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path: root/indra/newview/llvovolume.cpp
AgeCommit message (Expand)Author
2022-10-27DRTVWR-570 Mac build fix: unused variables cleanupAndrey Lihatskiy
2022-10-26Merge branch 'master' into DRTVWR-570-maint-QAndrey Lihatskiy
2022-10-24SL-18432 Fix for alpha sortingAndrey Lihatskiy
2022-10-20Merge branch 'master' into DRTVWR-570-maint-QAndrey Lihatskiy
2022-10-17SL-17779 Texture position changes were ignored on rigged meshesAndrey Kleshchev
2022-09-27Optimize away gObjectList finds during mesh loadRye Mutt
2022-09-27Optimize away constant map finds in getSkinInfo by caching mesh skin into in ...Rye Mutt
2022-08-04Merge branch 'master' into DRTVWR-548-maint-NAndrey Lihatskiy
2022-07-26SL-17801: Don't let external code delete the raw pointer to the picking octreeCosmic Linden
2022-07-12SL-17691: Consolidate calls to onDrawableUpdateFromServer to reduce false pos...Cosmic Linden
2022-07-12SL-17691: Make objects active if there are too many material updates from the...Cosmic Linden
2022-07-05SL-17448: Also update the octree box if there is a position rebuildCosmic Linden
2022-07-01SL-17448: Be more thorough about generating bounding boxes that don't affect ...Cosmic Linden
2022-07-01SL-17448: Fix LOD/octree update feedback loops causing LOD fluctuations.Cosmic Linden
2022-07-01SL-17510: Fix frequently updating meshes (ex: sculpties) causing expensive oc...Cosmic Linden
2022-06-29Merge branch 'master' into DRTVWR-548-maint-NAndrey Lihatskiy
2022-06-21SL-17021: Change meaning of first argument to LLVOVolume::updateRiggedVolume ...Cosmic Linden
2022-06-21SL-17021: Only calculate the octree for a skinned mesh if intersection falls ...Cosmic Linden
2022-06-21SL-17021: Do not do software skinning/octree building of a face during pickin...Cosmic Linden
2022-06-21SL-17021: Fix triangle mesh overlays being generated twice when avatar animat...Cosmic Linden
2022-06-21SL-17635 remove unused variablesMaxim Nikolenko
2022-06-07SL-17532 Cleanup from hasty commit (thanks to Henri for the prodding).Dave Parks
2022-06-06SL-17532 Potential fix for some rigged mesh draw order issues.Dave Parks
2022-05-27DRTVWR-543 post-merge cleanupAndrey Lihatskiy
2022-05-27Merge branch 'master' into DRTVWR-543-maintAndrey Lihatskiy
2022-04-25SL-17236 For real this time, maintain legacy draw order of alpha rigged meshe...Dave Parks
2022-04-18Merge branch master (D540) into DRTVWR-546Andrey Kleshchev
2022-04-18Merge branch 'master' into DRTVWR-543-maintAndrey Lihatskiy
2022-04-14SL-17035 Crash at gl_debug_callbackAndrey Kleshchev
2022-03-24SL-17028 Fix for inconsistent ordering of transparent rigged meshes and remov...Dave Parks
2022-03-04SL-16495 FIXED crash when disabling "Animated Mesh"Mnikolenko Productengine
2022-03-02SL-16965 360 Snapshot tool fails to save file to computerAndrey Kleshchev
2022-03-02SL-16755 Show alert that download is not supported instead of failing silentlyAndrey Kleshchev
2022-03-01Merge branch 'master' (DRTVWR-557) into DRTVWR-546Andrey Kleshchev
2022-02-18SL-16886 Fix for bad batching parameters for some rigged meshes.Dave Parks
2022-02-17SL-16861 Animesh and avatar color change fixAndrey Kleshchev
2022-02-01SL-16714 and SL-16750 Break rigged alpha into its own pass (restore release l...Dave Parks
2022-01-27SL-16056 Avatar gas cloud adaptive delay #2Andrey Kleshchev
2022-01-14Merge branch 'DRTVWR-546' of ssh://bitbucket.org/lindenlab/viewer into DRTVWR...Runitai Linden
2022-01-14SL-16544 Fix for small rigged meshes disappearing at short distances (for rea...Runitai Linden
2022-01-14SL-16606: Add profiler category VOLUMEPtolemy
2022-01-13SL-16544 Fix for rigged mesh bounding boxesDave Parks
2021-12-15Merge branch 'DRTVWR-546' of ssh://bitbucket.org/lindenlab/viewer into DRTVWR...Runitai Linden
2021-12-15SL-16487 Fix for rigged attachment bounding boxes being too tight.Runitai Linden
2021-12-15SL-16495 FIXED Crash when unchecking "Animated Mesh" settingMnikolenko Productengine
2021-12-13SL-16487 Fix for broken bounding boxes on rigged meshes (still broken, but no...Runitai Linden
2021-12-06SL-16451 Fix for rigged meshes disappearing when rendered as static.Runitai Linden
2021-12-03SL-16436 and SL-16327 Fix for RenderDebugGL test failures and fix for grey te...Dave Parks
2021-11-30SL-16386 consolidate all VertexShader capability checks to a single LLPipelin...Dave Houlton
2021-11-23SL-9436 Fix for glow disappearing when 100% transparent.Dave Parks