Age | Commit message (Expand) | Author |
2013-03-29 | NORSPEC-66 Hook up material parameters to rigged attachments. | Dave Parks |
2013-03-29 | Update Mac and Windows breakpad builds to latest | Graham Madarasz |
2013-03-27 | NORSPEC-61 Hook up material parameters to shaders. | Dave Parks |
2013-03-05 | Merge cleanup. | Dave Parks |
2013-03-04 | Automated merge with https://bitbucket.org/lindenlab/viewer-cat | Dave Parks |
2013-03-04 | MAINT-2371 More optimizations. | Dave Parks |
2013-02-28 | Improve perf of GLSL uniform lookups by name | Graham Madarasz (Graham) |
2013-02-04 | Added a new draw pool specifically for faces with materials applied to them. ... | Geenz |
2012-11-30 | for SH-3350 and SH-3353: Report frame-to-frame visual deltas as an LLStat | Xiaohong Bao |
2012-11-19 | for SH-3352: Create pixel shader to accumulate frame-to-frame absolute pixel ... | Xiaohong Bao |
2012-09-03 | Extracted texture baking system into llappearance library. | Don Kjer |
2012-07-23 | Pull and merge from ssh://hg@bitbucket.org/lindenlab/viewer-release. | Todd Stinson |
2012-05-25 | MAINT-616 Faster issuance of occlusion queries. | Dave Parks |
2012-05-21 | MAINT-616 Factor out calls to glGenFoo where possible, add setting to control... | Dave Parks |
2012-04-04 | Cleanup edge render and resolve assertions from lack of normals in edges. | Dave Parks |
2012-04-02 | Cleaner render of walkables and materials. Convert Vector3 color parameters ... | Dave Parks |
2012-04-10 | MAINT-74 Fix "show cross sections" crashing and not working in general. | Dave Parks |
2011-11-04 | SH-2652 Even faster depth of field | Dave Parks |
2011-11-04 | SH-2652 Faster depth of field | Dave Parks |
2011-10-20 | SH-2570 Don't minimize viewer when reloading shaders (revert hack that didn't... | Dave Parks |
2011-10-11 | SH-2545 Fix for transparent water option doing nothing when shaders are enabled. | Dave Parks |
2011-10-11 | SH-2240 WIP on removing lots of string comparisons that were added to deal wi... | Dave Parks |
2011-10-05 | SH-2031 Fix for stall in image update -- don't use the CPU to convert a heigh... | Dave Parks |
2011-10-04 | SH-2447, SH-2525, SH-2276 Strip out defunct global illumination code, add acc... | Dave Parks |
2011-09-29 | SH-2465 Move FXAA to its own pass independent of DoF (also removes the need t... | Dave Parks |
2011-09-20 | SH-2243 No deprecated calls for the whole session. | Dave Parks |
2011-08-21 | SH-2242 Work in progress on FXAA/glVertexAttrib -- DoF works, physics shape d... | Dave Parks |
2011-08-11 | SH-2242 FXAA support instead of unreliable multisample textures (done here be... | Dave Parks |
2011-08-10 | merge | Dave Parks |
2011-08-10 | SH-2265 Fix for impostor alpha masking being broken. | Dave Parks |
2011-08-10 | SH-2238, SH-2223, SH-SH-2242 glVertexAttrib throughout main render pipeline c... | Dave Parks |
2011-08-08 | SH-2242 Work in progress migrating to glVertexAttrib everywhere | Dave Parks |
2011-07-29 | SH-2181 Fix for alpha flickering when basic shaders enabled (don't use glAlph... | Dave Parks |
2011-07-18 | SH-2031 Fix for link error in llui_libtest | Dave Parks |
2011-07-17 | SH-2031 High risk changeset, but potentially high reward. Addresses frame st... | Dave Parks |
2011-06-22 | merge latest viewer-development | Oz Linden |
2011-05-30 | SH-1682 Full integration if indexed texture rendering to improve batch size. | Dave Parks |
2011-05-24 | SH-469 GL_ARB_texture_multisample support | Dave Parks |
2011-05-23 | merge latest changes (post-2.7.0) from viewer-development | Oz Linden |
2011-05-19 | SH-469 WIP -- get rid of LLMultiSampleBuffer and use GL_ARB_texture_multisamp... | Dave Parks |
2011-05-04 | SH-1455 Faster, better, more reliable disabling of DoF effect when edit menu ... | Dave Parks |
2010-10-13 | correct licenses (fix problem with license change merge) | Oz Linden |
2010-09-27 | STORM-1126 WIP Windlight Estate Settings port from 1.23: first pass at mergin... | Nyx (Neal Orman) |
2010-08-13 | Change license from GPL to LGPL (version 2.1) | Oz Linden |
2010-08-13 | Better support for curious mixtures fullbright/shiny/water with rigged attach... | Dave Parks |
2010-08-13 | Make rigged attachments respect under water rendering. | Dave Parks |
2010-08-12 | Vertex buffer cleanup, adding water shader to simple rigged attachments. | Dave Parks |
2010-05-04 | Deferred pipeline integration of rigged attachments and cleanup. | Dave Parks |
2010-05-01 | Fullbright shiny skinned. | Dave Parks |
2010-05-01 | Fullbrigt skinned and fix for silly crash from not removing face references. | Dave Parks |