Age | Commit message (Collapse) | Author |
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the latest viewer-development.
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disabled, but navmesh renders on all settings
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design.
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console. Removing the warning messages for methods that now have implementations.
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avoid redundant resetting of vertex buffers on detail switches). Change assertion to a warning with count info. Fix bytes pooled debug display. Remove unused static vertex buffer.
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renderables
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when settings that could affect it are modified.
Reviewed by davep.
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Ctrl+Shift+U now toggles UI and hides floaters
refactored main_view.xml
made all members of llviewerwindow private
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with exploding amounts of non-built-in GL state
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height map into a normal map -- use the GPU instead via a shader. Also, WTF glFinish?
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deprecation or performance warnings
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shaders enabled.
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shaders disabled.
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are available.
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errors and crashes associated with private memory pool.
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where state being consumed by a shader does not match state being provided by vertex buffers.
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stalls in renderer by never using the fixed function pipeline if shaders are available.
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rendering.
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node and rework requested octree node sizes for minimum triangles per frame and maximum triangles per drawing call.
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GL_ARB_texture_multisample instead.
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