diff options
author | Dave Parks <davep@lindenlab.com> | 2023-03-31 11:57:21 -0500 |
---|---|---|
committer | Dave Parks <davep@lindenlab.com> | 2023-03-31 11:57:21 -0500 |
commit | 0fe09bd968b987605123e99efb2fa040a988a942 (patch) | |
tree | b36099b7e1aeb5c698ff5594337f1ea8f65ef14a /indra/newview/llviewershadermgr.cpp | |
parent | c0958922c3b3015fd7f17781a79032050b2ed387 (diff) |
SL-19485 Fix for sun shadows having no effect on water. Make sphere probes fade in.
Diffstat (limited to 'indra/newview/llviewershadermgr.cpp')
-rw-r--r-- | indra/newview/llviewershadermgr.cpp | 20 |
1 files changed, 17 insertions, 3 deletions
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index d1f6392eae..b50cb49b7e 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -760,9 +760,11 @@ std::string LLViewerShaderMgr::loadBasicShaders() BOOL LLViewerShaderMgr::loadShadersWater() { LL_PROFILE_ZONE_SCOPED; -#if 1 // DEPRECATED -- forward rendering is deprecated BOOL success = TRUE; BOOL terrainWaterSuccess = TRUE; + + bool use_sun_shadow = mShaderLevel[SHADER_DEFERRED] > 1 && + gSavedSettings.getS32("RenderShadowDetail") > 0; if (mShaderLevel[SHADER_WATER] == 0) { @@ -783,6 +785,7 @@ BOOL LLViewerShaderMgr::loadShadersWater() gWaterProgram.mFeatures.hasTransport = true; gWaterProgram.mFeatures.hasSrgb = true; gWaterProgram.mFeatures.hasReflectionProbes = true; + gWaterProgram.mFeatures.hasShadows = use_sun_shadow; gWaterProgram.mShaderFiles.clear(); gWaterProgram.mShaderFiles.push_back(make_pair("environment/waterV.glsl", GL_VERTEX_SHADER)); gWaterProgram.mShaderFiles.push_back(make_pair("environment/waterF.glsl", GL_FRAGMENT_SHADER)); @@ -791,6 +794,12 @@ BOOL LLViewerShaderMgr::loadShadersWater() { gWaterProgram.addPermutation("TRANSPARENT_WATER", "1"); } + + if (use_sun_shadow) + { + gWaterProgram.addPermutation("HAS_SUN_SHADOW", "1"); + } + gWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; gWaterProgram.mShaderLevel = mShaderLevel[SHADER_WATER]; success = gWaterProgram.createShader(NULL, NULL); @@ -808,6 +817,7 @@ BOOL LLViewerShaderMgr::loadShadersWater() gWaterEdgeProgram.mFeatures.hasTransport = true; gWaterEdgeProgram.mFeatures.hasSrgb = true; gWaterEdgeProgram.mFeatures.hasReflectionProbes = true; + gWaterEdgeProgram.mFeatures.hasShadows = use_sun_shadow; gWaterEdgeProgram.mShaderFiles.clear(); gWaterEdgeProgram.mShaderFiles.push_back(make_pair("environment/waterV.glsl", GL_VERTEX_SHADER)); gWaterEdgeProgram.mShaderFiles.push_back(make_pair("environment/waterF.glsl", GL_FRAGMENT_SHADER)); @@ -817,6 +827,11 @@ BOOL LLViewerShaderMgr::loadShadersWater() { gWaterEdgeProgram.addPermutation("TRANSPARENT_WATER", "1"); } + + if (use_sun_shadow) + { + gWaterEdgeProgram.addPermutation("HAS_SUN_SHADOW", "1"); + } gWaterEdgeProgram.mShaderGroup = LLGLSLShader::SG_WATER; gWaterEdgeProgram.mShaderLevel = mShaderLevel[SHADER_WATER]; success = gWaterEdgeProgram.createShader(NULL, NULL); @@ -866,8 +881,7 @@ BOOL LLViewerShaderMgr::loadShadersWater() LLWorld::getInstance()->updateWaterObjects(); -#endif - return TRUE; + return TRUE; } BOOL LLViewerShaderMgr::loadShadersEffects() |