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path: root/indra/newview/llviewershadermgr.h
AgeCommit message (Expand)Author
2013-04-11NORSPEC-98 redux...hopefully fix mac AND linux at the same timeGraham Madarasz (Graham Linden)
2013-04-11Merge in downstream code (chui fixes, materials)simon
2013-03-29NORSPEC-66 Hook up material parameters to rigged attachments.Dave Parks
2013-03-29Update Mac and Windows breakpad builds to latestGraham Madarasz
2013-03-27NORSPEC-61 Hook up material parameters to shaders.Dave Parks
2013-03-05Merge cleanup.Dave Parks
2013-03-04Automated merge with https://bitbucket.org/lindenlab/viewer-catDave Parks
2013-03-04MAINT-2371 More optimizations.Dave Parks
2013-02-28Improve perf of GLSL uniform lookups by nameGraham Madarasz (Graham)
2013-02-04Added a new draw pool specifically for faces with materials applied to them. ...Geenz
2012-11-30for SH-3350 and SH-3353: Report frame-to-frame visual deltas as an LLStatXiaohong Bao
2012-11-19for SH-3352: Create pixel shader to accumulate frame-to-frame absolute pixel ...Xiaohong Bao
2012-09-03Extracted texture baking system into llappearance library.Don Kjer
2012-07-23Pull and merge from ssh://hg@bitbucket.org/lindenlab/viewer-release.Todd Stinson
2012-05-25MAINT-616 Faster issuance of occlusion queries.Dave Parks
2012-05-21MAINT-616 Factor out calls to glGenFoo where possible, add setting to control...Dave Parks
2012-04-04Cleanup edge render and resolve assertions from lack of normals in edges.Dave Parks
2012-04-02Cleaner render of walkables and materials. Convert Vector3 color parameters ...Dave Parks
2012-04-10MAINT-74 Fix "show cross sections" crashing and not working in general.Dave Parks
2011-11-04SH-2652 Even faster depth of fieldDave Parks
2011-11-04SH-2652 Faster depth of fieldDave Parks
2011-10-20SH-2570 Don't minimize viewer when reloading shaders (revert hack that didn't...Dave Parks
2011-10-11SH-2545 Fix for transparent water option doing nothing when shaders are enabled.Dave Parks
2011-10-11SH-2240 WIP on removing lots of string comparisons that were added to deal wi...Dave Parks
2011-10-05SH-2031 Fix for stall in image update -- don't use the CPU to convert a heigh...Dave Parks
2011-10-04SH-2447, SH-2525, SH-2276 Strip out defunct global illumination code, add acc...Dave Parks
2011-09-29SH-2465 Move FXAA to its own pass independent of DoF (also removes the need t...Dave Parks
2011-09-20SH-2243 No deprecated calls for the whole session.Dave Parks
2011-08-21SH-2242 Work in progress on FXAA/glVertexAttrib -- DoF works, physics shape d...Dave Parks
2011-08-11SH-2242 FXAA support instead of unreliable multisample textures (done here be...Dave Parks
2011-08-10mergeDave Parks
2011-08-10SH-2265 Fix for impostor alpha masking being broken.Dave Parks
2011-08-10SH-2238, SH-2223, SH-SH-2242 glVertexAttrib throughout main render pipeline c...Dave Parks
2011-08-08SH-2242 Work in progress migrating to glVertexAttrib everywhereDave Parks
2011-07-29SH-2181 Fix for alpha flickering when basic shaders enabled (don't use glAlph...Dave Parks
2011-07-18SH-2031 Fix for link error in llui_libtestDave Parks
2011-07-17SH-2031 High risk changeset, but potentially high reward. Addresses frame st...Dave Parks
2011-06-22merge latest viewer-developmentOz Linden
2011-05-30SH-1682 Full integration if indexed texture rendering to improve batch size.Dave Parks
2011-05-24SH-469 GL_ARB_texture_multisample supportDave Parks
2011-05-23merge latest changes (post-2.7.0) from viewer-developmentOz Linden
2011-05-19SH-469 WIP -- get rid of LLMultiSampleBuffer and use GL_ARB_texture_multisamp...Dave Parks
2011-05-04SH-1455 Faster, better, more reliable disabling of DoF effect when edit menu ...Dave Parks
2010-10-13correct licenses (fix problem with license change merge)Oz Linden
2010-09-27STORM-1126 WIP Windlight Estate Settings port from 1.23: first pass at mergin...Nyx (Neal Orman)
2010-08-13Change license from GPL to LGPL (version 2.1)Oz Linden
2010-08-13Better support for curious mixtures fullbright/shiny/water with rigged attach...Dave Parks
2010-08-13Make rigged attachments respect under water rendering.Dave Parks
2010-08-12Vertex buffer cleanup, adding water shader to simple rigged attachments.Dave Parks
2010-05-04Deferred pipeline integration of rigged attachments and cleanup.Dave Parks