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path: root/indra/newview/llviewershadermgr.cpp
AgeCommit message (Expand)Author
2023-04-20Merge branch 'DRTVWR-559' into DRTVWR-583Jonathan "Geenz" Goodman
2023-04-18Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559RunitaiLinden
2023-04-18DRTVWR-559 Add control for automatic reflection probes to advanced preference...RunitaiLinden
2023-04-18SL-19561: Fix missing shadows on PBR alpha mask animeshes.Cosmic Linden
2023-04-14Move mipmap generation into LLRenderTarget.Jonathan "Geenz" Goodman
2023-04-11SL-19564 Rebalance exposure and sky. Hack legacy diffuse map saturation and ...RunitaiLinden
2023-04-05SL-19538 Followup -- fix for dynamic exposure having large gaps in it… (#157)RunitaiLinden
2023-04-04SL-19538 Remove hacky ambiance scale and take the mittens off probe a… (#151)RunitaiLinden
2023-03-31SL-19485 Fix for sun shadows having no effect on water. Make sphere probes f...Dave Parks
2023-03-30SL-19517 Fix for RenderReflectionProbeCount other than 256 causing black refl...Dave Parks
2023-03-28DRTVWR-559 Dynamically adjust exposure.Dave Parks
2023-03-27Fix up the graphics setting detectionJonathan "Geenz" Goodman
2023-03-02SL-19281 Unify handling of haze and gamma between fullbright and not and move...Dave Parks
2023-02-27DRTVWR-559 Fix for occlusion culling going off the rails when settings change...Dave Parks
2023-02-24DRTVWR-559 Add controls for tonemapper to advanced preferences.Dave Parks
2023-02-24Merge pull request #89 from secondlife/SL-19228cosmic-linden
2023-02-24SL-19228: Remove DEBUG_TEXCOORDCosmic Linden
2023-02-23SL-19228: Fix GLTF texture transform rotation and add UV debug (PBR only). Se...Cosmic Linden
2023-02-23DRTVWR-559 Fix for irradiance maps going black at 128x128 radiance map resolu...Dave Parks
2023-02-14SL-18762 Fix for broken local lights on alpha when wearing a HUD attachment. ...Dave Parks
2023-02-09SL-19181 Modulate "glow" by PBR emissive.Dave Parks
2023-02-07SL-18229 Fix for PBR materials on HUDs misbehaving. Incidental decruft.Dave Parks
2023-02-03SL-19148 Decruft followthrough -- one more dead shaderDave Parks
2023-02-03SL-19148 Decruft followthrough -- decruft shader tree and some remaining forw...Dave Parks
2023-02-03SL-19148 Decruft some forward shaders and drawpools. Fix HUDs being in wrong...Dave Parks
2023-01-27SL-19203 et al -- Integrate SSR with reflection probes, tweak probe blending....RunitaiLinden
2023-01-24SL-18958 Fix for broken water distortion map and depth buffer. Incidental de...Dave Parks
2023-01-24SL-18772 Potential fix for failed shader load on Intel HD 3000Dave Parks
2023-01-23SL-18772 Potential fix for failed shader load on Intel HD 3000Dave Parks
2023-01-23SL-18772 Potential fix for failed shader load on Intel HD 3000Dave Parks
2023-01-23SL-18772 Potential fix for failed shader load on Intel HD 3000Dave Parks
2023-01-20SL-18869 GL 3 compatibility pass and minor decruft.Dave Parks
2023-01-19Optimizations, decruft, and intel compatibility pass (#53)RunitaiLinden
2023-01-11SL-18869 Touch up -- Prune "post_pos" from shadow shaders that don't need it ...Dave Parks
2023-01-09SL-18869 Optimizations -- Decruftify LLRenderTarget, use a shader to copy col...Dave Parks
2022-12-16SL-18851 Fix for PBR materials sometimes not casting shadows when they should.Dave Parks
2022-12-14SL-18782 WIP -- stub for reflection probe display.Dave Parks
2022-12-06SL-18785 Fix for corrupt reflection probes on various preference changes. Ad...Dave Parks
2022-12-05SL-18692 Fix for fullbright alpha not clipping against water plane (also fixe...Dave Parks
2022-11-28Merge remote-tracking branch 'origin/DRTVWR-528' into DRTVWR-559Brad Kittenbrink
2022-11-28Merge remote-tracking branch 'origin/main' into DRTVWR-528Brad Kittenbrink
2022-11-14Merged in SL-18332 (pull request #1194)Jonathan Goodman
2022-10-21Merge branch 'master' (DRTVWR-548) into DRTVWR-559Andrey Kleshchev
2022-10-17Merged in SL-18340 (pull request #1158)Sabrina Shanman
2022-10-13SL-18340: Consistently use HAS_SUN_SHADOW for shader permutationCosmic Linden
2022-10-13SL-18367 Fix for some objects rendering purple -- globally set number of inde...Dave Parks
2022-10-12SL-18190 Remove water reflection detail combo box and reimplement "Transparen...Dave Parks
2022-10-10SL-18190 Fix alpha not playing nice with water surface by split LLDrawPoolAlp...Dave Parks
2022-10-07SL-18190 Move water shaders to class 3, add debug stub for underWaterF.glsl, ...Dave Parks
2022-10-06SL-18190 Water shader WIP. Better parallax correction for sphere probes. Re...Dave Parks