Age | Commit message (Collapse) | Author |
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value to be revised after testing.
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limits that are also enforced on the server.
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object attachment count
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animation state.
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renamed resetJointsOnDetach to removeAttachmentOverridesForObject to make the connection to addAttachmentOverridesForObject more obvious.
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crash in pipeline. Also added various checks for mDrawable null in llvoavatar.cpp.
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link to find associated inventory item name for an animation in debug display.
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mEnableDefaultAnimations field
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end-to-end demo for animated objects.
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debug setting.
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debug setting.
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improvement to a log message
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this will now be equivalent to reset skeleton + stop animating me.
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removed no-longer-needed LLJoint::mId field
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addAttachmentOverridesForObject()
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support a feature we no longer have. This also incidentally fixes any bugs caused by the joint remapping code.
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why body size changed
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sea' and related issues.
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change coloring for show bones, to highlight joint positions and rigging
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received COF version as -1
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to avoid breaking existing content.
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in avatar_lad.xml
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