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path: root/indra/newview/llvovolume.cpp
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2022-10-27DRTVWR-570 Mac build fix: unused variables cleanupAndrey Lihatskiy
2022-10-26Merge branch 'master' into DRTVWR-570-maint-QAndrey Lihatskiy
2022-10-24SL-18432 Fix for alpha sortingAndrey Lihatskiy
2022-10-20Merge branch 'master' into DRTVWR-570-maint-QAndrey Lihatskiy
# Conflicts: # indra/newview/llnetmap.cpp # indra/newview/llnetmap.h
2022-10-17SL-17779 Texture position changes were ignored on rigged meshesAndrey Kleshchev
Since the performance overhaul project, there should be essentially no difference between rigged meshes and non-rigged as far as vertex buffer management is concerned.
2022-09-27Optimize away gObjectList finds during mesh loadRye Mutt
2022-09-27Optimize away constant map finds in getSkinInfo by caching mesh skin into in ↵Rye Mutt
vovolume
2022-08-04Merge branch 'master' into DRTVWR-548-maint-NAndrey Lihatskiy
# Conflicts: # indra/newview/llfloaterworldmap.cpp # indra/newview/llvovolume.cpp
2022-07-26SL-17801: Don't let external code delete the raw pointer to the picking octreeCosmic Linden
2022-07-12SL-17691: Consolidate calls to onDrawableUpdateFromServer to reduce false ↵Cosmic Linden
positives, change mServerDrawableUpdateCount from U64->U32
2022-07-12SL-17691: Make objects active if there are too many material updates from ↵Cosmic Linden
the server
2022-07-05SL-17448: Also update the octree box if there is a position rebuildCosmic Linden
2022-07-01SL-17448: Be more thorough about generating bounding boxes that don't affect ↵Cosmic Linden
the octree
2022-07-01SL-17448: Fix LOD/octree update feedback loops causing LOD fluctuations.Cosmic Linden
May also fix octree updates on mere material changes due to general refactoring.
2022-07-01SL-17510: Fix frequently updating meshes (ex: sculpties) causing expensive ↵Cosmic Linden
octree updates by removing them from the static octree via makeActive
2022-06-29Merge branch 'master' into DRTVWR-548-maint-NAndrey Lihatskiy
# Conflicts: # doc/contributions.txt # indra/newview/llviewercontrol.cpp
2022-06-21SL-17021: Change meaning of first argument to LLVOVolume::updateRiggedVolume ↵Cosmic Linden
from 'force_update' to 'foce_treat_as_rigged'
2022-06-21SL-17021: Only calculate the octree for a skinned mesh if intersection falls ↵Cosmic Linden
inside an on-the-fly calculated bounding box. Technically not a broadphase check, but better than calculating an octree for a bunch of meshes.
2022-06-21SL-17021: Do not do software skinning/octree building of a face during ↵Cosmic Linden
picking unless eligible for narrow-phase intersect check (fast broad-phase intersect pre-check not yet implemented)
2022-06-21SL-17021: Fix triangle mesh overlays being generated twice when avatar ↵Cosmic Linden
animation is frozen
2022-06-21SL-17635 remove unused variablesMaxim Nikolenko
2022-06-07SL-17532 Cleanup from hasty commit (thanks to Henri for the prodding).Dave Parks
2022-06-06SL-17532 Potential fix for some rigged mesh draw order issues.Dave Parks
2022-05-27DRTVWR-543 post-merge cleanupAndrey Lihatskiy
2022-05-27Merge branch 'master' into DRTVWR-543-maintAndrey Lihatskiy
# Conflicts: # autobuild.xml # indra/cmake/LLCommon.cmake # indra/llcommon/CMakeLists.txt # indra/llrender/llgl.cpp # indra/newview/llappviewer.cpp # indra/newview/llface.cpp # indra/newview/llflexibleobject.cpp # indra/newview/llvovolume.cpp
2022-04-25SL-17236 For real this time, maintain legacy draw order of alpha rigged ↵Dave Parks
meshes, batching be damned.
2022-04-18Merge branch master (D540) into DRTVWR-546Andrey Kleshchev
# Conflicts: # indra/llcommon/llsdutil.cpp # indra/newview/VIEWER_VERSION.txt # indra/newview/lldrawpoolalpha.cpp # indra/newview/lldrawpoolwater.cpp
2022-04-18Merge branch 'master' into DRTVWR-543-maintAndrey Lihatskiy
2022-04-14SL-17035 Crash at gl_debug_callbackAndrey Kleshchev
RenderDebugGL was avaliable from develop menu, but since it was persistent, caused slowdowns and crashes it could result in users crashing or lagging without knowing the cause. To resolve the issue it was made to last for a single session.
2022-03-24SL-17028 Fix for inconsistent ordering of transparent rigged meshes and ↵Dave Parks
removal of glow-only rigged meshes from depth buffer.
2022-03-04SL-16495 FIXED crash when disabling "Animated Mesh"Mnikolenko Productengine
2022-03-02SL-16965 360 Snapshot tool fails to save file to computerAndrey Kleshchev
2022-03-02SL-16755 Show alert that download is not supported instead of failing silentlyAndrey Kleshchev
2022-03-01Merge branch 'master' (DRTVWR-557) into DRTVWR-546Andrey Kleshchev
# Conflicts: # autobuild.xml # doc/contributions.txt # indra/cmake/GLOD.cmake # indra/llcommon/tests/llprocess_test.cpp # indra/newview/VIEWER_VERSION.txt # indra/newview/lldrawpoolavatar.cpp # indra/newview/llfloatermodelpreview.cpp # indra/newview/llmodelpreview.cpp # indra/newview/llviewertexturelist.cpp # indra/newview/llvovolume.cpp # indra/newview/viewer_manifest.py
2022-02-18SL-16886 Fix for bad batching parameters for some rigged meshes.Dave Parks
2022-02-17SL-16861 Animesh and avatar color change fixAndrey Kleshchev
2022-02-01SL-16714 and SL-16750 Break rigged alpha into its own pass (restore release ↵Dave Parks
like behavior) and fix rigged alpha emissive not rendering.
2022-01-27SL-16056 Avatar gas cloud adaptive delay #2Andrey Kleshchev
Reset avatar 'loaded' timer after getting new mesh data
2022-01-14Merge branch 'DRTVWR-546' of ssh://bitbucket.org/lindenlab/viewer into ↵Runitai Linden
DRTVWR-546
2022-01-14SL-16544 Fix for small rigged meshes disappearing at short distances (for ↵Runitai Linden
real this time).
2022-01-14SL-16606: Add profiler category VOLUMEPtolemy
2022-01-13SL-16544 Fix for rigged mesh bounding boxesDave Parks
2021-12-15Merge branch 'DRTVWR-546' of ssh://bitbucket.org/lindenlab/viewer into ↵Runitai Linden
DRTVWR-546
2021-12-15SL-16487 Fix for rigged attachment bounding boxes being too tight.Runitai Linden
2021-12-15SL-16495 FIXED Crash when unchecking "Animated Mesh" settingMnikolenko Productengine
2021-12-13SL-16487 Fix for broken bounding boxes on rigged meshes (still broken, but ↵Runitai Linden
not more broken than release).
2021-12-06SL-16451 Fix for rigged meshes disappearing when rendered as static.Runitai Linden
2021-12-03SL-16436 and SL-16327 Fix for RenderDebugGL test failures and fix for grey ↵Dave Parks
textures
2021-11-30SL-16386 consolidate all VertexShader capability checks to a single ↵Dave Houlton
LLPipeline::shadersLoaded()
2021-11-23SL-9436 Fix for glow disappearing when 100% transparent.Dave Parks