Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-06-22 | SL-17600 Proper irradiance probes. | Dave Parks | |
2022-06-21 | SL-17600 WIP -- Proper radiance maps (not just mipped cubemaps). | Dave Parks | |
2022-05-16 | SL-17284 Reflection probe tuning and optimization take 1 | Dave Parks | |
2022-05-02 | SL-17274: Stub for PBR DrawPool and shader | Ptolemy | |
2022-03-18 | SL-16993: Fix Model Upload Physics Analyze rendering physics hull as black mesh | Ptolemy | |
2021-11-20 | SL-16289 Rigged mesh rendering overhaul | Dave Parks | |
2019-07-12 | SL-11109 | Graham Linden | |
Make shadowAlphaMask shader ignore vertex alpha before discards iff we're a fullbright object. Keep llappearance from stuffing dangling pointers into the alpha cache (crash iff you're using nSight debugging and disable readbacks). | |||
2019-04-02 | Merge 6.1.2 LoveMeRender new hotness | Graham Linden | |
2019-03-13 | Mods to make merge with viewer-release have less whitespace-only change and ↵ | Graham Linden | |
fix diffs between EEP and VR. | |||
2019-03-02 | SL-10664 | Graham Linden | |
2019-02-13 | SL-10181, SL-10546 | Graham Linden | |
Fix distortion map rendering in deferred mode not including underwater fog effects. Fix distortion map rendering not including post-deferred content at all. Fix distortion map rendering not including anything but sky when camera is underwater. Update sun_up_factor/sunmoon_glow_factor uniforms even when sun disc isn't in use. | |||
2019-01-31 | 9996 partial fix (works for non-ALM rendering only) | Graham Linden | |
Use a new edge water shader to allow forcing frag depth to avoid z-fighting at back edge of water edge pieces. This will not work for ALM because forcing the depth breaks the use of the depth to backproject gbuffer position which breaks lighting calcs. | |||
2019-01-30 | WIP for 10374 (reduce number of shaders linking against deferredUtil). | Graham Linden | |
Prepare for using ifdef to conditionally engage using gl_FragDepth in water shaders (because GL requires that writing to gl_FragDepth on any path means you need to write a depth value on every path). | |||
2019-01-04 | Add new shaders for generating shadows from clouds. | Graham Linden | |
Add new class3 shadow shaders for VSM shadows. Add disabled shadow pass in WLSky for using above. | |||
2018-12-19 | Add new shaders for advanced atmo SH env lighting calcs. | Graham Linden | |
2018-12-06 | De-duplicate deferred gbuffer access for getPosition/getNorm. | Graham Linden | |
De-duplicate ambient occlusion shader code and move to new aoUtil.glsl Split shared shadow tap funcs into shadowUtil.glsl | |||
2018-09-12 | SL-4178 make deferred version of highlight shader that fills in zero spec ↵ | Graham Linden | |
and env intensity to keep the shiny down | |||
2018-08-16 | MAINT-3699 new shaders supporting alpha blend/mask rigged content. | Graham Linden | |
Make shader loading debug logging of uniforms use ShaderUniform to make supression simpler. | |||
2018-07-03 | MAINT-8838 render a sun disc if the texture(s) are provided by WL settings ↵ | Graham Linden | |
(default is no sun disc and just haze) Refactor sky texture optimization to retain building the cubemap used by shiny. | |||
2018-06-27 | Make distinct ALM moon shader, tweak mix factor for day vs night moon ↵ | Graham Linden | |
shading, and fix transposed name of daycycle func. | |||
2018-06-27 | Remove unused member vectors of uniforms from LLViewerShaderMgr. | Graham Linden | |
2018-06-08 | Add specific shader for the moon to allow different rendering at day vs night. | Graham Linden | |
Add MouseMoon positioning ala MouseSun debug setting and accessors to use it. | |||
2018-02-18 | Atmospherics WIP | Graham Linden graham@lindenlab.com | |
libatmosphere integrated in indra/llrender/llatmosphere.cpp Still working on runtime shaders to use libatmosphere precomputed atmospherics textures | |||
2015-11-10 | remove execute permission from many files that should not have it | Oz Linden | |
2014-04-24 | MAINT-4009: Ensuring that the shader manager instance is released during ↵ | Stinson Linden | |
cleanup. | |||
2014-03-12 | merge with release | Richard Linden | |
2013-10-08 | merge from viewer-release | Richard Linden | |
2013-10-01 | Automated merge with http://bitbucket.org/lindenlab/viewer-release | Richard Linden | |
2013-09-18 | The unbearable lightness of being norspec | Graham Linden | |
2013-09-10 | MAINT-3131 Add a GPU memory bandwidth benchmark. | Dave Parks | |
2013-08-12 | NORSPEC-342 fix blocky hair in ALM from writing depth for transparent pixels ↵ | Graham Linden | |
in impostor rendering | |||
2013-08-12 | NORSPEC-342 WIP MATBUG-347 make impostor rendering not contribute to depth ↵ | Graham Linden | |
for mostly-transparent buffer pixels, aka hair in ALM only | |||
2013-07-23 | Merge | Xiaohong Bao | |
2013-07-21 | NORSPEC-311 fix alpha / opaque lighting diffs | Graham Linden | |
2013-07-12 | NORSPEC-291 WIP added underwater deferred program and more reflection pass work | Graham Linden | |
2013-07-11 | NORSPEC-291 WIP materials underwater with haze, reflection broken, water ↵ | Graham Madarasz (Graham) | |
dist broken | |||
2013-07-10 | NORSPEC-291 WIP materials underwater w and wo alpha, water fog color broken, ↵ | Graham Linden | |
no refl, no water dis | |||
2013-07-03 | NORSPEC-295 make a deferred path version of fullbright alpha mask shader so ↵ | Graham Linden | |
we can included gamma ops | |||
2013-06-27 | Automated merge with ↵ | Dave Parks | |
https://bitbucket.org/lindenlab/viewer-development-materials | |||
2013-06-26 | NORSPEC-290 Allow shader compiler to unroll loop in multiPointLightF | Dave Parks | |
2013-06-21 | Automated merge with file:///F:%5Cviewer-bear | Dave Parks | |
2013-06-20 | merge with release | Richard Linden | |
2013-06-18 | Occlusion culling overhaul. | Dave Parks | |
2013-06-05 | merge with viewer-release | Richard Linden | |
2013-06-03 | NORSPEC-229 Fix for bad binormals on mirrored surfaces (use tangent ↵ | Dave Parks | |
calculator instead of binormal calculator, convert binormal centric code to tangent centric) | |||
2013-05-29 | NORSPEC-198, NORSPEC-176, NORSPEC-106, NORSPEC-202 et al -- Material matrix ↵ | Dave Parks | |
testing based overhaul WIP Reviewed by Graham | |||
2013-05-23 | NORSPEC-198, NORSPEC-176, NORSPEC-106 WIP Fix for various fullbright/shiny ↵ | Dave Parks | |
descrepencies. | |||
2013-05-14 | NORSPEC-103 reflect normal/spec UVs in face edit overlay display | Graham Madarasz | |
2013-05-10 | Merge with vwr-dev-mat | Graham Madarasz | |
2013-05-09 | Merge downstream code and viewer-beta | simon | |