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2024.09-ExtraFPS
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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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llviewershadermgr.cpp
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2022-06-24
SL-17274 Hook up emissive map and non-texture parameters to pbropaqueF.glsl
Dave Parks
2022-06-23
SL-17653 Fix writing of PBR materials to gbuffer.
Dave Parks
2022-06-23
SL-17273: Fix drawpool to pass normal and spec map to PBR shader
Ptolemy
2022-06-22
SL-17600 Proper irradiance probes.
Dave Parks
2022-06-21
SL-17600 WIP -- Proper radiance maps (not just mipped cubemaps).
Dave Parks
2022-05-24
SL-17472 Add checkbox to preferences for enabling "PBR" that uses "class3" de...
Dave Parks
2022-05-19
SL-17286 Reflection probe alpha/fullbright support.
Dave Parks
2022-05-16
Merge remote-tracking branch 'remotes/origin/DRTVWR-546' into DRTVWR-559
Dave Parks
2022-05-16
SL-17284 Reflection probe tuning and optimization take 1
Dave Parks
2022-05-02
SL-17274: Stub for PBR DrawPool and shader
Ptolemy
2022-04-29
SL-17124 switchContext and loadShaderFile crashes
Andrey Kleshchev
2022-04-11
SL-17194 Impostor quality pass 2 (and fix for fully transparent rigged attach...
Dave Parks
2022-03-18
SL-16993: Fix Model Upload Physics Analyze rendering physics hull as black mesh
Ptolemy
2021-12-17
SL-16492: Fix for HAS_ALPHA_MASK permutation not being set for fullbrightF.gl...
Ptolemy
2021-12-17
SL-16478 Fix for octree and render batch debug display not working with rigge...
Runitai Linden
2021-12-08
SL-16468 Fix for crash when enabling highlight transparent (add rigged mesh s...
Runitai Linden
2021-11-30
SL-16386 consolidate all VertexShader capability checks to a single LLPipelin...
Dave Houlton
2021-11-30
SL-16386 remove references to (const true) LLPipeline::mVertexShadersEnabled
Dave Houlton
2021-11-30
SL-16386 remove references to (const true) LLGLSLShader::sNoFixedFunction
Dave Houlton
2021-11-30
SL-16369 Remove Hardware Skinning setting
Mnikolenko Productengine
2021-11-20
SL-16289 Rigged mesh rendering overhaul
Dave Parks
2021-11-16
DRTVWR-546 merge in master v6.5.1
Dave Houlton
2021-11-12
SL-15993 Disabling transparent water should not disable advanced lighting
Andrey Kleshchev
2021-10-06
SL-16138 remove checks for now-mandatory capabilities
Dave Houlton
2020-11-11
Merge branch 'master' (DRTVWR-507-maint) into DRTVWR-521-maint
Andrey Kleshchev
2020-10-28
SL-14224 RelWithDebInfo viewer stops with 'assert' when disabling atmospheric...
Andrey Kleshchev
2020-09-29
SL-13500 loadShaderFile crash
Andrey Kleshchev
2020-03-24
Fix for bad fullbright shiny shininess values and inconsistency between mater...
Runitai Linden
2020-01-31
SL-12594, fix one missed occurance of VertexShaderEnable setting
Dave Houlton
2020-01-29
SL-12594, remove conditional checks for VertexShaderEnable settings
Dave Houlton
2020-01-23
DRTVWR-440, another whitespace only (detabify) to test TeamCity triggers
Dave Houlton
2019-08-23
SL-11774
Graham Linden
2019-08-22
SL-11776
Graham Linden
2019-07-12
SL-11588
Graham Linden
2019-07-12
SL-11109
Graham Linden
2019-07-02
SL-11533
Graham Linden
2019-06-27
SL-11503 take two
Graham Linden
2019-06-11
SL-11370, SL-11372, SL-11337
Graham Linden
2019-05-23
Add render debug controls for forcing disable of ambient, sun, and local ligh...
Graham Linden
2019-05-22
SL-11260
Graham Linden
2019-05-21
SL-11238
Graham Linden
2019-05-17
SL-11112
Graham Linden
2019-05-08
Merge viewer-release
Graham Linden
2019-05-02
Roll back sRGB decode changes from contrib for now.
Graham Linden
2019-04-25
Fix dark ALM and strangeness at Mid lighting (class 3 but with a darkness abo...
Graham Linden
2019-04-10
SL-10901
Graham Linden
2019-04-10
Merged in Geenz/viewer-eep/OPEN-340 (pull request #345)
Rider Linden
2019-04-10
SL-10925, SL-10926, SL-10896
Graham Linden
2019-04-10
Separate out vertex program objects from fragment program objects and use it.
Geenz
2019-04-09
First stab at moving atmospheric var calcs to its own utility shader.
Geenz
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