Age | Commit message (Expand) | Author |
2023-02-27 | DRTVWR-559 Fix for occlusion culling going off the rails when settings change... | Dave Parks |
2023-02-07 | SL-18229 Fix for PBR materials on HUDs misbehaving. Incidental decruft. | Dave Parks |
2023-02-02 | SL-18983 Fix for alpha HUDs not rendering. | Dave Parks |
2023-02-01 | SL-19000 Fix various 3D UI components not respecting depth buffer. Incidenta... | Dave Parks |
2023-01-30 | SL-19015 Bump probe resolution back to 256 by default (drop to 128 if vram < ... | Dave Parks |
2023-01-27 | SL-19203 et al -- Integrate SSR with reflection probes, tweak probe blending.... | RunitaiLinden |
2023-01-19 | Optimizations, decruft, and intel compatibility pass (#53) | RunitaiLinden |
2023-01-11 | SL-18869 Touch up -- Put generateSunShadow call back where it was to fix alph... | Dave Parks |
2023-01-10 | SL-18869 Optimizations -- LLVertexBuffer overhaul and shuffle of shadow map r... | Dave Parks |
2023-01-09 | SL-18869 Optimizations -- Decruftify LLRenderTarget, use a shader to copy col... | Dave Parks |
2023-01-02 | Refactor post processing a smidge | Jonathan "Geenz" Goodman |
2022-12-07 | Fix failures to update the TP states while the viewer is minimized. | Henri Beauchamp |
2022-12-06 | SL-18784 Refactor physics shape display to not require its own render target.... | Dave Parks |
2022-11-16 | SL-18154 Profile guided optimizations vs release viewer. Trim some unused ab... | Dave Parks |
2022-11-11 | SL-18615 Fix for beacons not rendering and beacon highlights flickering. | Dave Parks |
2022-10-27 | SL-18454 Fix for HUDs with alpha mask using wrong shader. | Dave Parks |
2022-10-19 | SL-18391 Basic GLTF lifetime management | Andrey Kleshchev |
2022-10-14 | SL-18293 Fix for broken wireframe mode. | Dave Parks |
2022-10-13 | SL-18190 Fix for blurry name tags. | Dave Parks |
2022-10-12 | SL-18316 Fix for hud attachments being invisible. | Dave Parks |
2022-10-12 | SL-18190 Remove water reflection detail combo box and reimplement "Transparen... | Dave Parks |
2022-10-10 | SL-18190 Fix alpha not playing nice with water surface by split LLDrawPoolAlp... | Dave Parks |
2022-10-07 | SL-18190 Rearrange render order so 3D UI has access to the depth buffer. | Dave Parks |
2022-10-07 | SL-18190 Temporarily disable occlusion culling by default -- not compatible w... | Dave Parks |
2022-10-06 | SL-18190 Water shader WIP. Better parallax correction for sphere probes. Re... | Dave Parks |
2022-10-05 | SL-18190 WIP - Add refraction to water without splitting scene between above ... | Dave Parks |
2022-10-04 | SL-18293, SL-18190 -- Fix for debug displays not showing up (wireframe still ... | Dave Parks |
2022-09-23 | SL-18202 remove old autofps | Mnikolenko Productengine |
2022-09-21 | SL-18202 WIP merging autotune contribution and updating UI | Mnikolenko Productengine |
2022-09-21 | Merge branch 'master' into DRTVWR-539 | Mnikolenko Productengine |
2022-09-16 | Merge branch master (DRTVWR-571) into DRTVWR-559 | Andrey Kleshchev |
2022-08-30 | Merge remote-tracking branch 'remotes/origin/DRTVWR-563' into DRTVWR-559 | Dave Parks |
2022-06-02 | SL-17285 Add proper reflection probe support to LLVOVolume, LLPrimitive, and ... | Dave Parks |
2022-05-31 | Merge branch 'master' into DRTVWR-544-maint | Andrey Lihatskiy |
2022-05-20 | SL-17287 Instrument and optimize cubemap render. Fix for cubemap snapshots d... | Dave Parks |
2022-05-16 | SL-17284 Reflection probe tuning and optimization take 1 | Dave Parks |
2022-03-29 | SL-17005 WIP - Use D3D/DXGI to query for available VRAM on Windows | Dave Parks |
2022-03-02 | Merge branch 'DRTVWR-546' into DRTVWR-539 | Mnikolenko Productengine |
2022-02-22 | SL-16815 Fix for broken media texture updates when multithreaded GL is disabled. | Dave Parks |
2022-02-17 | SL-16815 Remove frame stalls from occlusion queries, bumpmap updates, and que... | Dave Parks |
2022-01-24 | SL-16627 AutoFPS first pass | Mnikolenko Productengine |
2022-01-14 | SL-16606: Add profiler category UI | Ptolemy |
2022-01-14 | SL-16606: Add profiler category ENVIRONMENT | Ptolemy |
2022-01-14 | SL-16606: Add profiler category DISPLAY | Ptolemy |
2021-12-07 | SL-16462 Fix for broken water clip plane during water reflection/refraction m... | Runitai Linden |
2021-11-30 | SL-16386 purge no-op fxn LLTexUnit::setTextureBlendType() | Dave Houlton |
2021-11-30 | SL-16386 remove references to (const true) LLGLSLShader::sNoFixedFunction | Dave Houlton |
2021-11-20 | SL-16289 Rigged mesh rendering overhaul | Dave Parks |
2021-11-05 | SL-13867 Remove unused sFreezeCounter | Andrey Kleshchev |
2021-10-28 | SL-16148 SL-16244 SL-16270 SL-16253 Remove most BlockTimers, remove LLMemTrac... | Dave Parks |