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author | Dave Parks <davep@lindenlab.com> | 2023-02-27 10:42:53 -0600 |
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committer | Dave Parks <davep@lindenlab.com> | 2023-02-27 10:42:53 -0600 |
commit | 4ec8844f012f27ddd0ab9aa6a3098273c7bb0ac1 (patch) | |
tree | 2c92393df0209ba5203d0d5d9da105834ecf5820 /indra/newview/llviewerdisplay.cpp | |
parent | 61a6054e3ae4a9e63b6d96901ed8b4720205c3ed (diff) |
DRTVWR-559 Fix for occlusion culling going off the rails when settings change -- remove LLPipeline::resetVertexBuffers and add a sanity check to how long we wait for a query to be "available".
Diffstat (limited to 'indra/newview/llviewerdisplay.cpp')
-rw-r--r-- | indra/newview/llviewerdisplay.cpp | 7 |
1 files changed, 0 insertions, 7 deletions
diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp index 62144b2d31..59333b6cee 100644 --- a/indra/newview/llviewerdisplay.cpp +++ b/indra/newview/llviewerdisplay.cpp @@ -279,14 +279,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) LLGLState::checkStates(); - stop_glerror(); - gPipeline.disableLights(); - - //reset vertex buffers if needed - gPipeline.doResetVertexBuffers(); - - stop_glerror(); // Don't draw if the window is hidden or minimized. // In fact, must explicitly check the minimized state before drawing. |