From 916da8cfb8b394239c523ee9b70c698dabb4ba98 Mon Sep 17 00:00:00 2001 From: Cosmic Linden Date: Tue, 19 Apr 2022 17:29:15 -0700 Subject: SL-17021: Fix triangle mesh overlays being generated twice when avatar animation is frozen --- indra/newview/llvovolume.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'indra/newview/llvovolume.cpp') diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp index 832803ea6e..89056c64bb 100644 --- a/indra/newview/llvovolume.cpp +++ b/indra/newview/llvovolume.cpp @@ -4852,7 +4852,7 @@ void LLRiggedVolume::update(const LLMeshSkinInfo* skin, LLVOAvatar* avatar, cons if (is_paused) { S32 frames_paused = LLFrameTimer::getFrameCount() - avatar->getMotionController().getPausedFrame(); - if (frames_paused > 2) + if (frames_paused > 1) { return; } -- cgit v1.2.3