAttachedLights = TRUE;
-BOOL LLPipeline::sRenderAttachedParticles = TRUE;
-BOOL LLPipeline::sRenderDeferred = FALSE;
-BOOL LLPipeline::sMemAllocationThrottled = FALSE;
+bool LLPipeline::sDelayVBUpdate = true;
+bool LLPipeline::sAutoMaskAlphaDeferred = true;
+bool LLPipeline::sAutoMaskAlphaNonDeferred = false;
+bool LLPipeline::sDisableShaders = false;
+bool LLPipeline::sRenderBump = true;
+bool LLPipeline::sBakeSunlight = false;
+bool LLPipeline::sNoAlpha = false;
+bool LLPipeline::sUseTriStrips = true;
+bool LLPipeline::sUseFarClip = true;
+bool LLPipeline::sShadowRender = false;
+bool LLPipeline::sWaterReflections = false;
+bool LLPipeline::sRenderGlow = false;
+bool LLPipeline::sReflectionRender = false;
+bool LLPipeline::sImpostorRender = false;
+bool LLPipeline::sImpostorRenderAlphaDepthPass = false;
+bool LLPipeline::sUnderWaterRender = false;
+bool LLPipeline::sTextureBindTest = false;
+bool LLPipeline::sRenderFrameTest = false;
+bool LLPipeline::sRenderAttachedLights = true;
+bool LLPipeline::sRenderAttachedParticles = true;
+bool LLPipeline::sRenderDeferred = false;
+bool LLPipeline::sMemAllocationThrottled = false;
S32 LLPipeline::sVisibleLightCount = 0;
F32 LLPipeline::sMinRenderSize = 0.f;
-BOOL LLPipeline::sRenderingHUDs;
+bool LLPipeline::sRenderingHUDs;
// EventHost API LLPipeline listener.
static LLPipelineListener sPipelineListener;
@@ -413,14 +413,14 @@ bool addDeferredAttachments(LLRenderTarget& target)
}
LLPipeline::LLPipeline() :
- mBackfaceCull(FALSE),
+ mBackfaceCull(false),
mMatrixOpCount(0),
mTextureMatrixOps(0),
mNumVisibleNodes(0),
mNumVisibleFaces(0),
- mInitialized(FALSE),
- mVertexShadersEnabled(FALSE),
+ mInitialized(false),
+ mVertexShadersEnabled(false),
mVertexShadersLoaded(0),
mTransformFeedbackPrimitives(0),
mRenderDebugFeatureMask(0),
@@ -485,7 +485,7 @@ void LLPipeline::init()
sRenderAttachedLights = gSavedSettings.getBOOL("RenderAttachedLights");
sRenderAttachedParticles = gSavedSettings.getBOOL("RenderAttachedParticles");
- mInitialized = TRUE;
+ mInitialized = true;
stop_glerror();
@@ -538,7 +538,7 @@ void LLPipeline::init()
mOldRenderDebugMask = mRenderDebugMask;
- mBackfaceCull = TRUE;
+ mBackfaceCull = true;
stop_glerror();
@@ -723,7 +723,7 @@ void LLPipeline::cleanup()
mMovedBridge.clear();
- mInitialized = FALSE;
+ mInitialized = false;
mDeferredVB = NULL;
@@ -759,7 +759,7 @@ void LLPipeline::destroyGL()
static LLTrace::BlockTimerStatHandle FTM_RESIZE_SCREEN_TEXTURE("Resize Screen Texture");
//static
-void LLPipeline::throttleNewMemoryAllocation(BOOL disable)
+void LLPipeline::throttleNewMemoryAllocation(bool disable)
{
if(sMemAllocationThrottled != disable)
{
@@ -932,7 +932,7 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples)
if (LLPipeline::sRenderDeferred)
{
S32 shadow_detail = RenderShadowDetail;
- BOOL ssao = RenderDeferredSSAO;
+ bool ssao = RenderDeferredSSAO;
const U32 occlusion_divisor = 3;
@@ -1058,19 +1058,19 @@ void LLPipeline::updateRenderBump()
//static
void LLPipeline::updateRenderDeferred()
{
- BOOL deferred = ((RenderDeferred &&
+ bool deferred = (bool(RenderDeferred &&
LLRenderTarget::sUseFBO &&
LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") &&
LLPipeline::sRenderBump &&
VertexShaderEnable &&
RenderAvatarVP &&
- WindLightUseAtmosShaders) ? TRUE : FALSE) &&
+ WindLightUseAtmosShaders)) &&
!gUseWireframe;
sRenderDeferred = deferred;
if (deferred)
{ //must render glow when rendering deferred since post effect pass is needed to present any lighting at all
- sRenderGlow = TRUE;
+ sRenderGlow = true;
}
}
@@ -1413,7 +1413,7 @@ void LLPipeline::restoreGL()
}
-BOOL LLPipeline::canUseVertexShaders()
+bool LLPipeline::canUseVertexShaders()
{
static const std::string vertex_shader_enable_feature_string = "VertexShaderEnable";
@@ -1423,30 +1423,30 @@ BOOL LLPipeline::canUseVertexShaders()
!LLFeatureManager::getInstance()->isFeatureAvailable(vertex_shader_enable_feature_string) ||
(assertInitialized() && mVertexShadersLoaded != 1) )
{
- return FALSE;
+ return false;
}
else
{
- return TRUE;
+ return true;
}
}
-BOOL LLPipeline::canUseWindLightShaders() const
+bool LLPipeline::canUseWindLightShaders() const
{
return (!LLPipeline::sDisableShaders &&
gWLSkyProgram.mProgramObject != 0 &&
LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_WINDLIGHT) > 1);
}
-BOOL LLPipeline::canUseWindLightShadersOnObjects() const
+bool LLPipeline::canUseWindLightShadersOnObjects() const
{
return (canUseWindLightShaders()
&& LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_OBJECT) > 0);
}
-BOOL LLPipeline::canUseAntiAliasing() const
+bool LLPipeline::canUseAntiAliasing() const
{
- return TRUE;
+ return true;
}
void LLPipeline::unloadShaders()
@@ -1463,7 +1463,7 @@ void LLPipeline::assertInitializedDoError()
//============================================================================
-void LLPipeline::enableShadows(const BOOL enable_shadows)
+void LLPipeline::enableShadows(const bool enable_shadows)
{
//should probably do something here to wrangle shadows....
}
@@ -2001,7 +2001,7 @@ void LLPipeline::updateMovedList(LLDrawable::drawable_vector_t& moved_list)
{
LLDrawable::drawable_vector_t::iterator curiter = iter++;
LLDrawable *drawablep = *curiter;
- BOOL done = TRUE;
+ bool done = true;
if (!drawablep->isDead() && (!drawablep->isState(LLDrawable::EARLY_MOVE)))
{
done = drawablep->updateMove();
@@ -2329,7 +2329,7 @@ void LLPipeline::checkReferences(LLSpatialGroup* group)
}
-BOOL LLPipeline::visibleObjectsInFrustum(LLCamera& camera)
+bool LLPipeline::visibleObjectsInFrustum(LLCamera& camera)
{
for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
@@ -2345,17 +2345,17 @@ BOOL LLPipeline::visibleObjectsInFrustum(LLCamera& camera)
{
if (part->visibleObjectsInFrustum(camera))
{
- return TRUE;
+ return true;
}
}
}
}
}
- return FALSE;
+ return false;
}
-BOOL LLPipeline::getVisibleExtents(LLCamera& camera, LLVector3& min, LLVector3& max)
+bool LLPipeline::getVisibleExtents(LLCamera& camera, LLVector3& min, LLVector3& max)
{
const F32 X = 65536.f;
@@ -2365,7 +2365,7 @@ BOOL LLPipeline::getVisibleExtents(LLCamera& camera, LLVector3& min, LLVector3&
LLViewerCamera::eCameraID saved_camera_id = LLViewerCamera::sCurCameraID;
LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD;
- BOOL res = TRUE;
+ bool res = true;
for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
@@ -2381,7 +2381,7 @@ BOOL LLPipeline::getVisibleExtents(LLCamera& camera, LLVector3& min, LLVector3&
{
if (!part->getVisibleExtents(camera, min, max))
{
- res = FALSE;
+ res = false;
}
}
}
@@ -2408,7 +2408,7 @@ void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_cl
sCull->clear();
- BOOL to_texture = LLPipeline::sUseOcclusion > 1 &&
+ bool to_texture = LLPipeline::sUseOcclusion > 1 &&
!hasRenderType(LLPipeline::RENDER_TYPE_HUD) &&
LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD &&
gPipeline.canUseVertexShaders() &&
@@ -2788,9 +2788,9 @@ void LLPipeline::doOcclusion(LLCamera& camera)
}
}
-BOOL LLPipeline::updateDrawableGeom(LLDrawable* drawablep, BOOL priority)
+bool LLPipeline::updateDrawableGeom(LLDrawable* drawablep, bool priority)
{
- BOOL update_complete = drawablep->updateGeometry(priority);
+ bool update_complete = drawablep->updateGeometry(priority);
if (update_complete && assertInitialized())
{
drawablep->setState(LLDrawable::BUILT);
@@ -3077,7 +3077,7 @@ void LLPipeline::updateGeom(F32 max_dtime)
last_group = drawablep->getSpatialGroup();
last_bridge = bridge;
- BOOL update_complete = TRUE;
+ bool update_complete = true;
if (!drawablep->isDead())
{
update_complete = updateDrawableGeom(drawablep, FALSE);
@@ -3134,7 +3134,7 @@ void LLPipeline::markVisible(LLDrawable *drawablep, LLCamera& camera)
}
}
-void LLPipeline::markMoved(LLDrawable *drawablep, BOOL damped_motion)
+void LLPipeline::markMoved(LLDrawable *drawablep, bool damped_motion)
{
if (!drawablep)
{
@@ -3168,7 +3168,7 @@ void LLPipeline::markMoved(LLDrawable *drawablep, BOOL damped_motion)
}
drawablep->setState(LLDrawable::ON_MOVE_LIST);
}
- if (damped_motion == FALSE)
+ if (! damped_motion)
{
drawablep->setState(LLDrawable::MOVE_UNDAMPED); // UNDAMPED trumps DAMPED
}
@@ -3208,7 +3208,7 @@ void LLPipeline::shiftObjects(const LLVector3 &offset)
assertInitialized();
glClear(GL_DEPTH_BUFFER_BIT);
- gDepthDirty = TRUE;
+ gDepthDirty = true;
LLVector4a offseta;
offseta.load3(offset.mV);
@@ -3306,13 +3306,13 @@ void LLPipeline::markMeshDirty(LLSpatialGroup* group)
mMeshDirtyGroup.push_back(group);
}
-void LLPipeline::markRebuild(LLSpatialGroup* group, BOOL priority)
+void LLPipeline::markRebuild(LLSpatialGroup* group, bool priority)
{
if (group && !group->isDead() && group->getSpatialPartition())
{
if (group->getSpatialPartition()->mPartitionType == LLViewerRegion::PARTITION_HUD)
{
- priority = TRUE;
+ priority = true;
}
if (priority)
@@ -3345,13 +3345,13 @@ void LLPipeline::markRebuild(LLSpatialGroup* group, BOOL priority)
}
}
-void LLPipeline::markRebuild(LLDrawable *drawablep, LLDrawable::EDrawableFlags flag, BOOL priority)
+void LLPipeline::markRebuild(LLDrawable *drawablep, LLDrawable::EDrawableFlags flag, bool priority)
{
if (drawablep && !drawablep->isDead() && assertInitialized())
{
if (!drawablep->isState(LLDrawable::BUILT))
{
- priority = TRUE;
+ priority = true;
}
if (priority)
{
@@ -3720,17 +3720,17 @@ void renderMOAPBeacons(LLDrawable* drawablep)
if(!vobj || vobj->isAvatar())
return;
- BOOL beacon=FALSE;
+ bool beacon=false;
U8 tecount=vobj->getNumTEs();
for(int x=0;x<tecount;x++)
{
if(vobj->getTE(x)->hasMedia())
{
- beacon=TRUE;
+ beacon=true;
break;
}
}
- if(beacon==TRUE)
+ if(beacon)
{
if (gPipeline.sRenderBeacons)
{
@@ -4309,7 +4309,7 @@ void LLPipeline::renderHighlights()
//debug use
U32 LLPipeline::sCurRenderPoolType = 0 ;
-void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate)
+void LLPipeline::renderGeom(LLCamera& camera, bool forceVBOUpdate)
{
LL_RECORD_BLOCK_TIME(FTM_RENDER_GEOMETRY);
@@ -4366,13 +4366,13 @@ void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate)
// Toggle backface culling for debugging
LLGLEnable cull_face(mBackfaceCull ? GL_CULL_FACE : 0);
// Set fog
- BOOL use_fog = hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_FOG);
+ bool use_fog = hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_FOG);
LLGLEnable fog_enable(use_fog &&
!gPipeline.canUseWindLightShadersOnObjects() ? GL_FOG : 0);
gSky.updateFog(camera.getFar());
if (!use_fog)
{
- sUnderWaterRender = FALSE;
+ sUnderWaterRender = false;
}
gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sDefaultImagep);
@@ -4409,7 +4409,7 @@ void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate)
setupHWLights(NULL);
}
- BOOL occlude = sUseOcclusion > 1;
+ bool occlude = sUseOcclusion > 1;
U32 cur_type = 0;
pool_set_t::iterator iter1 = mPools.begin();
@@ -4424,7 +4424,7 @@ void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate)
if (occlude && cur_type >= LLDrawPool::POOL_GRASS)
{
- occlude = FALSE;
+ occlude = false;
gGLLastMatrix = NULL;
gGL.loadMatrix(gGLModelView);
LLGLSLShader::bindNoShader();
@@ -4489,7 +4489,7 @@ void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate)
if (occlude)
{
- occlude = FALSE;
+ occlude = false;
gGLLastMatrix = NULL;
gGL.loadMatrix(gGLModelView);
LLGLSLShader::bindNoShader();
@@ -4672,7 +4672,7 @@ void LLPipeline::renderGeomPostDeferred(LLCamera& camera, bool do_occlusion)
gGL.setColorMask(true, false);
pool_set_t::iterator iter1 = mPools.begin();
- BOOL occlude = LLPipeline::sUseOcclusion > 1 && do_occlusion;
+ bool occlude = LLPipeline::sUseOcclusion > 1 && do_occlusion;
while ( iter1 != mPools.end() )
{
@@ -4682,7 +4682,7 @@ void LLPipeline::renderGeomPostDeferred(LLCamera& camera, bool do_occlusion)
if (occlude && cur_type >= LLDrawPool::POOL_GRASS)
{
- occlude = FALSE;
+ occlude = false;
gGLLastMatrix = NULL;
gGL.loadMatrix(gGLModelView);
LLGLSLShader::bindNoShader();
@@ -4742,7 +4742,7 @@ void LLPipeline::renderGeomPostDeferred(LLCamera& camera, bool do_occlusion)
if (occlude)
{
- occlude = FALSE;
+ occlude = false;
gGLLastMatrix = NULL;
gGL.loadMatrix(gGLModelView);
LLGLSLShader::bindNoShader();
@@ -5884,7 +5884,7 @@ void LLPipeline::removeFromQuickLookup( LLDrawPool* poolp )
case LLDrawPool::POOL_TREE:
#ifdef _DEBUG
{
- BOOL found = mTreePools.erase( (uintptr_t)poolp->getTexture() );
+ bool found = mTreePools.erase( (uintptr_t)poolp->getTexture() );
llassert( found );
}
#else
@@ -5895,7 +5895,7 @@ void LLPipeline::removeFromQuickLookup( LLDrawPool* poolp )
case LLDrawPool::POOL_TERRAIN:
#ifdef _DEBUG
{
- BOOL found = mTerrainPools.erase( (uintptr_t)poolp->getTexture() );
+ bool found = mTerrainPools.erase( (uintptr_t)poolp->getTexture() );
llassert( found );
}
#else
@@ -5958,7 +5958,7 @@ void LLPipeline::resetDrawOrders()
// Once-per-frame setup of hardware lights,
// including sun/moon, avatar backlight, and up to 6 local lights
-void LLPipeline::setupAvatarLights(BOOL for_edit)
+void LLPipeline::setupAvatarLights(bool for_edit)
{
assertInitialized();
@@ -6063,7 +6063,7 @@ static F32 calc_light_dist(LLVOVolume* light, const LLVector3& cam_pos, F32 max_
return max_dist;
}
F32 radius = light->getLightRadius();
- BOOL selected = light->isSelected();
+ bool selected = light->isSelected();
LLVector3 dpos = light->getRenderPosition() - cam_pos;
F32 dist2 = dpos.lengthSquared();
if (!selected && dist2 > (max_dist + radius)*(max_dist + radius))
@@ -6658,9 +6658,9 @@ void LLPipeline::findReferences(LLDrawable *drawablep)
}
}
-BOOL LLPipeline::verify()
+bool LLPipeline::verify()
{
- BOOL ok = assertInitialized();
+ bool ok = assertInitialized();
if (ok)
{
for (pool_set_t::iterator iter = mPools.begin(); iter != mPools.end(); ++iter)
@@ -6668,7 +6668,7 @@ BOOL LLPipeline::verify()
LLDrawPool *poolp = *iter;
if (!poolp->verify())
{
- ok = FALSE;
+ ok = false;
}
}
}
@@ -6713,7 +6713,7 @@ BOOL LLPipeline::verify()
bool LLRayAABB(const LLVector3 &center, const LLVector3 &size, const LLVector3& origin, const LLVector3& dir, LLVector3 &coord, F32 epsilon)
{
- BOOL Inside = TRUE;
+ bool Inside = true;
LLVector3 MinB = center - size;
LLVector3 MaxB = center + size;
LLVector3 MaxT;
@@ -6725,7 +6725,7 @@ bool LLRayAABB(const LLVector3 &center, const LLVector3 &size, const LLVector3&
if(origin.mV[i] < MinB.mV[i])
{
coord.mV[i] = MinB.mV[i];
- Inside = FALSE;
+ Inside = false;
// Calculate T distances to candidate planes
if(IR(dir.mV[i])) MaxT.mV[i] = (MinB.mV[i] - origin.mV[i]) / dir.mV[i];
@@ -6733,7 +6733,7 @@ bool LLRayAABB(const LLVector3 &center, const LLVector3 &size, const LLVector3&
else if(origin.mV[i] > MaxB.mV[i])
{
coord.mV[i] = MaxB.mV[i];
- Inside = FALSE;
+ Inside = false;
// Calculate T distances to candidate planes
if(IR(dir.mV[i])) MaxT.mV[i] = (MaxB.mV[i] - origin.mV[i]) / dir.mV[i];
@@ -6779,7 +6779,7 @@ bool LLRayAABB(const LLVector3 &center, const LLVector3 &size, const LLVector3&
//
//
-void LLPipeline::setLight(LLDrawable *drawablep, BOOL is_light)
+void LLPipeline::setLight(LLDrawable *drawablep, bool is_light)
{
if (drawablep && assertInitialized())
{
@@ -6807,9 +6807,8 @@ void LLPipeline::toggleRenderType(U32 type)
}
//static
-void LLPipeline::toggleRenderTypeControl(void* data)
+void LLPipeline::toggleRenderTypeControl(U32 type)
{
- U32 type = (U32)(intptr_t)data;
U32 bit = (1<<type);
if (gPipeline.hasRenderType(type))
{
@@ -6823,24 +6822,21 @@ void LLPipeline::toggleRenderTypeControl(void* data)
}
//static
-BOOL LLPipeline::hasRenderTypeControl(void* data)
+bool LLPipeline::hasRenderTypeControl(U32 type)
{
- U32 type = (U32)(intptr_t)data;
return gPipeline.hasRenderType(type);
}
// Allows UI items labeled "Hide foo" instead of "Show foo"
//static
-BOOL LLPipeline::toggleRenderTypeControlNegated(void* data)
+bool LLPipeline::toggleRenderTypeControlNegated(S32 type)
{
- S32 type = (S32)(intptr_t)data;
return !gPipeline.hasRenderType(type);
}
//static
-void LLPipeline::toggleRenderDebug(void* data)
+void LLPipeline::toggleRenderDebug(U32 bit)
{
- U32 bit = (U32)(intptr_t)data;
if (gPipeline.hasRenderDebugMask(bit))
{
LL_INFOS() << "Toggling render debug mask " << std::hex << bit << " off" << std::dec << LL_ENDL;
@@ -6854,24 +6850,21 @@ void LLPipeline::toggleRenderDebug(void* data)
//static
-BOOL LLPipeline::toggleRenderDebugControl(void* data)
+bool LLPipeline::toggleRenderDebugControl(U32 bit)
{
- U32 bit = (U32)(intptr_t)data;
return gPipeline.hasRenderDebugMask(bit);
}
//static
-void LLPipeline::toggleRenderDebugFeature(void* data)
+void LLPipeline::toggleRenderDebugFeature(U32 bit)
{
- U32 bit = (U32)(intptr_t)data;
gPipeline.mRenderDebugFeatureMask ^= bit;
}
//static
-BOOL LLPipeline::toggleRenderDebugFeatureControl(void* data)
+bool LLPipeline::toggleRenderDebugFeatureControl(U32 bit)
{
- U32 bit = (U32)(intptr_t)data;
return gPipeline.hasRenderDebugFeatureMask(bit);
}
@@ -6904,145 +6897,145 @@ void LLPipeline::popRenderDebugFeatureMask()
}
// static
-void LLPipeline::setRenderScriptedBeacons(BOOL val)
+void LLPipeline::setRenderScriptedBeacons(bool val)
{
sRenderScriptedBeacons = val;
}
// static
-void LLPipeline::toggleRenderScriptedBeacons(void*)
+void LLPipeline::toggleRenderScriptedBeacons()
{
sRenderScriptedBeacons = !sRenderScriptedBeacons;
}
// static
-BOOL LLPipeline::getRenderScriptedBeacons(void*)
+bool LLPipeline::getRenderScriptedBeacons()
{
return sRenderScriptedBeacons;
}
// static
-void LLPipeline::setRenderScriptedTouchBeacons(BOOL val)
+void LLPipeline::setRenderScriptedTouchBeacons(bool val)
{
sRenderScriptedTouchBeacons = val;
}
// static
-void LLPipeline::toggleRenderScriptedTouchBeacons(void*)
+void LLPipeline::toggleRenderScriptedTouchBeacons()
{
sRenderScriptedTouchBeacons = !sRenderScriptedTouchBeacons;
}
// static
-BOOL LLPipeline::getRenderScriptedTouchBeacons(void*)
+bool LLPipeline::getRenderScriptedTouchBeacons()
{
return sRenderScriptedTouchBeacons;
}
// static
-void LLPipeline::setRenderMOAPBeacons(BOOL val)
+void LLPipeline::setRenderMOAPBeacons(bool val)
{
sRenderMOAPBeacons = val;
}
// static
-void LLPipeline::toggleRenderMOAPBeacons(void*)
+void LLPipeline::toggleRenderMOAPBeacons()
{
sRenderMOAPBeacons = !sRenderMOAPBeacons;
}
// static
-BOOL LLPipeline::getRenderMOAPBeacons(void*)
+bool LLPipeline::getRenderMOAPBeacons()
{
return sRenderMOAPBeacons;
}
// static
-void LLPipeline::setRenderPhysicalBeacons(BOOL val)
+void LLPipeline::setRenderPhysicalBeacons(bool val)
{
sRenderPhysicalBeacons = val;
}
// static
-void LLPipeline::toggleRenderPhysicalBeacons(void*)
+void LLPipeline::toggleRenderPhysicalBeacons()
{
sRenderPhysicalBeacons = !sRenderPhysicalBeacons;
}
// static
-BOOL LLPipeline::getRenderPhysicalBeacons(void*)
+bool LLPipeline::getRenderPhysicalBeacons()
{
return sRenderPhysicalBeacons;
}
// static
-void LLPipeline::setRenderParticleBeacons(BOOL val)
+void LLPipeline::setRenderParticleBeacons(bool val)
{
sRenderParticleBeacons = val;
}
// static
-void LLPipeline::toggleRenderParticleBeacons(void*)
+void LLPipeline::toggleRenderParticleBeacons()
{
sRenderParticleBeacons = !sRenderParticleBeacons;
}
// static
-BOOL LLPipeline::getRenderParticleBeacons(void*)
+bool LLPipeline::getRenderParticleBeacons()
{
return sRenderParticleBeacons;
}
// static
-void LLPipeline::setRenderSoundBeacons(BOOL val)
+void LLPipeline::setRenderSoundBeacons(bool val)
{
sRenderSoundBeacons = val;
}
// static
-void LLPipeline::toggleRenderSoundBeacons(void*)
+void LLPipeline::toggleRenderSoundBeacons()
{
sRenderSoundBeacons = !sRenderSoundBeacons;
}
// static
-BOOL LLPipeline::getRenderSoundBeacons(void*)
+bool LLPipeline::getRenderSoundBeacons()
{
return sRenderSoundBeacons;
}
// static
-void LLPipeline::setRenderBeacons(BOOL val)
+void LLPipeline::setRenderBeacons(bool val)
{
sRenderBeacons = val;
}
// static
-void LLPipeline::toggleRenderBeacons(void*)
+void LLPipeline::toggleRenderBeacons()
{
sRenderBeacons = !sRenderBeacons;
}
// static
-BOOL LLPipeline::getRenderBeacons(void*)
+bool LLPipeline::getRenderBeacons()
{
return sRenderBeacons;
}
// static
-void LLPipeline::setRenderHighlights(BOOL val)
+void LLPipeline::setRenderHighlights(bool val)
{
sRenderHighlight = val;
}
// static
-void LLPipeline::toggleRenderHighlights(void*)
+void LLPipeline::toggleRenderHighlights()
{
sRenderHighlight = !sRenderHighlight;
}
// static
-BOOL LLPipeline::getRenderHighlights(void*)
+bool LLPipeline::getRenderHighlights()
{
return sRenderHighlight;
}
@@ -7096,8 +7089,8 @@ LLVOPartGroup* LLPipeline::lineSegmentIntersectParticle(const LLVector4a& start,
}
LLViewerObject* LLPipeline::lineSegmentIntersectInWorld(const LLVector4a& start, const LLVector4a& end,
- BOOL pick_transparent,
- BOOL pick_rigged,
+ bool pick_transparent,
+ bool pick_rigged,
S32* face_hit,
LLVector4a* intersection, // return the intersection point
LLVector2* tex_coord, // return the texture coordinates of the intersection point
@@ -7111,7 +7104,7 @@ LLViewerObject* LLPipeline::lineSegmentIntersectInWorld(const LLVector4a& start,
LLVector4a position;
- sPickAvatar = FALSE; //LLToolMgr::getInstance()->inBuildMode() ? FALSE : TRUE;
+ sPickAvatar = false; //! LLToolMgr::getInstance()->inBuildMode();
for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
@@ -7177,7 +7170,7 @@ LLViewerObject* LLPipeline::lineSegmentIntersectInWorld(const LLVector4a& start,
const F32 ATTACHMENT_OVERRIDE_DIST = 0.1f;
//check against avatars
- sPickAvatar = TRUE;
+ sPickAvatar = true;
for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
{
@@ -7249,7 +7242,7 @@ LLViewerObject* LLPipeline::lineSegmentIntersectInWorld(const LLVector4a& start,
}
LLViewerObject* LLPipeline::lineSegmentIntersectInHUD(const LLVector4a& start, const LLVector4a& end,
- BOOL pick_transparent,
+ bool pick_transparent,
S32* face_hit,
LLVector4a* intersection, // return the intersection point
LLVector2* tex_coord, // return the texture coordinates of the intersection point
@@ -7264,11 +7257,11 @@ LLViewerObject* LLPipeline::lineSegmentIntersectInHUD(const LLVector4a& start, c
{
LLViewerRegion* region = *iter;
- BOOL toggle = FALSE;
+ bool toggle = false;
if (!hasRenderType(LLPipeline::RENDER_TYPE_HUD))
{
toggleRenderType(LLPipeline::RENDER_TYPE_HUD);
- toggle = TRUE;
+ toggle = true;
}
LLSpatialPartition* part = region->getSpatialPartition(LLViewerRegion::PARTITION_HUD);
@@ -7417,7 +7410,7 @@ void LLPipeline::doResetVertexBuffers(bool forced)
LLVOPartGroup::restoreGL();
}
-void LLPipeline::renderObjects(U32 type, U32 mask, BOOL texture, BOOL batch_texture)
+void LLPipeline::renderObjects(U32 type, U32 mask, bool texture, bool batch_texture)
{
assertInitialized();
gGL.loadMatrix(gGLModelView);
@@ -7427,7 +7420,7 @@ void LLPipeline::renderObjects(U32 type, U32 mask, BOOL texture, BOOL batch_text
gGLLastMatrix = NULL;
}
-void LLPipeline::renderMaskedObjects(U32 type, U32 mask, BOOL texture, BOOL batch_texture)
+void LLPipeline::renderMaskedObjects(U32 type, U32 mask, bool texture, bool batch_texture)
{
assertInitialized();
gGL.loadMatrix(gGLModelView);
@@ -7500,7 +7493,7 @@ void LLPipeline::bindScreenToTexture()
static LLTrace::BlockTimerStatHandle FTM_RENDER_BLOOM("Bloom");
-void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield)
+void LLPipeline::renderBloom(bool for_snapshot, F32 zoom_factor, int subfield)
{
if (!(gPipeline.canUseVertexShaders() &&
sRenderGlow))
@@ -8618,7 +8611,7 @@ void LLPipeline::renderDeferredLighting()
gPipeline.popRenderTypeMask();
}
- BOOL render_local = RenderLocalLights;
+ bool render_local = RenderLocalLights;
if (render_local)
{
@@ -9171,7 +9164,7 @@ void LLPipeline::renderDeferredLightingToRT(LLRenderTarget* target)
gPipeline.popRenderTypeMask();
}
- BOOL render_local = RenderLocalLights;
+ bool render_local = RenderLocalLights;
if (render_local)
{
@@ -9730,10 +9723,10 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
{
if (LLPipeline::sWaterReflections && assertInitialized() && LLDrawPoolWater::sNeedsReflectionUpdate)
{
- BOOL skip_avatar_update = FALSE;
+ bool skip_avatar_update = false;
if (!isAgentAvatarValid() || gAgentCamera.getCameraAnimating() || gAgentCamera.getCameraMode() != CAMERA_MODE_MOUSELOOK || !LLVOAvatar::sVisibleInFirstPerson)
{
- skip_avatar_update = TRUE;
+ skip_avatar_update = true;
}
if (!skip_avatar_update)
@@ -9748,7 +9741,7 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
LLCamera camera = camera_in;
camera.setFar(camera.getFar()*0.87654321f);
- LLPipeline::sReflectionRender = TRUE;
+ LLPipeline::sReflectionRender = true;
gPipeline.pushRenderTypeMask();
@@ -9934,7 +9927,7 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
camera.setOrigin(camera_in.getOrigin());
//render distortion map
- static BOOL last_update = TRUE;
+ static bool last_update = true;
if (last_update)
{
camera.setFar(camera_in.getFar());
@@ -9944,7 +9937,7 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
END_RENDER_TYPES);
stop_glerror();
- LLPipeline::sUnderWaterRender = LLViewerCamera::getInstance()->cameraUnderWater() ? FALSE : TRUE;
+ LLPipeline::sUnderWaterRender = ! LLViewerCamera::getInstance()->cameraUnderWater();
if (LLPipeline::sUnderWaterRender)
{
@@ -10006,12 +9999,12 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
}
mWaterDis.flush();
- LLPipeline::sUnderWaterRender = FALSE;
+ LLPipeline::sUnderWaterRender = false;
}
last_update = LLDrawPoolWater::sNeedsReflectionUpdate && LLDrawPoolWater::sNeedsDistortionUpdate;
- LLPipeline::sReflectionRender = FALSE;
+ LLPipeline::sReflectionRender = false;
if (!LLRenderTarget::sUseFBO)
{
@@ -10106,7 +10099,7 @@ static LLTrace::BlockTimerStatHandle FTM_SHADOW_RENDER("Render Shadows");
static LLTrace::BlockTimerStatHandle FTM_SHADOW_ALPHA("Alpha Shadow");
static LLTrace::BlockTimerStatHandle FTM_SHADOW_SIMPLE("Simple Shadow");
-void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera& shadow_cam, LLCullResult &result, BOOL use_shader, BOOL use_occlusion, U32 target_width)
+void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera& shadow_cam, LLCullResult &result, bool use_shader, bool use_occlusion, U32 target_width)
{
LL_RECORD_BLOCK_TIME(FTM_SHADOW_RENDER);
@@ -10116,7 +10109,7 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera
{
LLPipeline::sUseOcclusion = 0;
}
- LLPipeline::sShadowRender = TRUE;
+ LLPipeline::sShadowRender = true;
U32 types[] = {
LLRenderPass::PASS_SIMPLE,
@@ -10259,18 +10252,18 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera
gGLLastMatrix = NULL;
LLPipeline::sUseOcclusion = occlude;
- LLPipeline::sShadowRender = FALSE;
+ LLPipeline::sShadowRender = false;
}
static LLTrace::BlockTimerStatHandle FTM_VISIBLE_CLOUD("Visible Cloud");
-BOOL LLPipeline::getVisiblePointCloud(LLCamera& camera, LLVector3& min, LLVector3& max, std::vector<LLVector3>& fp, LLVector3 light_dir)
+bool LLPipeline::getVisiblePointCloud(LLCamera& camera, LLVector3& min, LLVector3& max, std::vector<LLVector3>& fp, LLVector3 light_dir)
{
LL_RECORD_BLOCK_TIME(FTM_VISIBLE_CLOUD);
//get point cloud of intersection of frust and min, max
if (getVisibleExtents(camera, min, max))
{
- return FALSE;
+ return false;
}
//get set of planes on bounding box
@@ -10428,10 +10421,10 @@ BOOL LLPipeline::getVisiblePointCloud(LLCamera& camera, LLVector3& min, LLVector
if (fp.empty())
{
- return FALSE;
+ return false;
}
- return TRUE;
+ return true;
}
void LLPipeline::renderHighlight(const LLViewerObject* obj, F32 fade)
@@ -10523,11 +10516,11 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
LL_RECORD_BLOCK_TIME(FTM_GEN_SUN_SHADOW);
- BOOL skip_avatar_update = FALSE;
+ bool skip_avatar_update = false;
if (!isAgentAvatarValid() || gAgentCamera.getCameraAnimating() || gAgentCamera.getCameraMode() != CAMERA_MODE_MOUSELOOK || !LLVOAvatar::sVisibleInFirstPerson)
{
- skip_avatar_update = TRUE;
+ skip_avatar_update = true;
}
if (!skip_avatar_update)
@@ -11287,7 +11280,7 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
}
}
-void LLPipeline::renderGroups(LLRenderPass* pass, U32 type, U32 mask, BOOL texture)
+void LLPipeline::renderGroups(LLRenderPass* pass, U32 type, U32 mask, bool texture)
{
for (LLCullResult::sg_iterator i = sCull->beginVisibleGroups(); i != sCull->endVisibleGroups(); ++i)
{
@@ -11373,10 +11366,10 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar)
S32 occlusion = sUseOcclusion;
sUseOcclusion = 0;
- sReflectionRender = sRenderDeferred ? FALSE : TRUE;
+ sReflectionRender = ! sRenderDeferred;
- sShadowRender = TRUE;
- sImpostorRender = TRUE;
+ sShadowRender = true;
+ sImpostorRender = true;
LLViewerCamera* viewer_camera = LLViewerCamera::getInstance();
@@ -11625,9 +11618,9 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar)
LLVOAvatar::sUseImpostors = true; // @TODO ???
sUseOcclusion = occlusion;
- sReflectionRender = FALSE;
- sImpostorRender = FALSE;
- sShadowRender = FALSE;
+ sReflectionRender = false;
+ sImpostorRender = false;
+ sShadowRender = false;
popRenderTypeMask();
gGL.matrixMode(LLRender::MM_PROJECTION);
@@ -11644,7 +11637,7 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar)
LLGLState::checkClientArrays();
}
-BOOL LLPipeline::hasRenderBatches(const U32 type) const
+bool LLPipeline::hasRenderBatches(const U32 type) const
{
return sCull->getRenderMapSize(type) > 0;
}
@@ -11669,12 +11662,12 @@ LLCullResult::sg_iterator LLPipeline::endAlphaGroups()
return sCull->endAlphaGroups();
}
-BOOL LLPipeline::hasRenderType(const U32 type) const
+bool LLPipeline::hasRenderType(const U32 type) const
{
// STORM-365 : LLViewerJointAttachment::setAttachmentVisibility() is setting type to 0 to actually mean "do not render"
- // We then need to test that value here and return FALSE to prevent attachment to render (in mouselook for instance)
- // TODO: reintroduce RENDER_TYPE_NONE in LLRenderTypeMask and initialize its mRenderTypeEnabled[RENDER_TYPE_NONE] to FALSE explicitely
- return (type == 0 ? FALSE : mRenderTypeEnabled[type]);
+ // We then need to test that value here and return false to prevent attachment to render (in mouselook for instance)
+ // TODO: reintroduce RENDER_TYPE_NONE in LLRenderTypeMask and initialize its mRenderTypeEnabled[RENDER_TYPE_NONE] to false explicitely
+ return (type == 0 ? false : mRenderTypeEnabled[type]);
}
void LLPipeline::setRenderTypeMask(U32 type, ...)
@@ -11684,7 +11677,7 @@ void LLPipeline::setRenderTypeMask(U32 type, ...)
va_start(args, type);
while (type < END_RENDER_TYPES)
{
- mRenderTypeEnabled[type] = TRUE;
+ mRenderTypeEnabled[type] = true;
type = va_arg(args, U32);
}
va_end(args);
@@ -11695,7 +11688,7 @@ void LLPipeline::setRenderTypeMask(U32 type, ...)
}
}
-BOOL LLPipeline::hasAnyRenderType(U32 type, ...) const
+bool LLPipeline::hasAnyRenderType(U32 type, ...) const
{
va_list args;
@@ -11704,7 +11697,7 @@ BOOL LLPipeline::hasAnyRenderType(U32 type, ...) const
{
if (mRenderTypeEnabled[type])
{
- return TRUE;
+ return true;
}
type = va_arg(args, U32);
}
@@ -11715,7 +11708,7 @@ BOOL LLPipeline::hasAnyRenderType(U32 type, ...) const
LL_ERRS() << "Invalid render type." << LL_ENDL;
}
- return FALSE;
+ return false;
}
void LLPipeline::pushRenderTypeMask()
@@ -11740,10 +11733,10 @@ void LLPipeline::andRenderTypeMask(U32 type, ...)
{
va_list args;
- BOOL tmp[NUM_RENDER_TYPES];
+ bool tmp[NUM_RENDER_TYPES];
for (U32 i = 0; i < NUM_RENDER_TYPES; ++i)
{
- tmp[i] = FALSE;
+ tmp[i] = false;
}
va_start(args, type);
@@ -11751,7 +11744,7 @@ void LLPipeline::andRenderTypeMask(U32 type, ...)
{
if (mRenderTypeEnabled[type])
{
- tmp[type] = TRUE;
+ tmp[type] = true;
}
type = va_arg(args, U32);
@@ -11777,7 +11770,7 @@ void LLPipeline::clearRenderTypeMask(U32 type, ...)
va_start(args, type);
while (type < END_RENDER_TYPES)
{
- mRenderTypeEnabled[type] = FALSE;
+ mRenderTypeEnabled[type] = false;
type = va_arg(args, U32);
}
@@ -11793,7 +11786,7 @@ void LLPipeline::setAllRenderTypes()
{
for (U32 i = 0; i < NUM_RENDER_TYPES; ++i)
{
- mRenderTypeEnabled[i] = TRUE;
+ mRenderTypeEnabled[i] = true;
}
}
@@ -11801,7 +11794,7 @@ void LLPipeline::clearAllRenderTypes()
{
for (U32 i = 0; i < NUM_RENDER_TYPES; ++i)
{
- mRenderTypeEnabled[i] = FALSE;
+ mRenderTypeEnabled[i] = false;
}
}
@@ -11868,7 +11861,7 @@ void LLPipeline::restorePermanentObjects( const std::vector<U32>& restoreList )
skipRenderingOfTerrain( false );
}
-void LLPipeline::skipRenderingOfTerrain( BOOL flag )
+void LLPipeline::skipRenderingOfTerrain( bool flag )
{
pool_set_t::iterator iter = mPools.begin();
while ( iter != mPools.end() )