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path: root/indra/newview/llvovolume.cpp
AgeCommit message (Expand)Author
2023-10-04Merge tag '6.6.15-release'Erik Kundiman
2023-09-10Lose the _ARB suffix from many macrosErik Kundiman
2023-09-06SL-20214 Crash at LLControlAVBridge::updateSpatialExtentsAndrey Kleshchev
2023-07-17Merge branch 'main' into DRTVWR-582-maint-UAndrey Lihatskiy
2023-06-24SL-19805 Fix touch handling logicAlexander Gavriliuk
2023-06-23SL-19805 Follow-up fixAndrey Lihatskiy
2023-06-23SL-19805 Second Life Viewer last update made invisible parts visibleAlexander Gavriliuk
2023-06-02SL-18251 Expand extents to include the Control Avatar boundsAlexander Gavriliuk
2023-05-26Merge branch 'xcode-14.3' into DRTVWR-582-maint-UAndrey Lihatskiy
2023-05-19SL-18837: Clean up more set-but-unused variables for Xcode 14.3Nat Goodspeed
2023-05-02Merge branch 'main' into DRTVWR-580-maint-TAndrey Lihatskiy
2023-03-02SL-19317 fix for avatar attachment accountingMnikolenko Productengine
2023-02-27SL-18882: Show diffuse non-alpha textures opaque on editingAlexander Gavriliuk
2023-02-23SL-19252 Remove "#ifdef _CORY_TESTING" codeMaxim Nikolenko
2023-02-16SL-18246 Highlight 100% transparent faces for scripted objectsAlexander Gavriliuk
2023-02-03Merge branch 'main' into DRTVWR-539Mnikolenko Productengine
2022-10-27DRTVWR-570 Mac build fix: unused variables cleanupAndrey Lihatskiy
2022-10-27Merge branch 'master' into DRTVWR-539Mnikolenko Productengine
2022-10-26Merge branch 'master' into DRTVWR-570-maint-QAndrey Lihatskiy
2022-10-24SL-18432 Fix for alpha sortingAndrey Lihatskiy
2022-10-21Merge branch 'master' into DRTVWR-539Mnikolenko Productengine
2022-10-20Merge branch 'master' into DRTVWR-570-maint-QAndrey Lihatskiy
2022-10-17SL-17779 Texture position changes were ignored on rigged meshesAndrey Kleshchev
2022-09-27Optimize away gObjectList finds during mesh loadRye Mutt
2022-09-27Optimize away constant map finds in getSkinInfo by caching mesh skin into in ...Rye Mutt
2022-09-21SL-18202 WIP merging autotune contribution and updating UIMnikolenko Productengine
2022-08-04Merge branch 'master' into DRTVWR-548-maint-NAndrey Lihatskiy
2022-07-26SL-17801: Don't let external code delete the raw pointer to the picking octreeCosmic Linden
2022-07-12SL-17691: Consolidate calls to onDrawableUpdateFromServer to reduce false pos...Cosmic Linden
2022-07-12SL-17691: Make objects active if there are too many material updates from the...Cosmic Linden
2022-07-05SL-17448: Also update the octree box if there is a position rebuildCosmic Linden
2022-07-01SL-17448: Be more thorough about generating bounding boxes that don't affect ...Cosmic Linden
2022-07-01SL-17448: Fix LOD/octree update feedback loops causing LOD fluctuations.Cosmic Linden
2022-07-01SL-17510: Fix frequently updating meshes (ex: sculpties) causing expensive oc...Cosmic Linden
2022-06-29Merge branch 'master' into DRTVWR-548-maint-NAndrey Lihatskiy
2022-06-21SL-17021: Change meaning of first argument to LLVOVolume::updateRiggedVolume ...Cosmic Linden
2022-06-21SL-17021: Only calculate the octree for a skinned mesh if intersection falls ...Cosmic Linden
2022-06-21SL-17021: Do not do software skinning/octree building of a face during pickin...Cosmic Linden
2022-06-21SL-17021: Fix triangle mesh overlays being generated twice when avatar animat...Cosmic Linden
2022-06-21SL-17635 remove unused variablesMaxim Nikolenko
2022-06-07SL-17532 Cleanup from hasty commit (thanks to Henri for the prodding).Dave Parks
2022-06-06SL-17532 Potential fix for some rigged mesh draw order issues.Dave Parks
2022-05-27DRTVWR-543 post-merge cleanupAndrey Lihatskiy
2022-05-27Merge branch 'master' into DRTVWR-543-maintAndrey Lihatskiy
2022-04-25SL-17236 For real this time, maintain legacy draw order of alpha rigged meshe...Dave Parks
2022-04-18Merge branch master (D540) into DRTVWR-546Andrey Kleshchev
2022-04-18Merge branch 'master' into DRTVWR-543-maintAndrey Lihatskiy
2022-04-14SL-17035 Crash at gl_debug_callbackAndrey Kleshchev
2022-03-24SL-17028 Fix for inconsistent ordering of transparent rigged meshes and remov...Dave Parks
2022-03-04SL-16495 FIXED crash when disabling "Animated Mesh"Mnikolenko Productengine