Age | Commit message (Collapse) | Author |
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of waiting to fail down
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host bake, map tile, etc - down the chain so LLTextureFetchWorker can adjust behavior as needed
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flagged as missing
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Most of the merge was clean, a couple conflicts.
Brought over a couple patches manually for llpolymesh.
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Disabled inventory retries for now.
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alignment issue in llAppearance.
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Disable private memory pools. Make viewer large address aware on windows.
Reviewed by Kelly
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LLViewerTextureList::removeImageFromList(LLViewerFetchedTexture *) [secondlife-bin llviewertexturelist.cpp]
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from cache
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on and off.
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HTTP when all objects loading are done.
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As a viewer architect, I would like to understand how fast each of the components of the texture pipeline can run in isolation
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