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path: root/indra/newview/pipeline.cpp
AgeCommit message (Expand)Author
2010-02-28Remove some dead code.Dave Parks
2010-02-18Backed out changeset 83d7019fda75Tofu Linden
2010-02-18EXT-5389 Unreadable resident names with glow.Tofu Linden
2010-02-18viewer2 merge.Tofu Linden
2010-02-18EXT-5389 Unreadable resident names with glow.Tofu Linden
2010-02-18more cleanup of some dead members.Tofu Linden
2010-02-12mergePalmer Truelson
2010-02-12Backed out davep's optimization pass. changeset 3c3685de430aPalmer Truelson
2010-02-12mergePalmer
2010-02-11merge from viewer2 trunk.Tofu Linden
2010-02-11CID-68Tofu Linden
2010-02-09merge from viewer2.Tofu Linden
2010-02-09more fix for EXT-4352: texture problem in viewer 2.0. fixed texture priority ...Xiaohong Bao
2010-02-09mergedavep@billy.gateway.2wire.net
2010-02-06Draw prims using triangle strips instead of triangle lists.Dave Parks
2010-02-03Optimization pass.Dave Parks
2010-02-01const fix.Tofu Linden
2010-02-01start to abstract-out the 'is a spotlight' question so one day we can perhaps...Tofu Linden
2010-01-28cheap no-branch goodness for rendering both spotlights and pointlights with t...Tofu Linden
2010-01-28getting closer to point/spot interchangabilityTofu Linden
2010-01-28cheaply resurrect the difference between spotlight and omnidirectional, as fa...Tofu Linden
2010-01-28woo, dumb GL lights now match up to our dumb shader model pretty well.Tofu Linden
2010-01-28first dribble of directional lights for shaderless path.Tofu Linden
2010-01-04Merge from trunk. Conflicts manually resolved in:Tofu Linden
2009-12-21DEV-44562 deferred rendering: crease noise sadnessTofu Linden
2009-12-18Merge with viewer-2-0Dave Parks
2009-12-16Quick 'n dirty prioritization scheme for mesh loading.Dave Parks
2009-12-15EXT-3488 Fix for sky not being reflected in water any more.Runitai
2009-12-11HTTP Mesh fetch FTW.. still bustedDave Parks
2009-12-07Merge of viewer 2 changesPalmer
2009-12-02EXT-2737 Fix for terrain/avatars/trees not showing up in water reflection.Runitai
2009-11-30Linker optimization - use "extern template" for commonly regenerated templatesJames Cook
2009-11-25Merge of viewer 2Palmer Truelson
2009-11-25Fix for spam on invalid mesh asset.Dave Parks
2009-11-25Fix for screen buffers not getting reallocated appropriately all the time (th...Dave Parks
2009-11-24Merge cleanup.Dave Parks
2009-11-24MergeDave Parks
2009-11-24Fix for stalls when resizing screen texture.Dave Parks
2009-11-24Backed out changeset: ec7f6f4bd908Dave Parks
2009-11-24Fix for copying of tetrahedrons in place of mesh LODs.Dave Parks
2009-11-23EXT-2460 - mouselook mode - remove unused UI elementsrichard
2009-11-18Tetrahedron displays in place of unloaded mesh. Still has some LOD issues.Dave Parks
2009-11-17Automated merge with ssh://palmer@hg.lindenlab.com/viewer/viewer-2-0Palmer
2009-11-11Merged in viewer 2 changes, adjusted xui problems, added mesh folder type and...Palmer
2009-11-11unbreak buildrichard
2009-11-11mergerichard
2009-11-11added viewports to LLRenderTarget to speed up animation of sidetrayrichard
2009-11-10mergeJames Cook
2009-11-10Sanitize naming of getWindowRect (scaled vs. raw pixels) and getWorldViewRect...James Cook
2009-11-09mergerichard