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authorDave Parks <davep@lindenlab.com>2011-05-19 20:38:39 -0500
committerDave Parks <davep@lindenlab.com>2011-05-19 20:38:39 -0500
commit51bb3c15c8ac6c85ed1a7e8526ba6b60794ac29e (patch)
treefb69cb7a3c1a98d271e0ee53880c7ad93a568502 /indra/newview/llviewerdisplay.cpp
parent6898b2c6d53fc04384f194d264c1c61bbc08c90f (diff)
SH-469 WIP -- get rid of LLMultiSampleBuffer and use GL_ARB_texture_multisample instead.
Diffstat (limited to 'indra/newview/llviewerdisplay.cpp')
-rw-r--r--indra/newview/llviewerdisplay.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp
index e41773d273..10e96525ce 100644
--- a/indra/newview/llviewerdisplay.cpp
+++ b/indra/newview/llviewerdisplay.cpp
@@ -836,7 +836,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
if (LLPipeline::sRenderDeferred && !LLPipeline::sUnderWaterRender)
{
gPipeline.mDeferredScreen.bindTarget();
- glClearColor(0,0,0,0);
+ glClearColor(1,0,1,1);
gPipeline.mDeferredScreen.clear();
}
else