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authorprep <none@none>2012-02-24 16:10:18 -0500
committerprep <none@none>2012-02-24 16:10:18 -0500
commit37febbcb7acd4dba4d6166ce21247bff51ed2834 (patch)
treeb9fe44937714a9c6cc71e2b7c7ffc50428bc361f /indra/newview/llviewerdisplay.cpp
parentb64773bf2d18ae7cb560977e89d10d70a4483290 (diff)
WIP: navmesh rendering on ultra. Atmospheric shaders still need to be disabled, but navmesh renders on all settings
Diffstat (limited to 'indra/newview/llviewerdisplay.cpp')
-rw-r--r--indra/newview/llviewerdisplay.cpp88
1 files changed, 47 insertions, 41 deletions
diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp
index 2f64424e30..42c04f3fd8 100644
--- a/indra/newview/llviewerdisplay.cpp
+++ b/indra/newview/llviewerdisplay.cpp
@@ -113,6 +113,7 @@ void render_hud_attachments();
void render_ui_3d();
void render_ui_2d();
void render_disconnected_background();
+void render_navmesh( bool& allowRenderables, bool& exclusiveNavDraw );
void display_startup()
{
@@ -671,8 +672,9 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
if (!for_snapshot)
{
if (gFrameCount > 1)
- { //for some reason, ATI 4800 series will error out if you
- //try to generate a shadow before the first frame is through
+ {
+ //for some reason, ATI 4800 series will error out if you
+ //try to generate a shadow before the first frame is through
gPipeline.generateSunShadow(*LLViewerCamera::getInstance());
}
@@ -883,8 +885,8 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
}
LLAppViewer::instance()->pingMainloopTimeout("Display:RenderGeom");
- bool exclusiveDraw = false;
- BOOL allowRenderables = false;
+ bool exclusiveNavDraw = false;
+ bool allowRenderables = false;
if (!(LLAppViewer::instance()->logoutRequestSent() && LLAppViewer::instance()->hasSavedFinalSnapshot())
&& !gRestoreGL)
{
@@ -893,44 +895,12 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
gGL.setColorMask(true, false);
if (LLPipeline::sRenderDeferred && !LLPipeline::sUnderWaterRender)
{
- gPipeline.renderGeomDeferred(*LLViewerCamera::getInstance());
- }
- else
- {
- //Render any navmesh geometry
- LLPathingLib *llPathingLibInstance = LLPathingLib::getInstance();
- if ( llPathingLibInstance != NULL )
- {
- LLHandle<LLFloaterPathfindingConsole> pathfindingConsoleHandle = LLFloaterPathfindingConsole::getInstanceHandle();
- if (!pathfindingConsoleHandle.isDead())
- {
- LLFloaterPathfindingConsole *pathfindingConsole = pathfindingConsoleHandle.get();
- //Determine if we can should overlay the navmesh ontop of the scenes typical renderables
- allowRenderables = pathfindingConsole->isRenderWorld();
-
- //NavMesh
- if (pathfindingConsole->isRenderNavMesh())
- {
- glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
- llPathingLibInstance->renderNavMesh();
- exclusiveDraw = true;
- }
- //physics/exclusion shapes
- if (pathfindingConsole->isRenderExclusionVolumes())
- {
- llPathingLibInstance->renderNavMeshShapesVBO();
- exclusiveDraw = true;
- }
- //User designated path
- if (pathfindingConsole->isRenderPath())
- {
- llPathingLibInstance->renderPath();
- }
- }
- }
+ gPipeline.renderGeomDeferred(*LLViewerCamera::getInstance());
}
+
+ render_navmesh( allowRenderables, exclusiveNavDraw );
- if ( !exclusiveDraw || allowRenderables )
+ if ( !exclusiveNavDraw || allowRenderables )
{
gPipeline.renderGeom(*LLViewerCamera::getInstance(), TRUE);
}
@@ -986,7 +956,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
}
}
- if (LLPipeline::sRenderDeferred && !LLPipeline::sUnderWaterRender)
+ if (LLPipeline::sRenderDeferred && !LLPipeline::sUnderWaterRender )
{
gPipeline.renderDeferredLighting();
}
@@ -1022,6 +992,42 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
LLAppViewer::instance()->pingMainloopTimeout("Display:Done");
}
+void render_navmesh( bool& allowRenderables, bool& exclusiveNavDraw )
+{
+ //Render any navmesh geometry
+ LLPathingLib *llPathingLibInstance = LLPathingLib::getInstance();
+ if ( llPathingLibInstance != NULL )
+ {
+ LLHandle<LLFloaterPathfindingConsole> pathfindingConsoleHandle = LLFloaterPathfindingConsole::getInstanceHandle();
+ if (!pathfindingConsoleHandle.isDead())
+ {
+ LLFloaterPathfindingConsole *pathfindingConsole = pathfindingConsoleHandle.get();
+ //Determine if we can should overlay the navmesh ontop of the scenes typical renderables
+ allowRenderables = pathfindingConsole->isRenderWorld();
+
+ //NavMesh
+ if ( pathfindingConsole->isRenderNavMesh() )
+ {
+ glClearColor(0,0,0,0);
+ glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
+ LLGLDisable lighting(GL_LIGHTING);
+ llPathingLibInstance->renderNavMesh();
+ exclusiveNavDraw = true;
+ }
+ //physics/exclusion shapes
+ if ( pathfindingConsole->isRenderExclusionVolumes() )
+ {
+ llPathingLibInstance->renderNavMeshShapesVBO();
+ exclusiveNavDraw = true;
+ }
+ //User designated path
+ if ( pathfindingConsole->isRenderPath() )
+ {
+ llPathingLibInstance->renderPath();
+ }
+ }
+ }
+}
void render_hud_attachments()
{
LLMemType mt_ra(LLMemType::MTYPE_DISPLAY_RENDER_ATTACHMENTS);