diff options
author | prep <none@none> | 2012-02-24 16:10:18 -0500 |
---|---|---|
committer | prep <none@none> | 2012-02-24 16:10:18 -0500 |
commit | 37febbcb7acd4dba4d6166ce21247bff51ed2834 (patch) | |
tree | b9fe44937714a9c6cc71e2b7c7ffc50428bc361f | |
parent | b64773bf2d18ae7cb560977e89d10d70a4483290 (diff) |
WIP: navmesh rendering on ultra. Atmospheric shaders still need to be disabled, but navmesh renders on all settings
-rw-r--r-- | indra/newview/llviewerdisplay.cpp | 88 |
1 files changed, 47 insertions, 41 deletions
diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp index 2f64424e30..42c04f3fd8 100644 --- a/indra/newview/llviewerdisplay.cpp +++ b/indra/newview/llviewerdisplay.cpp @@ -113,6 +113,7 @@ void render_hud_attachments(); void render_ui_3d(); void render_ui_2d(); void render_disconnected_background(); +void render_navmesh( bool& allowRenderables, bool& exclusiveNavDraw ); void display_startup() { @@ -671,8 +672,9 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) if (!for_snapshot) { if (gFrameCount > 1) - { //for some reason, ATI 4800 series will error out if you - //try to generate a shadow before the first frame is through + { + //for some reason, ATI 4800 series will error out if you + //try to generate a shadow before the first frame is through gPipeline.generateSunShadow(*LLViewerCamera::getInstance()); } @@ -883,8 +885,8 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) } LLAppViewer::instance()->pingMainloopTimeout("Display:RenderGeom"); - bool exclusiveDraw = false; - BOOL allowRenderables = false; + bool exclusiveNavDraw = false; + bool allowRenderables = false; if (!(LLAppViewer::instance()->logoutRequestSent() && LLAppViewer::instance()->hasSavedFinalSnapshot()) && !gRestoreGL) { @@ -893,44 +895,12 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) gGL.setColorMask(true, false); if (LLPipeline::sRenderDeferred && !LLPipeline::sUnderWaterRender) { - gPipeline.renderGeomDeferred(*LLViewerCamera::getInstance()); - } - else - { - //Render any navmesh geometry - LLPathingLib *llPathingLibInstance = LLPathingLib::getInstance(); - if ( llPathingLibInstance != NULL ) - { - LLHandle<LLFloaterPathfindingConsole> pathfindingConsoleHandle = LLFloaterPathfindingConsole::getInstanceHandle(); - if (!pathfindingConsoleHandle.isDead()) - { - LLFloaterPathfindingConsole *pathfindingConsole = pathfindingConsoleHandle.get(); - //Determine if we can should overlay the navmesh ontop of the scenes typical renderables - allowRenderables = pathfindingConsole->isRenderWorld(); - - //NavMesh - if (pathfindingConsole->isRenderNavMesh()) - { - glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); - llPathingLibInstance->renderNavMesh(); - exclusiveDraw = true; - } - //physics/exclusion shapes - if (pathfindingConsole->isRenderExclusionVolumes()) - { - llPathingLibInstance->renderNavMeshShapesVBO(); - exclusiveDraw = true; - } - //User designated path - if (pathfindingConsole->isRenderPath()) - { - llPathingLibInstance->renderPath(); - } - } - } + gPipeline.renderGeomDeferred(*LLViewerCamera::getInstance()); } + + render_navmesh( allowRenderables, exclusiveNavDraw ); - if ( !exclusiveDraw || allowRenderables ) + if ( !exclusiveNavDraw || allowRenderables ) { gPipeline.renderGeom(*LLViewerCamera::getInstance(), TRUE); } @@ -986,7 +956,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) } } - if (LLPipeline::sRenderDeferred && !LLPipeline::sUnderWaterRender) + if (LLPipeline::sRenderDeferred && !LLPipeline::sUnderWaterRender ) { gPipeline.renderDeferredLighting(); } @@ -1022,6 +992,42 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) LLAppViewer::instance()->pingMainloopTimeout("Display:Done"); } +void render_navmesh( bool& allowRenderables, bool& exclusiveNavDraw ) +{ + //Render any navmesh geometry + LLPathingLib *llPathingLibInstance = LLPathingLib::getInstance(); + if ( llPathingLibInstance != NULL ) + { + LLHandle<LLFloaterPathfindingConsole> pathfindingConsoleHandle = LLFloaterPathfindingConsole::getInstanceHandle(); + if (!pathfindingConsoleHandle.isDead()) + { + LLFloaterPathfindingConsole *pathfindingConsole = pathfindingConsoleHandle.get(); + //Determine if we can should overlay the navmesh ontop of the scenes typical renderables + allowRenderables = pathfindingConsole->isRenderWorld(); + + //NavMesh + if ( pathfindingConsole->isRenderNavMesh() ) + { + glClearColor(0,0,0,0); + glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); + LLGLDisable lighting(GL_LIGHTING); + llPathingLibInstance->renderNavMesh(); + exclusiveNavDraw = true; + } + //physics/exclusion shapes + if ( pathfindingConsole->isRenderExclusionVolumes() ) + { + llPathingLibInstance->renderNavMeshShapesVBO(); + exclusiveNavDraw = true; + } + //User designated path + if ( pathfindingConsole->isRenderPath() ) + { + llPathingLibInstance->renderPath(); + } + } + } +} void render_hud_attachments() { LLMemType mt_ra(LLMemType::MTYPE_DISPLAY_RENDER_ATTACHMENTS); |