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path: root/indra/newview/llviewershadermgr.cpp
AgeCommit message (Expand)Author
2022-09-12SL-17701: PBR: Tweak lighting in alpha blendingPtolemy
2022-09-09Merged in SL-17967 (pull request #1113)Howard Stearns
2022-09-09SL-17701: PBR: WIP Alpha BlendingPtolemy
2022-09-06SL-17967 - reserve one more sampler in Deferred FullbrightShiny Shader so tha...Howard Stearns
2022-09-01SL-17967 - Git rid of ARB that is in coreHoward Stearns
2022-08-25SL-17967 compiles and runs by avoiding the featuresHoward Stearns
2022-08-20SL-17584 Make setShaders crashes more informativeAndrey Kleshchev
2022-08-08SL-17927 Keep people from shooting themselves in the foot by twiddling deprec...Dave Parks
2022-06-24SL-17274 Hook up emissive map and non-texture parameters to pbropaqueF.glslDave Parks
2022-06-23SL-17653 Fix writing of PBR materials to gbuffer.Dave Parks
2022-06-23SL-17273: Fix drawpool to pass normal and spec map to PBR shaderPtolemy
2022-06-22SL-17600 Proper irradiance probes.Dave Parks
2022-06-21SL-17600 WIP -- Proper radiance maps (not just mipped cubemaps).Dave Parks
2022-06-15SL-17584 Make setShaders crashes more informativeAndrey Kleshchev
2022-06-06SL-17532 Potential fix for some rigged mesh draw order issues.Dave Parks
2022-05-26Merge branch 'master' v 6.6.1 into DRTVWR-528Dave Houlton
2022-05-24SL-17472 Add checkbox to preferences for enabling "PBR" that uses "class3" de...Dave Parks
2022-05-19SL-17286 Reflection probe alpha/fullbright support.Dave Parks
2022-05-16Merge remote-tracking branch 'remotes/origin/DRTVWR-546' into DRTVWR-559Dave Parks
2022-05-16SL-17284 Reflection probe tuning and optimization take 1Dave Parks
2022-05-02SL-17274: Stub for PBR DrawPool and shaderPtolemy
2022-04-29SL-17124 switchContext and loadShaderFile crashesAndrey Kleshchev
2022-04-11SL-17194 Impostor quality pass 2 (and fix for fully transparent rigged attach...Dave Parks
2022-03-18SL-16993: Fix Model Upload Physics Analyze rendering physics hull as black meshPtolemy
2021-12-17SL-16492: Fix for HAS_ALPHA_MASK permutation not being set for fullbrightF.gl...Ptolemy
2021-12-17SL-16478 Fix for octree and render batch debug display not working with rigge...Runitai Linden
2021-12-08SL-16468 Fix for crash when enabling highlight transparent (add rigged mesh s...Runitai Linden
2021-11-30SL-16386 consolidate all VertexShader capability checks to a single LLPipelin...Dave Houlton
2021-11-30SL-16386 remove references to (const true) LLPipeline::mVertexShadersEnabledDave Houlton
2021-11-30SL-16386 remove references to (const true) LLGLSLShader::sNoFixedFunctionDave Houlton
2021-11-30SL-16369 Remove Hardware Skinning settingMnikolenko Productengine
2021-11-20SL-16289 Rigged mesh rendering overhaulDave Parks
2021-11-16DRTVWR-546 merge in master v6.5.1Dave Houlton
2021-11-16Merge branch 'master' v6.5.1 into DRTVWR-528Dave Houlton
2021-11-12DRTVWR-528 Reverting multiple commits due to moving them into D546 branchAndrey Kleshchev
2021-11-12SL-15993 Disabling transparent water should not disable advanced lightingAndrey Kleshchev
2021-10-06SL-16138 remove checks for now-mandatory capabilitiesDave Houlton
2021-09-15SL-15993 Disabling transparent water should not disable advanced lightingAndrey Kleshchev
2021-04-29SL-14113: Merge duplicate shader constant for clarity.Ptolemy
2021-04-29SL-14113 Resolve merge conflictPtolemy
2021-04-29SL-14113: Remove magic numbers. Take advantage of existing shader #defines in...Ptolemy
2021-04-29SL-14113 Fix moon hazePtolemy
2021-04-12SL-14113 Fix moon hazePtolemy
2020-11-11Merge branch 'master' (DRTVWR-507-maint) into DRTVWR-521-maintAndrey Kleshchev
2020-10-28SL-14224 RelWithDebInfo viewer stops with 'assert' when disabling atmospheric...Andrey Kleshchev
2020-09-29SL-13500 loadShaderFile crashAndrey Kleshchev
2020-03-24Fix for bad fullbright shiny shininess values and inconsistency between mater...Runitai Linden
2020-01-31SL-12594, fix one missed occurance of VertexShaderEnable settingDave Houlton
2020-01-29SL-12594, remove conditional checks for VertexShaderEnable settingsDave Houlton
2020-01-23DRTVWR-440, another whitespace only (detabify) to test TeamCity triggersDave Houlton