diff options
author | RunitaiLinden <davep@lindenlab.com> | 2023-01-19 09:13:45 -0600 |
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committer | GitHub <noreply@github.com> | 2023-01-19 09:13:45 -0600 |
commit | 7bd9d21e19b923096ba2b5ea3cbc8be3e13d7aa0 (patch) | |
tree | e96b35f6ae7a1377334e467fc324ec17ac6e49c3 /indra/newview/llviewerdisplay.cpp | |
parent | 1ff3b1ffa54db0f7aaca543e2565e1ac3087d1e0 (diff) |
Optimizations, decruft, and intel compatibility pass (#53)
SL-18869, SL-18772 Overhaul VBO management, restore occlusion culling, intel compatibility pass, etc
Diffstat (limited to 'indra/newview/llviewerdisplay.cpp')
-rw-r--r-- | indra/newview/llviewerdisplay.cpp | 37 |
1 files changed, 8 insertions, 29 deletions
diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp index d1a89a5846..5af03477d6 100644 --- a/indra/newview/llviewerdisplay.cpp +++ b/indra/newview/llviewerdisplay.cpp @@ -148,7 +148,6 @@ void display_startup() static S32 frame_count = 0; LLGLState::checkStates(); - LLGLState::checkTextureChannels(); if (frame_count++ > 1) // make sure we have rendered a frame first { @@ -160,7 +159,6 @@ void display_startup() } LLGLState::checkStates(); - LLGLState::checkTextureChannels(); glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); // | GL_STENCIL_BUFFER_BIT); LLGLSUIDefault gls_ui; @@ -168,7 +166,6 @@ void display_startup() if (gViewerWindow) gViewerWindow->setup2DRender(); - gGL.color4f(1,1,1,1); if (gViewerWindow) gViewerWindow->draw(); gGL.flush(); @@ -176,7 +173,6 @@ void display_startup() LLVertexBuffer::unbind(); LLGLState::checkStates(); - LLGLState::checkTextureChannels(); if (gViewerWindow && gViewerWindow->getWindow()) gViewerWindow->getWindow()->swapBuffers(); @@ -282,7 +278,6 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) LLVertexBuffer::unbind(); LLGLState::checkStates(); - LLGLState::checkTextureChannels(); stop_glerror(); @@ -324,7 +319,6 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) LLAppViewer::instance()->pingMainloopTimeout("Display:CheckStates"); LLGLState::checkStates(); - LLGLState::checkTextureChannels(); ////////////////////////////////////////////////////////// // @@ -681,7 +675,6 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) gDepthDirty = FALSE; LLGLState::checkStates(); - LLGLState::checkTextureChannels(); static LLCullResult result; LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD; @@ -690,7 +683,6 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) stop_glerror(); LLGLState::checkStates(); - LLGLState::checkTextureChannels(); LLAppViewer::instance()->pingMainloopTimeout("Display:Swap"); @@ -706,7 +698,6 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) glClearColor(0,0,0,0); LLGLState::checkStates(); - LLGLState::checkTextureChannels(); if (!for_snapshot) { @@ -719,7 +710,6 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) LLVertexBuffer::unbind(); LLGLState::checkStates(); - LLGLState::checkTextureChannels(); glh::matrix4f proj = get_current_projection(); glh::matrix4f mod = get_current_modelview(); @@ -736,10 +726,8 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) gViewerWindow->setup3DViewport(); LLGLState::checkStates(); - LLGLState::checkTextureChannels(); - } - glClear(GL_DEPTH_BUFFER_BIT); // | GL_STENCIL_BUFFER_BIT); + glClear(GL_DEPTH_BUFFER_BIT); } ////////////////////////////////////// @@ -925,19 +913,11 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) } gOcclusionProgram.unbind(); - } - - gGL.setColorMask(true, false); - if (LLPipeline::sRenderDeferred) - { - gPipeline.renderGeomDeferred(*LLViewerCamera::getInstance(), true); } - else - { - gPipeline.renderGeom(*LLViewerCamera::getInstance(), TRUE); - } + gGL.setColorMask(true, true); + gPipeline.renderGeomDeferred(*LLViewerCamera::getInstance(), true); //store this frame's modelview matrix for use //when rendering next frame's occlusion queries @@ -1099,14 +1079,10 @@ void display_cube_face() } gPipeline.mRT->deferredScreen.clear(); - gGL.setColorMask(true, false); - LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD; gPipeline.renderGeomDeferred(*LLViewerCamera::getInstance()); - gGL.setColorMask(true, true); - gPipeline.mRT->deferredScreen.flush(); gPipeline.renderDeferredLighting(); @@ -1340,9 +1316,12 @@ void render_ui(F32 zoom_factor, int subfield) } { + LLGLState::checkStates(); + // Render our post process prior to the HUD, UI, etc. gPipeline.renderPostProcess(); + LLGLState::checkStates(); // draw hud and 3D ui elements into screen render target so they'll be able to use // the depth buffer (avoids extra copy of depth buffer per frame) gPipeline.screenTarget()->bindTarget(); @@ -1354,6 +1333,7 @@ void render_ui(F32 zoom_factor, int subfield) // 3. Use transient zones LL_PROFILE_ZONE_NAMED_CATEGORY_UI("HUD"); //LL_RECORD_BLOCK_TIME(FTM_RENDER_HUD); render_hud_elements(); + LLGLState::checkStates(); render_hud_attachments(); LLGLState::checkStates(); @@ -1364,8 +1344,6 @@ void render_ui(F32 zoom_factor, int subfield) gPipeline.disableLights(); } - gGL.color4f(1,1,1,1); - bool render_ui = gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI); if (render_ui) { @@ -1507,6 +1485,7 @@ void render_ui_3d() stop_glerror(); gUIProgram.bind(); + gGL.color4f(1, 1, 1, 1); // Coordinate axes if (gSavedSettings.getBOOL("ShowAxes")) |