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authorCosmic Linden <cosmic@lindenlab.com>2022-04-19 17:29:15 -0700
committerCosmic Linden <cosmic@lindenlab.com>2022-06-21 12:33:32 -0700
commit916da8cfb8b394239c523ee9b70c698dabb4ba98 (patch)
tree8ea3f6f39bff423ac7f30943b950c8e80d540f20 /indra/newview/llvovolume.cpp
parent162280cd981b97ffef927553ec230cddcda878ce (diff)
SL-17021: Fix triangle mesh overlays being generated twice when avatar animation is frozen
Diffstat (limited to 'indra/newview/llvovolume.cpp')
-rw-r--r--indra/newview/llvovolume.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp
index 832803ea6e..89056c64bb 100644
--- a/indra/newview/llvovolume.cpp
+++ b/indra/newview/llvovolume.cpp
@@ -4852,7 +4852,7 @@ void LLRiggedVolume::update(const LLMeshSkinInfo* skin, LLVOAvatar* avatar, cons
if (is_paused)
{
S32 frames_paused = LLFrameTimer::getFrameCount() - avatar->getMotionController().getPausedFrame();
- if (frames_paused > 2)
+ if (frames_paused > 1)
{
return;
}