diff options
author | Brad Payne (Vir Linden) <vir@lindenlab.com> | 2017-06-09 21:13:54 +0100 |
---|---|---|
committer | Brad Payne (Vir Linden) <vir@lindenlab.com> | 2017-06-09 21:13:54 +0100 |
commit | c5dc0ee36e8d17fd0cf25f5a1fbdfb8609a64ee0 (patch) | |
tree | 8efb79ca33fda8b29fd46dbdfc44d9d8a6231d3e /indra/newview/llvoavatar.cpp | |
parent | c9baf4c66157c601cc4d4e325c7843b3bf9a0cad (diff) |
SL-704 - code cleanup
Diffstat (limited to 'indra/newview/llvoavatar.cpp')
-rw-r--r-- | indra/newview/llvoavatar.cpp | 54 |
1 files changed, 29 insertions, 25 deletions
diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp index 7ba264f35a..1c9f79b200 100644 --- a/indra/newview/llvoavatar.cpp +++ b/indra/newview/llvoavatar.cpp @@ -1944,7 +1944,9 @@ void LLVOAvatar::resetSkeleton(bool reset_animations) //----------------------------------------------------------------------------- void LLVOAvatar::releaseMeshData() { - if (sInstances.size() < AVATAR_RELEASE_THRESHOLD)// || mIsDummy) + // AXON what should we be doing here for control avs? Why are + // dummies treated differently in the first place? + if (sInstances.size() < AVATAR_RELEASE_THRESHOLD || mIsDummy) { return; } @@ -2740,7 +2742,7 @@ void LLVOAvatar::idleUpdateLoadingEffect() LLPartData::LL_PART_EMISSIVE_MASK | // LLPartData::LL_PART_FOLLOW_SRC_MASK | LLPartData::LL_PART_TARGET_POS_MASK ); - // TRIF skip cloud effects for dummy avs as well + // AXON skip cloud effects for dummy avs as well if (!mIsDummy && !isTooComplex()) // do not generate particles for overly-complex avatars { setParticleSource(particle_parameters, getID()); @@ -3533,7 +3535,9 @@ BOOL LLVOAvatar::updateCharacter(LLAgent &agent) } // change animation time quanta based on avatar render load - if (!isSelf())// && !mIsDummy) + // AXON how should control avs be handled here? + bool is_pure_dummy = mIsDummy && !isControlAvatar(); + if (!isSelf() && !is_pure_dummy) { F32 time_quantum = clamp_rescale((F32)sInstances.size(), 10.f, 35.f, 0.f, 0.25f); F32 pixel_area_scale = clamp_rescale(mPixelArea, 100, 5000, 1.f, 0.f); @@ -3655,8 +3659,8 @@ BOOL LLVOAvatar::updateCharacter(LLAgent &agent) //-------------------------------------------------------------------- // Propagate viewer object rotation to root of avatar //-------------------------------------------------------------------- - // FIXME TRIF - just skipping this for now for all dummy avs - if (!mIsDummy && !isAnyAnimationSignaled(AGENT_NO_ROTATE_ANIMS, NUM_AGENT_NO_ROTATE_ANIMS)) + // AXON - also skip for control avatars + if (!isControlAvatar() && !isAnyAnimationSignaled(AGENT_NO_ROTATE_ANIMS, NUM_AGENT_NO_ROTATE_ANIMS)) { LLQuaternion iQ; LLVector3 upDir( 0.0f, 0.0f, 1.0f ); @@ -4356,11 +4360,12 @@ U32 LLVOAvatar::renderSkinned() } BOOL first_pass = TRUE; + bool is_pure_dummy = mIsDummy && !isControlAvatar(); if (!LLDrawPoolAvatar::sSkipOpaque) { if (!isSelf() || gAgent.needsRenderHead() || LLPipeline::sShadowRender) { - if (isTextureVisible(TEX_HEAD_BAKED))// || mIsDummy) + if (isTextureVisible(TEX_HEAD_BAKED) || is_pure_dummy) { LLViewerJoint* head_mesh = getViewerJoint(MESH_ID_HEAD); if (head_mesh) @@ -4370,7 +4375,7 @@ U32 LLVOAvatar::renderSkinned() first_pass = FALSE; } } - if (isTextureVisible(TEX_UPPER_BAKED))// || mIsDummy) + if (isTextureVisible(TEX_UPPER_BAKED) || is_pure_dummy) { LLViewerJoint* upper_mesh = getViewerJoint(MESH_ID_UPPER_BODY); if (upper_mesh) @@ -4380,7 +4385,7 @@ U32 LLVOAvatar::renderSkinned() first_pass = FALSE; } - if (isTextureVisible(TEX_LOWER_BAKED))// || mIsDummy) + if (isTextureVisible(TEX_LOWER_BAKED) || is_pure_dummy) { LLViewerJoint* lower_mesh = getViewerJoint(MESH_ID_LOWER_BODY); if (lower_mesh) @@ -4437,20 +4442,14 @@ U32 LLVOAvatar::renderTransparent(BOOL first_pass) } first_pass = FALSE; } - // Can't test for baked hair being defined, since that won't always be the case (not all viewers send baked hair) - // TODO: 1.25 will be able to switch this logic back to calling isTextureVisible(); - if (!mIsDummy) + if (isTextureVisible(TEX_HAIR_BAKED)) { - if ( (getImage(TEX_HAIR_BAKED, 0) && getImage(TEX_HAIR_BAKED, 0)->getID() != IMG_INVISIBLE) - || LLDrawPoolAlpha::sShowDebugAlpha) - { - LLViewerJoint* hair_mesh = getViewerJoint(MESH_ID_HAIR); - if (hair_mesh) - { - num_indices += hair_mesh->render(mAdjustedPixelArea, first_pass, mIsDummy); - } - first_pass = FALSE; - } + LLViewerJoint* hair_mesh = getViewerJoint(MESH_ID_HAIR); + if (hair_mesh) + { + num_indices += hair_mesh->render(mAdjustedPixelArea, first_pass, mIsDummy); + } + first_pass = FALSE; } if (LLPipeline::sImpostorRender) { @@ -4491,7 +4490,9 @@ U32 LLVOAvatar::renderRigid() gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.5f); } - if (isTextureVisible(TEX_EYES_BAKED) || mIsDummy) + bool is_pure_dummy = mIsDummy && !isControlAvatar(); + + if (isTextureVisible(TEX_EYES_BAKED) || is_pure_dummy) { LLViewerJoint* eyeball_left = getViewerJoint(MESH_ID_EYEBALL_LEFT); LLViewerJoint* eyeball_right = getViewerJoint(MESH_ID_EYEBALL_RIGHT); @@ -5529,7 +5530,7 @@ void LLVOAvatar::rebuildAttachmentOverrides() void LLVOAvatar::addAttachmentOverridesForObject(LLViewerObject *vo) { bool non_attached_case = false; - // FIXME TRIF - will this work if vo has child objects? + // FIXME AXON - will this work if vo has child objects? if (vo->mControlAvatar) { non_attached_case = true; @@ -5759,7 +5760,7 @@ void LLVOAvatar::showAttachmentOverrides(bool verbose) const //----------------------------------------------------------------------------- // resetJointsOnDetach //----------------------------------------------------------------------------- -// TRIF handle NPC case +// AXON handle NPC case void LLVOAvatar::resetJointsOnDetach(LLViewerObject *vo) { LLVOAvatar *av = vo->getAvatarAncestor(); @@ -5788,7 +5789,7 @@ void LLVOAvatar::resetJointsOnDetach(LLViewerObject *vo) //----------------------------------------------------------------------------- // resetJointsOnDetach //----------------------------------------------------------------------------- -// TRIF handle NPC case +// AXON handle NPC case void LLVOAvatar::resetJointsOnDetach(const LLUUID& mesh_id) { //Subsequent joints are relative to pelvis @@ -5867,6 +5868,7 @@ void LLVOAvatar::getGround(const LLVector3 &in_pos_agent, LLVector3 &out_pos_age LLVector3d z_vec(0.0f, 0.0f, 1.0f); LLVector3d p0_global, p1_global; + // AXON update for control avs? if (mIsDummy) { outNorm.setVec(z_vec); @@ -5896,6 +5898,7 @@ F32 LLVOAvatar::getTimeDilation() //----------------------------------------------------------------------------- F32 LLVOAvatar::getPixelArea() const { + // AXON update for control avatars if (mIsDummy) { return 100000.f; @@ -6827,6 +6830,7 @@ void LLVOAvatar::onGlobalColorChanged(const LLTexGlobalColor* global_color) BOOL LLVOAvatar::isVisible() const { + // AXON should we flag control avs as invisible? return mDrawable.notNull() && (!mOrphaned || isSelf()) && (mDrawable->isVisible() || mIsDummy); |