Age | Commit message (Collapse) | Author |
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and env intensity to keep the shiny down
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Make shader loading debug logging of uniforms use ShaderUniform to make supression simpler.
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cleanup.
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in impostor rendering
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for mostly-transparent buffer pixels, aka hair in ALM only
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dist broken
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no refl, no water dis
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we can included gamma ops
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https://bitbucket.org/lindenlab/viewer-development-materials
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calculator instead of binormal calculator, convert binormal centric code to tangent centric)
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testing based overhaul WIP
Reviewed by Graham
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descrepencies.
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*before* glow and other post processing effects that don't care about being gamma correct.
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Reviewed by Graham
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Removed materials rendering from the bump draw pool, and reverted it to its previous state.
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differences
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control synchronizing strategy WRT occlusion queries, add experimental transform feedback driven LoD update
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