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2024.09-ExtraFPS
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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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llviewershadermgr.cpp
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Author
2022-10-05
SL-18190 WIP - Add refraction to water without splitting scene between above ...
Dave Parks
2022-10-04
SL-18293, SL-18190 -- Fix for debug displays not showing up (wireframe still ...
Dave Parks
2022-09-27
SL-18190 WIP -- Take 2 on linear space windlight (more methodical approach --...
Dave Parks
2022-09-26
SL-18190 WIP - Windlight to linear space proof of concept, better parity betw...
Dave Parks
2022-09-22
SL-17705 Backwards compatibility pass. Support OpenGL pre-4.0 by disabling r...
Dave Parks
2022-09-17
WIP - switch PBR implementations
Dave Parks
2022-09-16
SL-18128 Clear out much OpenGL cruft and switch to core profile on AMD
Dave Parks
2022-09-13
SL-17701 WIP -- Cleanup/refactor PBR lighting implementation and get parity b...
Dave Parks
2022-09-12
SL-17701: PBR: Tweak lighting in alpha blending
Ptolemy
2022-09-09
Merged in SL-17967 (pull request #1113)
Howard Stearns
2022-09-09
SL-17701: PBR: WIP Alpha Blending
Ptolemy
2022-09-06
SL-17967 - reserve one more sampler in Deferred FullbrightShiny Shader so tha...
Howard Stearns
2022-09-01
SL-17967 - Git rid of ARB that is in core
Howard Stearns
2022-08-25
SL-17967 compiles and runs by avoiding the features
Howard Stearns
2022-08-20
SL-17584 Make setShaders crashes more informative
Andrey Kleshchev
2022-08-08
SL-17927 Keep people from shooting themselves in the foot by twiddling deprec...
Dave Parks
2022-06-24
SL-17274 Hook up emissive map and non-texture parameters to pbropaqueF.glsl
Dave Parks
2022-06-23
SL-17653 Fix writing of PBR materials to gbuffer.
Dave Parks
2022-06-23
SL-17273: Fix drawpool to pass normal and spec map to PBR shader
Ptolemy
2022-06-22
SL-17600 Proper irradiance probes.
Dave Parks
2022-06-21
SL-17600 WIP -- Proper radiance maps (not just mipped cubemaps).
Dave Parks
2022-06-15
SL-17584 Make setShaders crashes more informative
Andrey Kleshchev
2022-06-06
SL-17532 Potential fix for some rigged mesh draw order issues.
Dave Parks
2022-05-26
Merge branch 'master' v 6.6.1 into DRTVWR-528
Dave Houlton
2022-05-24
SL-17472 Add checkbox to preferences for enabling "PBR" that uses "class3" de...
Dave Parks
2022-05-19
SL-17286 Reflection probe alpha/fullbright support.
Dave Parks
2022-05-16
Merge remote-tracking branch 'remotes/origin/DRTVWR-546' into DRTVWR-559
Dave Parks
2022-05-16
SL-17284 Reflection probe tuning and optimization take 1
Dave Parks
2022-05-02
SL-17274: Stub for PBR DrawPool and shader
Ptolemy
2022-04-29
SL-17124 switchContext and loadShaderFile crashes
Andrey Kleshchev
2022-04-11
SL-17194 Impostor quality pass 2 (and fix for fully transparent rigged attach...
Dave Parks
2022-03-18
SL-16993: Fix Model Upload Physics Analyze rendering physics hull as black mesh
Ptolemy
2021-12-17
SL-16492: Fix for HAS_ALPHA_MASK permutation not being set for fullbrightF.gl...
Ptolemy
2021-12-17
SL-16478 Fix for octree and render batch debug display not working with rigge...
Runitai Linden
2021-12-08
SL-16468 Fix for crash when enabling highlight transparent (add rigged mesh s...
Runitai Linden
2021-11-30
SL-16386 consolidate all VertexShader capability checks to a single LLPipelin...
Dave Houlton
2021-11-30
SL-16386 remove references to (const true) LLPipeline::mVertexShadersEnabled
Dave Houlton
2021-11-30
SL-16386 remove references to (const true) LLGLSLShader::sNoFixedFunction
Dave Houlton
2021-11-30
SL-16369 Remove Hardware Skinning setting
Mnikolenko Productengine
2021-11-20
SL-16289 Rigged mesh rendering overhaul
Dave Parks
2021-11-16
DRTVWR-546 merge in master v6.5.1
Dave Houlton
2021-11-16
Merge branch 'master' v6.5.1 into DRTVWR-528
Dave Houlton
2021-11-12
DRTVWR-528 Reverting multiple commits due to moving them into D546 branch
Andrey Kleshchev
2021-11-12
SL-15993 Disabling transparent water should not disable advanced lighting
Andrey Kleshchev
2021-10-06
SL-16138 remove checks for now-mandatory capabilities
Dave Houlton
2021-09-15
SL-15993 Disabling transparent water should not disable advanced lighting
Andrey Kleshchev
2021-04-29
SL-14113: Merge duplicate shader constant for clarity.
Ptolemy
2021-04-29
SL-14113 Resolve merge conflict
Ptolemy
2021-04-29
SL-14113: Remove magic numbers. Take advantage of existing shader #defines in...
Ptolemy
2021-04-29
SL-14113 Fix moon haze
Ptolemy
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