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path: root/indra/newview/llviewerdisplay.cpp
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2023-04-26Merge remote-tracking branch 'origin/DRTVWR-539' into DRTVWR-559-merge-539Brad Linden
2023-04-13SL-19573: Fix alpha mask prims not rendering in HUDCosmic Linden
2023-04-08Start moving our post process into methods.Jonathan "Geenz" Goodman
Lets make post processing make sense again. DRTVWR-559 SL-19524 SL-19513
2023-02-27DRTVWR-559 Fix for occlusion culling going off the rails when settings ↵Dave Parks
change -- remove LLPipeline::resetVertexBuffers and add a sanity check to how long we wait for a query to be "available".
2023-02-07SL-18229 Fix for PBR materials on HUDs misbehaving. Incidental decruft.Dave Parks
2023-02-02SL-18983 Fix for alpha HUDs not rendering.Dave Parks
2023-02-01SL-19000 Fix various 3D UI components not respecting depth buffer. ↵Dave Parks
Incidental decruft. Do I get a prize for 1000th jira?
2023-01-30SL-19015 Bump probe resolution back to 256 by default (drop to 128 if vram < ↵Dave Parks
2GB), remove irradiance map feedback loop (one bounce, but but more stable and allows for much brighter first bounce), make sky contribution to irradiance not tint the world blue. Make irradiance that appears in radiance maps match world irradiance.
2023-01-27SL-19203 et al -- Integrate SSR with reflection probes, tweak probe ↵RunitaiLinden
blending. (#63) * SL-19203 WIP -- Integrate SSR with reflection probes. Decruft LLRenderTarget. * SL-19203 WIP -- Re-integrate SSR. Incidental decruft. * SL-19203 WIP -- SSR frame delta correction (still broken for Z) * SL-19203 WIP -- SSR frame delta Z fix * SL-19203 WIP -- Make SSR toggleable again and disable SSR in cube snapshots. * SL-19203 WIP -- Soften sphere probe transitions and fix reflections on void water (make fallback probe a simple terrain+water+sky probe). Remove parallax correction for automatic probes to reduce artifacts. * SL-19203 Tune probe blending. * SL-19203 Cleanup.
2023-01-19Optimizations, decruft, and intel compatibility pass (#53)RunitaiLinden
SL-18869, SL-18772 Overhaul VBO management, restore occlusion culling, intel compatibility pass, etc
2023-01-11SL-18869 Touch up -- Put generateSunShadow call back where it was to fix ↵Dave Parks
alpha objects disappearing
2023-01-10SL-18869 Optimizations -- LLVertexBuffer overhaul and shuffle of shadow map ↵Dave Parks
rendering to a place where the main camera has taken a stab at object updates for this frame before shadow map rendering has at them.
2023-01-09SL-18869 Optimizations -- Decruftify LLRenderTarget, use a shader to copy ↵Dave Parks
color/depth instead of glCopyTexSubImage or glBlitFrameBuffer
2023-01-02Refactor post processing a smidgeJonathan "Geenz" Goodman
Fixes SL-18484.
2022-12-06SL-18784 Refactor physics shape display to not require its own render ↵Dave Parks
target. Remove "Hover Glow Objects" to free up a superfluous render target.
2022-11-16SL-18154 Profile guided optimizations vs release viewer. Trim some unused ↵Dave Parks
abilities and remove some more fast timers.
2022-11-11SL-18615 Fix for beacons not rendering and beacon highlights flickering.Dave Parks
2022-10-27SL-18454 Fix for HUDs with alpha mask using wrong shader.Dave Parks
2022-10-19SL-18391 Basic GLTF lifetime managementAndrey Kleshchev
2022-10-14SL-18293 Fix for broken wireframe mode.Dave Parks
2022-10-13SL-18190 Fix for blurry name tags.Dave Parks
2022-10-12SL-18316 Fix for hud attachments being invisible.Dave Parks
2022-10-12SL-18190 Remove water reflection detail combo box and reimplement ↵Dave Parks
"Transparent Water" checkbox.
2022-10-10SL-18190 Fix alpha not playing nice with water surface by split ↵Dave Parks
LLDrawPoolAlpha into two passes, one above water, one below water, and clip against water plane. Currently brute forces two complete alpha passes, still need to cull against water plane and add support for fullbright shaders.
2022-10-07SL-18190 Rearrange render order so 3D UI has access to the depth buffer.Dave Parks
2022-10-07SL-18190 Temporarily disable occlusion culling by default -- not compatible ↵Dave Parks
with depth buffer management changes.
2022-10-06SL-18190 Water shader WIP. Better parallax correction for sphere probes. ↵Dave Parks
Reduce probe memory footprint. Remove framebuffer copies and move to deprecate stencil buffer usage.
2022-10-05SL-18190 WIP - Add refraction to water without splitting scene between above ↵Dave Parks
and below water
2022-10-04SL-18293, SL-18190 -- Fix for debug displays not showing up (wireframe still ↵Dave Parks
busted). WIP on reflection probe/PBR driven water shader.
2022-09-23SL-18202 remove old autofpsMnikolenko Productengine
2022-09-21SL-18202 WIP merging autotune contribution and updating UIMnikolenko Productengine
2022-09-21Merge branch 'master' into DRTVWR-539Mnikolenko Productengine
2022-09-16Merge branch master (DRTVWR-571) into DRTVWR-559Andrey Kleshchev
# Conflicts: # indra/newview/llpanelface.cpp # indra/newview/llpanelface.h
2022-08-30Merge remote-tracking branch 'remotes/origin/DRTVWR-563' into DRTVWR-559Dave Parks
2022-06-02SL-17285 Add proper reflection probe support to LLVOVolume, LLPrimitive, and ↵Dave Parks
LLPanelVolume
2022-05-31Merge branch 'master' into DRTVWR-544-maintAndrey Lihatskiy
# Conflicts: # indra/llprimitive/llmodel.cpp # indra/llprimitive/llmodel.h # indra/newview/llappviewer.cpp # indra/newview/llappviewer.h
2022-05-20SL-17287 Instrument and optimize cubemap render. Fix for cubemap snapshots ↵Dave Parks
doing a full resolution render instead of a 512x512 render.
2022-05-16SL-17284 Reflection probe tuning and optimization take 1Dave Parks
2022-03-29SL-17005 WIP - Use D3D/DXGI to query for available VRAM on WindowsDave Parks
2022-03-02Merge branch 'DRTVWR-546' into DRTVWR-539Mnikolenko Productengine
# Conflicts: # indra/llcommon/tests/llprocess_test.cpp # indra/llui/llcombobox.cpp # indra/llui/llcombobox.h # indra/newview/VIEWER_VERSION.txt # indra/newview/llviewertexturelist.cpp # indra/newview/llvovolume.cpp
2022-02-22SL-16815 Fix for broken media texture updates when multithreaded GL is disabled.Dave Parks
2022-02-17SL-16815 Remove frame stalls from occlusion queries, bumpmap updates, and ↵Dave Parks
querying for available video memory.
2022-01-24SL-16627 AutoFPS first passMnikolenko Productengine
2022-01-14SL-16606: Add profiler category UIPtolemy
2022-01-14SL-16606: Add profiler category ENVIRONMENTPtolemy
2022-01-14SL-16606: Add profiler category DISPLAYPtolemy
2021-12-07SL-16462 Fix for broken water clip plane during water reflection/refraction ↵Runitai Linden
map render.
2021-11-30SL-16386 purge no-op fxn LLTexUnit::setTextureBlendType()Dave Houlton
2021-11-30SL-16386 remove references to (const true) LLGLSLShader::sNoFixedFunctionDave Houlton
2021-11-20SL-16289 Rigged mesh rendering overhaulDave Parks