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authorDave Parks <davep@lindenlab.com>2010-08-12 17:05:40 -0500
committerDave Parks <davep@lindenlab.com>2010-08-12 17:05:40 -0500
commit340a729d55983110a85cfc55f1ce0a952bfe15b4 (patch)
tree87d2a7d95f5fe35f2903d400330cf82f802f48cd /indra/newview/llviewershadermgr.h
parent8348480edeb2ee52cf8f17880d311e60de7ea8f2 (diff)
Vertex buffer cleanup, adding water shader to simple rigged attachments.
Reviewed by Nyx.
Diffstat (limited to 'indra/newview/llviewershadermgr.h')
-rw-r--r--indra/newview/llviewershadermgr.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/indra/newview/llviewershadermgr.h b/indra/newview/llviewershadermgr.h
index da16a38427..99787f3c0a 100644
--- a/indra/newview/llviewershadermgr.h
+++ b/indra/newview/llviewershadermgr.h
@@ -319,6 +319,11 @@ extern LLGLSLShader gSkinnedObjectFullbrightProgram;
extern LLGLSLShader gSkinnedObjectFullbrightShinyProgram;
extern LLGLSLShader gSkinnedObjectShinySimpleProgram;
+extern LLGLSLShader gSkinnedObjectSimpleWaterProgram;
+//extern LLGLSLShader gSkinnedObjectFullbrightProgram;
+//extern LLGLSLShader gSkinnedObjectFullbrightShinyProgram;
+//extern LLGLSLShader gSkinnedObjectShinySimpleProgram;
+
//environment shaders
extern LLGLSLShader gTerrainProgram;
extern LLGLSLShader gTerrainWaterProgram;