Age | Commit message (Collapse) | Author |
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debug setting.
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DRTVWR-583
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own passes and unify sky and water haze in forward rendering shaders.
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multihreaded GL not working on mac (thanks, Rye!)
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disabled
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debugging/profiling
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higher, bump feature table
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featuretable.
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copy/paste for now. Use same draw pool
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longstanding bug with hard line in projector ambiance lighting. Incidental decruft of legacy_adjust and LOCAL_LIGHT_KILL, etc.
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lights rendered scale with the "Quality & speed" slider
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enabled by default
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DRTVWR-583
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Incidental decruft and camera FoV network spam reduction.
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are nearby (#227)
* Fix water fog mismatch between alpha blend and opaque when local light is nearby
* Add PBR underwater alpha blend shader
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RenderReflectionProbeLevel for preferences (which works).
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* Add a binary cache for compiled shaders using glProgramBinary
* Add additional sanity checking to shader binary save and load, hook up cache clear and menu option
* Fix default init of shader cache data struct and clear gl errors before glGetError calls
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Co-authored-by: RunitaiLinden <davep@lindenlab.com>
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fullbright alpha. Incidental decruft.
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for adjusting legacy gamma when probe ambiance is 0 and dynamic exposure when probe ambiance is not zero.
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preferences and featuretable. Remove Reflections checkbox. Don't persist reflection probe volume display between sessions. Incidental decruft.
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TODO: Why did this work for the equivalent non-rigged prim?
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DRTVWR-583
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brightness to allow ACES Hill all the time.
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* SL-19538 Followup -- fix for dynamic exposure having large gaps in its luminance sampling.
* SL-19538 Followup -- review feedback changes.
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* SL-19538 Remove hacky ambiance scale and take the mittens off probe ambiance values. Fix for sky brightening being done in sRGB space.
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fade in.
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reflections.
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SL-18563
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move haze back to sRGB color space to stay consistent with sky colors. Also fix broken "roughness" stuck at 0.2.
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